13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from Western United States to 27 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                1 bomber moved from Western United States to 27 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
                3 artilleries and 3 infantry moved from Central America to 89 Sea Zone
                1 battleship and 3 cruisers moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in 12 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 4 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 13 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 27 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    British loiter and taunt with 1 armour, 1 artillery and 2 infantry; Americans attack with 2 artilleries, 1 battleship, 3 cruisers, 1 infantry and 5 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 battleship, 3 cruisers and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Spain
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Spain from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Tunisia to Tobruk
                2 fighters moved from 13 Sea Zone to 10 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone
                2 bombers moved from 13 Sea Zone to Western United States
                2 fighters moved from 27 Sea Zone to 12 Sea Zone
                1 bomber moved from 27 Sea Zone to Western United States
                1 carrier moved from 89 Sea Zone to 12 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
                1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Southeast Mexico to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                3 destroyers moved from 89 Sea Zone to 91 Sea Zone
                5 submarines moved from 89 Sea Zone to 91 Sea Zone
                3 submarines moved from 89 Sea Zone to 12 Sea Zone
                1 aaGun, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 12 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                1 harbour placed in Rio de Oro

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        27 Sea Zone : 1 submarine
        12 Sea Zone : 1 aaGun, 1 armour, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 6 submarines and 4 transports
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 3 transports
        Central United States : 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 mech_infantry
        Rio de Oro : 1 flag, 1 harbour
        Morocco : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Tobruk : 1 mech_infantry
        Libya : 1 flag
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 fighter and 1 tactical_bomber
        Brazil : 1 flag
        Spain : 1 flag, 1 artillery and 2 infantry
        91 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 5 submarines and 5 transports

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 56 / 72
        Americans : 54 / 70
        Chinese : 11 / 11
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 14 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 14 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total

    Territory Summary for Chinese :

    Kiangsi : 3 artilleries and 17 infantry
        Jehol : 1 infantry
        Yunnan : 1 infantry
        Kweichow : 1 fighter
        Hunan : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                5 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                5 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone

    Combat - British
                Battle in India
                    British attack with 5 artilleries, 1 bomber, 3 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 8 mech_infantrys
                    Japanese win with 6 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is -80
                    Casualties for Japanese: 1 aaGun, 15 infantry and 7 mech_infantrys
                    Casualties for British: 5 artilleries, 1 bomber, 3 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Trans-Jordan to Persia
                1 aaGun, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Java : 1 fighter
        12 Sea Zone : 1 battleship
        West India : 1 aaGun
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 infantry
        Eastern Persia : 1 flag, 1 aaGun and 1 mech_infantry
        Persia : 1 flag, 1 armour
        91 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 cruisers and 2 infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0


  • not sure why more info didn’t post….frustrating


  • I guess Japan has to hold everything through their next turn?

  • '17

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Southern France to Spain
                1 mech_infantry moved from Northern Italy to Spain
                1 fighter moved from Southern Italy to Spain
                1 artillery and 2 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Spain
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Spain, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Spain, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Spain
                    1 artillery owned by the Italians retreated to Southern France
                    Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to Northern Italy
                7 infantry and 1 mech_infantry moved from Turkey to Greece
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 29 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 17 / 24
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • '17

    @wheatbeer:

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

    Quoting since I posted Italy after.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Iraq to Persia


  • @wheatbeer:

    @wheatbeer:

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

    Quoting since I posted Italy after.

    so it’s done…only chance I see is Russia getting the Kwangtung VC and that’s not going to happen…so GG, thanks…

  • '17

    Thanks for an interesting match.

    That was a squeaker as far as timing goes. Japan wasn’t prepared to keep what it had beyond J8.

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