Will have to come to this later.
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
-
shit, ok. Hmm, well we have the dice results. I guess I will have to recreate the turn… :-P
Ignore second dice results.
Hold on! :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Shantung to Jehol
3 armour, 6 infantry and 1 mech_infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
3 infantry moved from Korea to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
8 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to Jehol
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Jehol
Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 12 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 12 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 8 fighters
ANZAC defend with 1 carrier, 2 destroyers and 2 fighters
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 3 destroyers and 3 fighters
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Chinese win, taking Celebes from ANZAC with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 25 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 25 Sea Zone: 5 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 8 fighters
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 2 armour
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber and 2 infantry
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangsi
1 aaGun moved from Yunnan to Szechwan
1 bomber moved from Szechwan to Kwangsi
2 infantry moved from India to West India
1 aaGun, 3 artilleries and 8 infantry moved from Eastern Persia to West India
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Malaya to YunnanPlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in Shantung
2 infantry placed in Kwangtung
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Ok, worked with the edits.
The china battle was bad for me in the real fight, but the midway battle the Japps kicked ass.
The edits corrected for all this.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 1 carrier, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 32 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
2 carriers and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
7 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
5 artilleries and 5 infantry moved from 89 Sea Zone to Venezuela
4 artilleries and 4 infantry moved from Colombia to Venezuela
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
Ok, worked with the edits.
The china battle was bad for me in the real fight, but the midway battle the Japps kicked ass.
The edits corrected for all this.
I’ll trust ya.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 55 PUs;
British buy 1 artillery, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Saudi Arabia to Iraq
British take Iraq from Germans
12 artilleries and 13 infantry moved from Persia to IraqCombat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
2 infantry moved from Turkey to Caucasus
1 fighter moved from Turkey to Caucasus
19 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 armour moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Caucasus
3 fighters moved from Slovakia Hungary to Spain
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Germany to Western GermanyCombat - Germans
Battle in Romania
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 19 armour and 1 mech_infantry
British defend with 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Germans win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 12
Casualties for Germans: 5 armour and 1 mech_infantry
Casualties for British: 4 artilleries, 6 infantry and 3 mech_infantrys
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
2 fighters moved from Romania to Turkey
3 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to SpainPlace Units - Germans
3 armour placed in Turkey
2 artilleries, 1 fighter and 7 infantry placed in Germany
3 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
Hey I screwed up my buy and had an extra inf, so I just rolled it into converting one of the inf in Germany into a tank.
Blah, at this state in the game mistakes are made… :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novgorod to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to FinlandCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Rostov
2 artilleries and 2 infantry moved from Russia to Bryansk
3 artilleries moved from Tambov to Bryansk
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Western Ukraine
1 artillery moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
3 infantry moved from Amur to Buryatia
1 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 armour moved from Jehol to Suiyuyan
Japanese take Chahar from Chinese
Japanese take Suiyuyan from Chinese
1 armour moved from Yunnan to Szechwan
2 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kiangsi to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer and 2 submarines
Japanese win, taking 37 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 submarines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Buryatia
Japanese attack with 3 infantry
Americans defend with 1 artillery
Japanese win, taking Buryatia from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 17 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to 6 Sea Zone
5 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 aaGun, 3 artilleries and 10 infantry moved from West India to Eastern Persia
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Venezuela to 89 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 89 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Iwo Jima to Japan
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 36 Sea Zone
3 fighters moved from 33 Sea Zone to 36 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
-
Scramble out of Kwangsi to SZ36
-
scram 1 out off the pacific
no scram off spain
-
Must have misclicked those 4 fighters which were supposed to hit Spain.
Let’s roll the first round here:
Rolling 4d6:
(1, 4, 5, 5) -
Second round should have 8 2’s then. That would be:
Rolling 8d6:
(1, 1, 2, 2, 3, 3, 5, 5) -
2nd round’s 4fighters:
Rolling 4d6:
(1, 2, 3, 3)