G40L UnknownSoldier(Axis) vs. dawgoneit(Allies+12), no tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia
                2 transports moved from 4 Sea Zone to 2 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia
                2 transports moved from 4 Sea Zone to 2 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 1 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 91 Sea Zone, round 2 :  5/7 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Gibraltar
                Battle in Siberia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Siberia
                    Americans win, taking Gibraltar from Italians, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Americans
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Alaska
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 artillery, 1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    British Columbia : 2 aaGuns
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Alaska : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 2 artilleries, 5 infantry and 1 mech_infantry
        Siberia : 1 armour, 2 infantry and 1 mech_infantry
        39 Sea Zone : 1 submarine
        2 Sea Zone : 2 transports
        4 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Morocco : 1 flag, 1 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 57 / 69
        Russians : 28 / 31
        Japanese : 63 / 58
        Americans : 53 / 73
        Chinese : 5 / 10
        British : 23 / 0
        UK_Pacific : 6 / 10
        Italians : 11 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.600
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Hopei : 1 infantry
        Szechwan : 6 infantry

    Production/PUs Summary :

    Germans : 57 / 69
        Russians : 28 / 31
        Japanese : 61 / 58
        Americans : 53 / 73
        Chinese : 7 / 14
        British : 23 / 0
        UK_Pacific : 6 / 10
        Italians : 11 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.600
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - British
                2 artilleries moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                1 aaGun moved from Burma to India
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,4,6,3,4,5,3,5,6,6,1,3,5,1,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 2 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 artilleries and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        83 Sea Zone : 1 destroyer
        Persia : 1 flag, 2 fighters and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 69
        Russians : 28 / 31
        Japanese : 60 / 58
        Americans : 53 / 73
        Chinese : 7 / 14
        British : 23 / 0
        UK_Pacific : 7 / 6
        Italians : 11 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 12 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.780
            Standard Deviation : 0.883
            Total rolls : 51

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.056
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.056
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 infantry; British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Egypt
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 3 infantry
                    British defend with 2 artilleries and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  2/2 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 :  0/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 :  0/4 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 4 :  1/3 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 carrier and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 artilleries
        Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag, 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 carrier and 1 submarine
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports

    Production/PUs Summary :

    Germans : 57 / 69
        Russians : 28 / 31
        Japanese : 60 / 58
        Americans : 52 / 73
        Chinese : 7 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 25
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        54 Sea Zone : 2 destroyers and 5 submarines

    Production/PUs Summary :

    Germans : 57 / 69
        Russians : 28 / 31
        Japanese : 60 / 58
        Americans : 52 / 73
        Chinese : 7 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Germans


  • sorry I pushed the wrong button. it war suppose to be the nuke button! :cry:

    nuke.jpg

  • '13

    No worries sir!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour, 6 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Romania to Bessarabia
                1 armour moved from Baltic States to Bessarabia
                2 infantry moved from Eastern Poland to Belarus
                4 artilleries and 14 infantry moved from Baltic States to Belarus
                3 armour, 4 artilleries and 8 infantry moved from Novgorod to Belarus
                2 bombers moved from Romania to Bessarabia
                1 bomber moved from Romania to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 armour, 8 artilleries, 1 bomber and 24 infantry
                    Russians defend with 2 artilleries, 23 infantry and 1 mech_infantry
                        Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 24 infantry in Belarus, round 2 :  6/36 hits
                        Russians roll dice for 2 artilleries, 23 infantry and 1 mech_infantry in Belarus, round 2 :  12/26 hits
                        6 infantry owned by the Russians and 12 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 12 infantry in Belarus, round 3 :  13/24 hits
                        Russians roll dice for 2 artilleries, 17 infantry and 1 mech_infantry in Belarus, round 3 :  6/20 hits
                        13 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 3 armour, 8 artilleries, 1 bomber and 6 infantry in Belarus, round 4 :  7/18 hits
                        Russians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 4 :  4/7 hits
                        4 infantry owned by the Russians, 4 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 8 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 22 infantry
                    Casualties for Russians: 2 artilleries, 23 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 9 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                        Germans roll dice for 9 armour, 6 artilleries, 2 bombers, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 :  12/31 hits
                        Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 :  13/26 hits
                        12 infantry owned by the Russians, 8 infantry owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bessarabia
                        Germans roll dice for 9 armour, 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers in Bessarabia, round 3 :  10/18 hits
                        Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bessarabia, round 3 :  5/14 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Germans, 5 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Bessarabia
                        Germans roll dice for 7 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Bessarabia, round 4 :  7/13 hits
                        Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Bessarabia, round 4 :  1/4 hits
                        1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 3 armour, 6 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 armour, 5 artilleries, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Baltic States to Eastern Poland
                1 aaGun moved from Novgorod to Belarus
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from Bessarabia to France
                1 destroyer moved from 110 Sea Zone to 103 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from Belarus to Western Germany
                2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 infantry moved from Finland to Vyborg

    Place Units - Germans
                3 armour placed in Novgorod
                4 artilleries and 3 infantry placed in Western Germany
                1 destroyer and 2 submarines placed in 109 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 aaGun, 3 armour, 8 artilleries and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 2 fighters, 2 infantry and 2 tactical_bombers
        Bessarabia : 1 flag, 6 armour
        Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        115 Sea Zone : 4 transports
        103 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 27 / 31
        Japanese : 60 / 58
        Americans : 52 / 73
        Chinese : 7 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 6 infantry and 2 mech_infantrys moved from Russia to Smolensk
                1 aaGun moved from Western Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 artillery and 4 infantry moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Archangel to Smolensk
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Sikang

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from French Indo China to Yunnan
                2 artilleries and 1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Shan State
                2 armour and 1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Suiyuyan to Kansu
                1 armour moved from Suiyuyan to Kansu
                2 armour moved from Chahar to Shensi
                1 armour moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 armour in Kansu, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shan State to Manchuria
                1 infantry moved from Korea to Manchuria
                1 armour moved from Sakha to Manchuria
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Manchuria
                3 mech_infantrys placed in Shantung
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 8 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 3 armour and 1 mech_infantry
        Yunnan : 1 flag, 2 artilleries and 2 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 2 armour and 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 artilleries and 2 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        39 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 27 / 27
        Japanese : 64 / 69
        Americans : 52 / 73
        Chinese : 4 / 14
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 15 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                2 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 armour and 1 mech_infantry moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 3 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
                2 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 armour and 1 mech_infantry moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                2 artilleries, 5 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 armour, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 3 Sea Zone

    Combat - Americans
                Americans creates battle in territory 39 Sea Zone
                Battle in Tunisia
                    Americans attack with 2 mech_infantrys
                    Italians defend with 1 artillery
                        Americans roll dice for 2 mech_infantrys in Tunisia, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 mech_infantry in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 3 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 5 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 6 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 6 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 7 :  1/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 7 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 aaGuns and 1 mech_infantry moved from British Columbia to Alaska

    Place Units - Americans
                2 cruisers, 3 destroyers and 2 submarines placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Alaska

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    British Columbia : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 2 aaGuns, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 infantry
        Siberia : 2 artilleries, 6 infantry and 1 mech_infantry
        Buryatia : 1 armour and 1 mech_infantry
        39 Sea Zone : 1 submarine
        1 Sea Zone : 2 transports
        3 Sea Zone : 1 armour, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Quebec : 1 armour, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        101 Sea Zone : 2 cruisers, 3 destroyers, 2 submarines and 4 transports
        91 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 30 / 27
        Japanese : 61 / 69
        Americans : 53 / 73
        Chinese : 4 / 14
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 14 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                5 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                5 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 4 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 :  1/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 5 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 5 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 30 / 27
        Japanese : 59 / 69
        Americans : 53 / 73
        Chinese : 6 / 14
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 14 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.205
            Standard Deviation : 0.452
            Total rolls : 45

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                2 fighters moved from India to Shan State
                2 fighters moved from Persia to India
                3 infantry moved from Persia to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                2 fighters moved from India to Shan State
                2 fighters moved from Persia to India
                3 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        British roll dice for 2 fighters and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State
                        British roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 4 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Shan State, round 4 :  1/2 hits
                        1 fighter owned by the British and 1 artillery owned by the Japanese lost in Shan State
                        British roll dice for 1 tactical_bomber in Shan State, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        British roll dice for 1 tactical_bomber in Shan State, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shan State, round 6 :  1/1 hits
                        1 tactical_bomber owned by the British lost in Shan State
                    Japanese win with 1 artillery remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 fighters, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        83 Sea Zone : 1 destroyer
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 30 / 27
        Japanese : 59 / 69
        Americans : 53 / 73
        Chinese : 6 / 14
        British : 20 / 0
        UK_Pacific : 6 / 4
        Italians : 14 / 25
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 12 times
                3 was rolled 16 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.469
            Median : 4.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 96

    Null / Other
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.296
            Median : 3.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.296
            Median : 3.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.545
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take Anglo Egyptian Sudan from British
                      Italians take French Equatorial Africa from French
                1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Morocco
                1 fighter moved from Southern Italy to Gibraltar
                1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Morocco
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 harbour
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Morocco from Americans, taking Gibraltar from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Algeria
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 battleship in Algeria, round 2 :  1/1 hits
                        Americans roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag
        Morocco : 1 flag, 1 infantry
        French Equatorial Africa : 1 flag, 1 armour
        Algeria : 1 flag, 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 transports
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 30 / 27
        Japanese : 59 / 69
        Americans : 51 / 73
        Chinese : 6 / 14
        British : 19 / 0
        UK_Pacific : 6 / 4
        Italians : 18 / 28
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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