Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Scotland
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Morocco to Scotland
4 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Scotland
Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Scotland to Eire
3 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Scotland to Eire
1 bomber moved from Scotland to Eire
2 transports moved from 91 Sea Zone to 103 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Eire
2 transports moved from 103 Sea Zone to 106 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Eastern United States to Eire
1 fighter moved from 109 Sea Zone to Eire
1 armour moved from Libya to Alexandria
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 carriers, 6 destroyers, 4 fighters, 7 submarines and 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 armour
New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries and 4 infantry
Scotland : 1 flag, 1 airfield and 2 infantry
Morocco : 1 flag, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
106 Sea Zone : 3 transports
Eire : 1 flag, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
109 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 4 transports
Brazil : 1 flag
98 Sea Zone : 4 submarines
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 42 / 48
Russians : 44 / 56
Japanese : 61 / 71
Americans : 58 / 79
Chinese : 4 / 6
British : 20 / 0
UK_Pacific : 5 / 6
Italians : 13 / 11
ANZAC : 11 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 mech_infantrys
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Morocco to Eire
1 artillery and 1 infantry moved from Eire to 109 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 22 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Eire : 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Crete : 1 flag, 1 artillery and 1 infantry
109 Sea Zone : 1 artillery, 1 infantry and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 cruiser
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Production/PUs Summary :
Germans : 42 / 48
Russians : 44 / 56
Japanese : 59 / 71
Americans : 58 / 79
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 11
ANZAC : 11 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
fyi…i didn’t scramble the G af off GB as I would have brought all those USA ncm af in as well…and those two brit units are supposed to be on a usa trnny.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 98 Sea Zone
OOL for attack on SZ 98?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 destroyer; British defend with 1 cruiser; Americans defend with 4 submarines
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 4 submarines in 98 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 bomber owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 destroyer and 3 fighters
Casualties for Americans: 4 submarines
Non Combat Move - Italians
1 armour and 1 artillery moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Cyprus : 1 flag, 2 infantry
Malta : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 armour and 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 12 infantry and 2 mech_infantrys
Baltic States : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 48
Russians : 43 / 56
Japanese : 59 / 71
Americans : 58 / 79
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 14 / 14
ANZAC : 11 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am thinking about taking one of my two redos for the sea battle. The outcome was not worth the sacrifice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 destroyer; British defend with 1 cruiser; Americans defend with 4 submarines
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 4 submarines in 98 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 bomber owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -18
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber, 1 destroyer and 3 fighters
Casualties for Americans: 4 submarines
Non Combat Move - Italians
1 armour and 1 artillery moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Turning on Edit Mode
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 4 submarines
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber and 3 fighters
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Cyprus : 1 flag, 2 infantry
Malta : 1 flag, 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 armour and 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Baltic States : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 42 / 48
Russians : 43 / 56
Japanese : 59 / 71
Americans : 58 / 79
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 14 / 14
ANZAC : 11 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am thinking about taking one of my two redos for the sea battle. The outcome was not worth the sacrifice.
so do you intend to re-roll the attack or are you using one of your two re-do’s to eliminate it?
It was an ill-conceived attack, as it depended on the Italians being lucky (for a good outcome) or at least getting close to the expected hits (for a decent outcome). I should have known that Marti would not tolerate such hubris. So I have to waste one of my reds calling off the attack altogether.
It was an ill-conceived attack, as it depended on the Italians being lucky (for a good outcome) or at least getting close to the expected hits (for a decent outcome). I should have known that Marti would not tolerate such hubris. So I have to waste one of my reds calling off the attack altogether.
:lol: I understand
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to 114 Sea Zone
3 fighters, 2 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Romania
1 artillery and 2 infantry moved from Eastern Poland to Romania
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Novgorod, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Novgorod, round 3 : 2/6 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Scotland
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 4/6 hits
Americans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 aaGun and 5 infantry moved from Finland to Norway
1 carrier, 1 cruiser and 4 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
7 infantry moved from Western Germany to 113 Sea Zone
8 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Romania to Western Germany
1 bomber moved from Novgorod to Slovakia Hungary
2 fighters moved from Novgorod to 113 Sea Zone
3 aaGuns, 8 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
3 fighters moved from Scotland to Western Germany
1 tactical_bomber moved from Scotland to Western Germany
1 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Germany
3 infantry placed in United Kingdom
Germans undo move 1.
4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,4,6,5,6,1,4,4,3,2,2,2,2,4,6,4
Germans collect 40 PUs (9 lost to blockades); end with 40 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 15 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 6 infantry
Slovakia Hungary : 3 aaGuns, 8 artilleries, 1 bomber, 16 infantry and 3 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 7 mech_infantrys and 2 tactical_bombers
Romania : 1 artillery
Germany : 1 factory_major and 9 infantry
Norway : 1 aaGun and 13 infantry
Vyborg : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 transports
Bulgaria : 1 flag
114 Sea Zone : 1 destroyer
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 55
Russians : 38 / 56
Japanese : 59 / 71
Americans : 56 / 79
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 14 / 14
ANZAC : 11 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
6 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
3 fighters moved from Bessarabia to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
6 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
3 fighters moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Romania from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novgorod
Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
13 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Belarus
2 aaGuns and 12 infantry moved from Vologda to Novosibirsk
3 infantry moved from Iraq to Persia
1 aaGun moved from Karelia to Novgorod
3 fighters moved from Romania to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 7 mech_infantrys placed in Russia
Russians undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Territory Summary for Russians :
Syria : 1 flag
Romania : 1 flag, 2 infantry
Belarus : 4 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
Karelia : 1 aaGun, 2 armour, 5 artilleries, 14 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 5 artilleries and 16 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 5 mech_infantrys
Ukraine : 7 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
109 Sea Zone : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 infantry
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 55
Russians : 46 / 61
Japanese : 59 / 71
Americans : 56 / 79
Chinese : 5 / 5
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 11 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Shensi, round 2 : 5/9 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 fighter moved from Yunnan to Kwangtung
2 fighters moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
1 infantry placed in Kiangsu
3 fighters placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 1 armour, 1 artillery, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Gilbert Islands : 1 flag
Shan State : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Burma : 1 flag, 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
New Britain : 1 flag
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 3 destroyers and 1 transport
39 Sea Zone : 1 submarine
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 1 destroyer, 1 submarine and 1 transport
79 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 55
Russians : 46 / 61
Japanese : 62 / 77
Americans : 55 / 79
Chinese : 4 / 5
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 13 / 14
ANZAC : 11 / 11
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery, 4 infantry and 1 mech_infantry moved from Eire to 109 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 bombers, 3 fighters and 1 tactical_bomber moved from Eire to United Kingdom
5 fighters moved from 109 Sea Zone to United Kingdom