Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 transports moved from 4 Sea Zone to 2 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia
2 transports moved from 4 Sea Zone to 2 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 : 5/7 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in Siberia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Siberia
Americans win, taking Gibraltar from Italians, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Alaska
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
British Columbia : 2 aaGuns
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 artilleries, 5 infantry and 1 mech_infantry
Siberia : 1 armour, 2 infantry and 1 mech_infantry
39 Sea Zone : 1 submarine
2 Sea Zone : 2 transports
4 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag, 1 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 63 / 58
Americans : 53 / 73
Chinese : 5 / 10
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.600
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 1 infantry
Hopei : 1 infantry
Szechwan : 6 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 61 / 58
Americans : 53 / 73
Chinese : 7 / 14
British : 23 / 0
UK_Pacific : 6 / 10
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.600
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Burma to India
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,6,3,4,5,3,5,6,6,1,3,5,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shan State : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
83 Sea Zone : 1 destroyer
Persia : 1 flag, 2 fighters and 3 infantry
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 53 / 73
Chinese : 7 / 14
British : 23 / 0
UK_Pacific : 7 / 6
Italians : 11 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.647
Median : 4.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 51
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.056
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.056
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the French lost in Egypt
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 3 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 0/5 hits
British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier and 1 submarine
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 52 / 73
Chinese : 7 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 15 / 25
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 2 destroyers and 5 submarines
Production/PUs Summary :
Germans : 57 / 69
Russians : 28 / 31
Japanese : 60 / 58
Americans : 52 / 73
Chinese : 7 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
sorry I pushed the wrong button. it war suppose to be the nuke button! :cry:
No worries sir!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 6 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Romania to Bessarabia
1 armour moved from Baltic States to Bessarabia
2 infantry moved from Eastern Poland to Belarus
4 artilleries and 14 infantry moved from Baltic States to Belarus
3 armour, 4 artilleries and 8 infantry moved from Novgorod to Belarus
2 bombers moved from Romania to Bessarabia
1 bomber moved from Romania to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 3 armour, 8 artilleries, 1 bomber and 24 infantry
Russians defend with 2 artilleries, 23 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 24 infantry in Belarus, round 2 : 6/36 hits
Russians roll dice for 2 artilleries, 23 infantry and 1 mech_infantry in Belarus, round 2 : 12/26 hits
6 infantry owned by the Russians and 12 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 12 infantry in Belarus, round 3 : 13/24 hits
Russians roll dice for 2 artilleries, 17 infantry and 1 mech_infantry in Belarus, round 3 : 6/20 hits
13 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 6 infantry in Belarus, round 4 : 7/18 hits
Russians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 4 : 4/7 hits
4 infantry owned by the Russians, 4 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 8 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 22 infantry
Casualties for Russians: 2 artilleries, 23 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 12/31 hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 13/26 hits
12 infantry owned by the Russians, 8 infantry owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 9 armour, 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Bessarabia, round 3 : 10/18 hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 : 5/14 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Germans, 5 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Bessarabia
Germans roll dice for 7 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Bessarabia, round 4 : 7/13 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 6 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Novgorod to Belarus
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Bessarabia to France
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Belarus to Western Germany
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
1 infantry moved from Finland to Vyborg
Place Units - Germans
3 armour placed in Novgorod
4 artilleries and 3 infantry placed in Western Germany
1 destroyer and 2 submarines placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 aaGun, 3 armour, 8 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 fighters, 2 infantry and 2 tactical_bombers
Bessarabia : 1 flag, 6 armour
Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
115 Sea Zone : 4 transports
103 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 68
Russians : 27 / 31
Japanese : 60 / 58
Americans : 52 / 73
Chinese : 7 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 6 infantry and 2 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Archangel to Smolensk
3 infantry moved from Ukraine to Rostov
1 infantry moved from Rostov to Tambov
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 armour moved from Chahar to Shensi
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Shensi
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Manchuria
1 infantry moved from Korea to Manchuria
1 armour moved from Sakha to Manchuria
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
3 mech_infantrys placed in Shantung
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 8 infantry
Hainan : 1 harbour
Shensi : 1 flag, 3 armour and 1 mech_infantry
Yunnan : 1 flag, 2 artilleries and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 armour and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 68
Russians : 27 / 27
Japanese : 64 / 69
Americans : 52 / 73
Chinese : 4 / 14
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 3 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 3 Sea Zone
Combat - Americans
Americans creates battle in territory 39 Sea Zone
Battle in Tunisia
Americans attack with 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 2 mech_infantrys in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 7 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 7 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 aaGuns and 1 mech_infantry moved from British Columbia to Alaska
Place Units - Americans
2 cruisers, 3 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 infantry placed in Alaska
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
British Columbia : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 aaGuns, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 infantry
Siberia : 2 artilleries, 6 infantry and 1 mech_infantry
Buryatia : 1 armour and 1 mech_infantry
39 Sea Zone : 1 submarine
1 Sea Zone : 2 transports
3 Sea Zone : 1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Quebec : 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 mech_infantry
101 Sea Zone : 2 cruisers, 3 destroyers, 2 submarines and 4 transports
91 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine
Production/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 61 / 69
Americans : 53 / 73
Chinese : 4 / 14
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.615
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 7 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Yunnan : 5 infantry
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 53 / 73
Chinese : 6 / 14
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 0.205
Standard Deviation : 0.452
Total rolls : 45
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from Persia to India
3 infantry moved from Persia to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from Persia to India
3 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 tactical_bomber in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits
British roll dice for 1 tactical_bomber in Shan State, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits
1 tactical_bomber owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -25
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 fighters, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
83 Sea Zone : 1 destroyer
Persia : 1 flag
Production/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 53 / 73
Chinese : 6 / 14
British : 20 / 0
UK_Pacific : 6 / 4
Italians : 14 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.469
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96
Null / Other
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.545
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Gibraltar
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Morocco
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 harbour
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Morocco from Americans, taking Gibraltar from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship in Algeria, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 1 armour
Algeria : 1 flag, 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 2 transports
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 58 / 68
Russians : 30 / 27
Japanese : 59 / 69
Americans : 51 / 73
Chinese : 6 / 14
British : 19 / 0
UK_Pacific : 6 / 4
Italians : 18 / 28
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0