TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
10 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 11 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Egypt to 81 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
Combat - British
Battle in Northern Italy
Battle in Saudi Arabia
British attack with 1 artillery and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Northern Italy from Italians, taking Saudi Arabia from Neutral_True with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 harbour, 1 infantry and 1 mech_infantry
Italians win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Spain
Non Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
10 artilleries, 9 infantry and 1 mech_infantry moved from Iraq to Persia
2 artilleries and 1 infantry moved from Angola to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 49 PUs; end with 60 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 63 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs;
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 93 Sea Zone
5 infantry and 1 mech_infantry moved from 93 Sea Zone to Spain
Combat - Italians
Battle in Spain
Italians attack with 5 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Spain from British with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer and 1 transport
Italians win, taking 97 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 1
Casualties for British: 1 destroyer and 1 transport
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Italians
6 infantry moved from Greece to Turkey
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Romania
3 fighters moved from Slovakia Hungary to Romania
2 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 armour moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 armour moved from Turkey to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Turkey to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
Combat - Germans
Battle in Romania
Germans attack with 5 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Romania from Russians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Northern Italy to Germany
17 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
2 fighters moved from Romania to Slovakia Hungary
1 fighter moved from Romania to Turkey
2 fighters moved from Romania to Slovakia Hungary
6 armour, 1 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 battleship, 2 carriers, 1 destroyer and 3 transports moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Karelia to Slovakia Hungary
3 mech_infantrys moved from France to Spain
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 fighter moved from Germany to Western Germany
2 artilleries and 9 infantry moved from Greece to Turkey
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
Germans undo move 1.
1 factory_minor placed in Turkey
3 artilleries, 1 bomber and 6 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Sikang to Szechwan
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 artillery moved from Sikang to Kazakhstan
3 artilleries and 1 infantry moved from Russia to Tambov
6 infantry moved from Bryansk to Rostov
2 artilleries moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Novgorod
7 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Huh, Triple A crashed when I tried to post. Luckily I saved the file.
Exception while parsing: Japan18.tsvg : java.io.EOFException at java.util.zip.GZIPInputStream.readUByte(GZIPInputStream.java:268)
Doesn’t seem like I can open it. Can you?
shit, ok. Hmm, well we have the dice results. I guess I will have to recreate the turn… :-P
Ignore second dice results.
Hold on! :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Jehol
3 armour, 6 infantry and 1 mech_infantry moved from Anhwe to Jehol
2 infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
3 infantry moved from Korea to Amur
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
8 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to Jehol
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in Jehol
Japanese attack with 3 armour, 1 artillery, 1 bomber, 2 fighters, 9 infantry and 1 mech_infantry
Russians defend with 1 infantry; Chinese defend with 12 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 12 infantry
Battle in 25 Sea Zone
Japanese attack with 3 destroyers and 8 fighters
ANZAC defend with 1 carrier, 2 destroyers and 2 fighters
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 3 destroyers and 3 fighters
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Chinese win, taking Celebes from ANZAC with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 3 infantry
Americans defend with 1 infantry
Japanese win, taking Amur from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 25 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 25 Sea Zone: 5 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 8 fighters
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 2 armour
EDIT: Adding units owned by Japanese to Szechwan: 1 bomber and 2 infantry
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Jehol to Kiangsi
1 bomber moved from Jehol to Kwangsi
1 aaGun moved from Yunnan to Szechwan
1 bomber moved from Szechwan to Kwangsi
2 infantry moved from India to West India
1 aaGun, 3 artilleries and 8 infantry moved from Eastern Persia to West India
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 submarine and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Malaya to Yunnan
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in Shantung
2 infantry placed in Kwangtung
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Ok, worked with the edits.
The china battle was bad for me in the real fight, but the midway battle the Japps kicked ass.
The edits corrected for all this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 1 carrier, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 bomber moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from 32 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 artillery moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
2 carriers and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
7 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
5 artilleries and 5 infantry moved from 89 Sea Zone to Venezuela
4 artilleries and 4 infantry moved from Colombia to Venezuela
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Ok, worked with the edits.
The china battle was bad for me in the real fight, but the midway battle the Japps kicked ass.
The edits corrected for all this.
I’ll trust ya.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 55 PUs;
British buy 1 artillery, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Saudi Arabia to Iraq
British take Iraq from Germans
12 artilleries and 13 infantry moved from Persia to Iraq
Combat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
2 infantry moved from Turkey to Caucasus
1 fighter moved from Turkey to Caucasus
19 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 armour moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Caucasus
3 fighters moved from Slovakia Hungary to Spain
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Germany to Western Germany
Combat - Germans
Battle in Romania
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Romania from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Egypt
Germans attack with 19 armour and 1 mech_infantry
British defend with 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Germans win, taking Egypt from British with 14 armour remaining. Battle score for attacker is 12
Casualties for Germans: 5 armour and 1 mech_infantry
Casualties for British: 4 artilleries, 6 infantry and 3 mech_infantrys
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
2 fighters moved from Romania to Turkey
3 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Spain
Place Units - Germans
3 armour placed in Turkey
2 artilleries, 1 fighter and 7 infantry placed in Germany
3 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode