Scramble Scotland?
14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory
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moving this to the top
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Manchuria to Korea
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 bomber moved from Japan to Korea
3 artilleries and 7 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Kansu
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Kansu
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
4 fighters and 4 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 7 infantry moved from Kwangsi to Yunnan
4 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
5 transports moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 bomber moved from Korea to Anhwe
4 fighters and 4 tactical_bombers moved from Szechwan to Anhwe
2 bombers moved from Kansu to Chahar
1 armour moved from Jehol to Kweichow
2 fighters moved from Kweichow to Kwangsi
2 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
3 fighters moved from Manchuria to AnhwePlace Units - Japanese
1 artillery and 9 infantry placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
102 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
101 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 56 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 6
British : 29 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 56 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 29 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 14Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 bomber moved from Egypt to Turkey
1 fighter moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
2 fighters moved from India to Iraq
2 armour and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Turkey
1 fighter moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
2 fighters moved from India to Iraq
2 armour and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in Iraq
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits
Germans roll dice for 3 armour and 3 infantry in Iraq, round 2 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Iraq
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits
Germans roll dice for 2 armour in Iraq, round 3 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour and 3 infantry
Casualties for British: 3 fighters and 2 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Turkey
British attack with 1 bomber
Germans defend with 1 artillery
British roll dice for 1 bomber in Turkey, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Turkey, round 2 : 0/1 hits
British roll dice for 1 bomber in Turkey, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Turkey, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Turkey
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from India to West India
2 infantry moved from Burma to India
1 infantry moved from India to West India
1 bomber moved from Turkey to Eastern Persia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,5,2,5
British collect 31 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 19 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag
Sumatra : 1 flag
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 artillery and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 bomber and 1 infantry
71 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 53 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 34 / 35
UK_Pacific : 25 / 30
Italians : 9 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.796
Median : 4.000
Variance : 1.479
Standard Deviation : 1.216
Total rolls : 49Null / Other
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.417
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Italians Combat
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.429
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
your scared of me now huh?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Greece to Iraq
1 armour moved from Greece to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber and 1 fighter moved from Greece to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to Turkey
1 bomber moved from Iraq to Turkey
1 bomber and 1 fighter moved from Turkey to Greece
2 infantry moved from Spain to Gibraltar
2 aaGuns, 2 artilleries and 3 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from British Somaliland to EthiopiaPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,3,1,6,2,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
New Guinea : 2 infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 32 / 35
UK_Pacific : 25 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 32 / 35
UK_Pacific : 25 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
your ducking me again? :lol:
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nope just insanely busy
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rolled it - just need noncom
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Greece to Eastern Persia
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Syria
Battle in Eastern Persia
Germans attack with 5 bombers
British defend with 1 bomber and 1 infantry
Germans win, taking Syria from French with 4 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber and 1 infantryNon Combat Move - Germans
4 bombers moved from Eastern Persia to Turkey
2 fighters moved from Greece to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Turkey
1 tactical_bomber moved from 98 Sea Zone to Turkey
3 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Southern France to Yugoslavia
3 aaGuns, 1 artillery and 1 mech_infantry moved from Southern France to Spain
3 aaGuns and 3 infantry moved from Normandy Bordeaux to Spain
3 armour and 3 mech_infantrys moved from Gibraltar to Spain
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Germany to Poland
4 artilleries and 2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
10 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 12 infantry moved from Novgorod to Baltic States
2 aaGuns, 3 artilleries and 18 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Russia to Bryansk
1 fighter moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
1 artillery and 4 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUsTerritory Summary for Russians :
Korea : 1 flag, 8 infantry
Manchuria : 1 infantry
Amur : 2 aaGuns and 8 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 2 infantry
Baltic States : 2 aaGuns, 5 artilleries, 1 fighter and 30 infantry
Bryansk : 2 infantry
Rostov : 1 artillery and 4 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 2 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 cruiser
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 45 / 51
Japanese : 30 / 46
Americans : 52 / 77
Chinese : 5 / 2
British : 32 / 35
UK_Pacific : 25 / 30
Italians : 11 / 23
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.737
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
raking in BANK!!
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tripleA allowed an error to occur so i’m gonna spash 2 ftrs. i can afford it. :wink:





