Honestly, the game is an ongoing hobby and there is still much to do. I’m happy to say that I’ll never be done aquiring pieces, painting, fabricating, and experimenting/improving.
HBG has done such a wonderful job putting this together that it would be a sin not to put a lot of effort into Global 1939. Somebody did a hell of a lot of work here.
I stongly recommend you get this map, dig into the rules (including the optional ones on their site) and run with it. The group I play with enjoy it immensely and we make a point to put aside on weekend a month to “go to war”.
We’re just starting to integrate HBG’s markers and optional rules. From what I can see, this is shaping up to be the Mount Olympus of A and A games.
From plotting Germany’s first turn two impulse moves, or the U.S./ANZAC/Canada Pacific strategy, this game will challenge you to no end. It is, in my opinion, the best A and A yet. This is from a player who owns and has played classic, global 1940, europe, spring 1942 2nd, d-day, anniversary, zeno’s world at war and central powers.
Get this game, get the pieces, and paint 'em up. Get the markers, optional rules and get down with Global '39. The game is truly what you make of it. HBG has given you (and continues to give you) the means to play A and A the way you’ve always wanted to.
Oh, incidentally, the Allies have decided to fold and restart. I received notice of their surrender today. My Axis partner and I have exercised our right as victors to choose our side for the next game. It looks like I’ll have the chance to experiment with that Japanese island strategy I’ve been thinking on.