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13L G40 wheatbeer (Axis) vs JWW (Allies +9) game 3

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I don’t think I can take any of the JPN VC’s……

    and basically I need to take one before J’s next turn or it’s game over, right?

    suicide attack on IND or KIA?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    meant to buy an airfield for ansac in java? hmmmm….I think IND is my best bet but I would need a miracle, and I dont believe in those.

  • 17

    I expected ANZAC to build one, but Japan would have attacked the UK fighter with strategic bombers from Shan State in that case (1.8% chance for fighter to survive).

    I think Calcutta’s the best odds, maybe 1 in 5 shot.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from Western United States to 27 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                1 bomber moved from Western United States to 27 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
                3 artilleries and 3 infantry moved from Central America to 89 Sea Zone
                1 battleship and 3 cruisers moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Spain

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from Western United States to 27 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                1 bomber moved from Western United States to 27 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                1 bomber moved from Western United States to 13 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 12 Sea Zone
                3 artilleries and 3 infantry moved from Central America to 89 Sea Zone
                1 battleship and 3 cruisers moved from 89 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in 12 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 4 destroyers and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 4 destroyers and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 13 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 27 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    British loiter and taunt with 1 armour, 1 artillery and 2 infantry; Americans attack with 2 artilleries, 1 battleship, 3 cruisers, 1 infantry and 5 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 battleship, 3 cruisers and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Spain
                    Americans attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Spain from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Tunisia to Tobruk
                2 fighters moved from 13 Sea Zone to 10 Sea Zone
                2 fighters moved from Western United States to 12 Sea Zone
                2 bombers moved from 13 Sea Zone to Western United States
                2 fighters moved from 27 Sea Zone to 12 Sea Zone
                1 bomber moved from 27 Sea Zone to Western United States
                1 carrier moved from 89 Sea Zone to 12 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
                1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Southeast Mexico to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                3 destroyers moved from 89 Sea Zone to 91 Sea Zone
                5 submarines moved from 89 Sea Zone to 91 Sea Zone
                3 submarines moved from 89 Sea Zone to 12 Sea Zone
                1 aaGun, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 12 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                1 harbour placed in Rio de Oro

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        27 Sea Zone : 1 submarine
        12 Sea Zone : 1 aaGun, 1 armour, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 6 submarines and 4 transports
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 3 transports
        Central United States : 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 mech_infantry
        Rio de Oro : 1 flag, 1 harbour
        Morocco : 1 aaGun, 1 artillery, 1 fighter and 2 infantry
        Tobruk : 1 mech_infantry
        Libya : 1 flag
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 fighter and 1 tactical_bomber
        Brazil : 1 flag
        Spain : 1 flag, 1 artillery and 2 infantry
        91 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 5 submarines and 5 transports

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 56 / 72
        Americans : 54 / 70
        Chinese : 11 / 11
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 14 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                3 artilleries and 14 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Hopei to Kweichow

    Place Units - Chinese
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 16 PUs total

    Territory Summary for Chinese :

    Kiangsi : 3 artilleries and 17 infantry
        Jehol : 1 infantry
        Yunnan : 1 infantry
        Kweichow : 1 fighter
        Hunan : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                5 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                5 artilleries, 1 fighter, 22 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 10 Sea Zone to 12 Sea Zone

    Combat - British
                Battle in India
                    British attack with 5 artilleries, 1 bomber, 3 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 15 infantry and 8 mech_infantrys
                    Japanese win with 6 armour, 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is -80
                    Casualties for Japanese: 1 aaGun, 15 infantry and 7 mech_infantrys
                    Casualties for British: 5 artilleries, 1 bomber, 3 fighters, 22 infantry, 2 mech_infantrys and 2 tactical_bombers

    Non Combat Move - British
                1 aaGun moved from West India to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Trans-Jordan to Persia
                1 aaGun, 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Java : 1 fighter
        12 Sea Zone : 1 battleship
        West India : 1 aaGun
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 infantry
        Eastern Persia : 1 flag, 1 aaGun and 1 mech_infantry
        Persia : 1 flag, 1 armour
        91 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 cruisers and 2 infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 30 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 16 / 25
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    not sure why more info didn’t post….frustrating

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I guess Japan has to hold everything through their next turn?

  • 17

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Southern France to Spain
                1 mech_infantry moved from Northern Italy to Spain
                1 fighter moved from Southern Italy to Spain
                1 artillery and 2 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Spain
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Spain, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 2 infantry in Spain, round 2 :  2/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Spain
                    1 artillery owned by the Italians retreated to Southern France
                    Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Spain to Northern Italy
                7 infantry and 1 mech_infantry moved from Turkey to Greece
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 29 / 30
        Japanese : 53 / 72
        Americans : 54 / 70
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 2 / 0
        Italians : 17 / 24
        ANZAC : 15 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 17

    @wheatbeer:

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

    Quoting since I posted Italy after.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Iraq to Persia

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @wheatbeer:

    @wheatbeer:

    At the start of J8, assuming Japan hasn’t dipped below 6 VCs at any point since J7, Japan meets the victory conditions.

    Quoting since I posted Italy after.

    so it’s done…only chance I see is Russia getting the Kwangtung VC and that’s not going to happen…so GG, thanks…

  • 17

    Thanks for an interesting match.

    That was a squeaker as far as timing goes. Japan wasn’t prepared to keep what it had beyond J8.

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