XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Spain to 95 Sea Zone
                3 fighters moved from Southern Italy to 95 Sea Zone
                2 bombers moved from Southern Italy to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 bombers, 1 destroyer and 5 fighters
                    British defend with 1 submarine
                    Italians win with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                2 bombers and 5 fighters moved from 95 Sea Zone to Trans-Jordan
                7 mech_infantrys moved from Bulgaria to Turkey
                4 mech_infantrys moved from Yugoslavia to Greece

    Place Units - Italians
                3 bombers placed in Southern Italy
                1 submarine placed in 110 Sea Zone
                Italians undo move 1.
                3 bombers placed in Spain

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 4 armour, 2 bombers, 5 fighters, 2 infantry and 3 mech_infantrys
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Caucasus : 1 flag
        Turkey : 1 flag, 7 mech_infantrys
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Greece : 1 flag, 4 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_minor and 14 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 80 / 106
        Russians : 5 / 0
        Japanese : 37 / 53
        Americans : 56 / 71
        Chinese : 23 / 25
        British : 30 / 31
        UK_Pacific : 4 / 0
        Italians : 28 / 42
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Ita15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 2 fighters moved from 11 Sea Zone to 26 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    triplea_38084_ANZ15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier and 2 fighters moved from 11 Sea Zone to 26 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
                ANZAC collect 10 PUs; end with 10 PUs total

    triplea_38084_ANZ15.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_38084_Fre15.tsvg

  • 22 20 19 18 17 16 15 14 12

    OK, Germany, let her rip!

    Put this game out of its misery!

    :mrgreen:


  • @Karl7:

    I’m pretty sure you guys can take Egypt! Go for it!😎

    @Karl7:

    OK, Germany, let her rip!

    Put this game out of its misery!

    :mrgreen:

    Very challenging Sir,

    Allies has a power of 31 + 3 (at least from AA gun fire)
    Axis has a power of 26 (at least 3 hits from AA gun fire)

    I think Germany is very far from his goal (allies will keep at least 21 + 3 fighters to defend from Italians)….

    Ok then I’ll accept this challenge.  :wink:

    Good luck Gentlemen.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 6 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Amur to Siberia
                3 bombers moved from Timguska to Siberia
                1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                6 armour, 7 artilleries, 20 bombers, 2 fighters, 4 infantry and 19 mech_infantrys moved from Trans-Jordan to Egypt
                5 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Siberia
                    Germans attack with 3 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Siberia from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Germans attack with 6 armour, 7 artilleries, 25 bombers, 2 fighters, 4 infantry and 19 mech_infantrys
                    ANZAC defend with 2 fighters; French defend with 1 fighter and 3 infantry; Russians defend with 3 armour; British defend with 6 aaGuns, 1 airfield, 10 armour, 2 artilleries, 1 bomber, 1 factory_minor, 13 fighters, 1 harbour, 15 infantry and 2 mech_infantrys; Americans defend with 1 armour, 8 fighters and 2 mech_infantrys
                    6 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Trans-Jordan
                    British win with 14 armour and 24 fighters remaining. Battle score for attacker is -28
                    Casualties for Germans: 4 artilleries, 2 bombers, 2 fighters, 4 infantry and 19 mech_infantrys
                    Casualties for French: 3 infantry
                    Casualties for British: 6 aaGuns, 2 artilleries, 1 bomber, 15 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Germans
                23 bombers moved from Egypt to Trans-Jordan
                3 aaGuns moved from Trans-Jordan to Iraq
                1 fighter moved from Western Germany to Iraq
                4 infantry moved from Southern France to Spain
                4 mech_infantrys moved from Bulgaria to Turkey
                9 mech_infantrys moved from Yugoslavia to Greece
                3 armour moved from Volgograd to Turkey
                1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
                2 armour and 5 mech_infantrys moved from Eastern Persia to Iraq
                3 bombers moved from Siberia to Amur
                1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Amur

    Place Units - Germans
                2 armour and 1 mech_infantry placed in India
                3 armour placed in Volgograd
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 81 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Territory Summary for Germans :

    India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 armour, 2 artilleries, 3 bombers, 1 infantry and 4 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        39 Sea Zone : 1 destroyer
        West India : 1 flag
        Trans-Jordan : 1 aaGun, 6 armour, 3 artilleries and 23 bombers
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Romania : 1 airfield
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        Afghanistan : 1 flag
        Turkey : 3 armour and 4 mech_infantrys
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Greece : 9 mech_infantrys
        Iraq : 1 flag, 3 aaGuns, 3 armour, 1 fighter and 8 mech_infantrys
        Eastern Persia : 1 flag
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 artillery and 14 infantry
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 81 / 108
        Russians : 4 / 0
        Japanese : 37 / 53
        Americans : 56 / 71
        Chinese : 23 / 25
        British : 30 / 31
        UK_Pacific : 4 / 0
        Italians : 28 / 42
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Ger16.tsvg


  • @rubioton:

    @Karl7:

    I’m pretty sure you guys can take Egypt! Go for it!😎

    @Karl7:

    OK, Germany, let her rip!

    Put this game out of its misery!

    :mrgreen:

    Very challenging Sir,

    Allies has a power of 31 + 3 (at least from AA gun fire)
    Axis has a power of 26 (at least 3 hits from AA gun fire)

    I think Germany is very far from his goal (allies will keep at least 21 + 3 fighters to defend from Italians)….

    Ok then I’ll accept this challenge.  :wink:

    Good luck Gentlemen.

    We have had better dice in the first round, we both had 31 hits (allies 27+4 and axis 31).

    With the german troops that retired at that point, now it’s very difficult for allies to keep Egypt at the end of the next round.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38084_Rus16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 battleship, 7 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Wake Island to 25 Sea Zone
                3 bombers and 1 tactical_bomber moved from Japan to 26 Sea Zone
                11 fighters moved from Wake Island to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                3 bombers moved from New Guinea to 26 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 6 bombers, 7 carriers, 1 destroyer, 17 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 carrier and 3 fighters; Americans defend with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 transports
                    Units damaged: 5 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese
                    Japanese win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 battleship, 2 bombers, 7 carriers, 1 destroyer, 14 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier and 3 fighters
                    Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 transports

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to Wake Island
                3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from 26 Sea Zone to 31 Sea Zone
                2 fighters moved from 31 Sea Zone to Wake Island
                4 bombers moved from 26 Sea Zone to Wake Island
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                1 artillery moved from Amur to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                3 fighters and 2 tactical_bombers moved from India to Shan State
                1 armour, 3 artilleries and 2 infantry moved from Malaya to Shan State

    Place Units - Japanese
                2 infantry placed in Malaya
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag, 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
        India : 1 artillery, 1 fighter and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield, 4 bombers and 3 fighters
        Johnston Island : 1 flag
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        31 Sea Zone : 2 carriers, 1 fighter and 3 tactical_bombers
        37 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 81 / 108
        Russians : 3 / 0
        Japanese : 38 / 48
        Americans : 56 / 71
        Chinese : 23 / 25
        British : 30 / 31
        UK_Pacific : 4 / 0
        Italians : 28 / 42
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Jap16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_38084_Ame16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                7 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

    triplea_38084_Chi16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 aaGuns, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 83 Sea Zone to 86 Sea Zone
                2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea Zone

    Non Combat Move - British
                1 submarine moved from 74 Sea Zone to 57 Sea Zone

    Place Units - British
                3 aaGuns placed in Egypt
                1 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific

    triplea_38084_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 destroyer moved from 93 Sea Zone to 104 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 bombers moved from Trans-Jordan to Spain
                7 mech_infantrys moved from Turkey to Iraq
                4 mech_infantrys moved from Greece to Iraq
                7 mech_infantrys moved from Iraq to Trans-Jordan

    Place Units - Italians
                2 transports placed in 93 Sea Zone
                1 submarine placed in 91 Sea Zone
                1 bomber and 1 fighter placed in Spain

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 4 armour, 5 fighters, 2 infantry and 10 mech_infantrys
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Caucasus : 1 flag
        Turkey : 1 flag
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 2 transports
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 4 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_minor, 1 fighter and 14 infantry
        91 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 81 / 108
        Russians : 3 / 0
        Japanese : 38 / 48
        Americans : 56 / 72
        Chinese : 23 / 24
        British : 30 / 27
        UK_Pacific : 4 / 0
        Italians : 28 / 42
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Ita16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    triplea_38084_ANZ16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
                ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs total

    triplea_38084_ANZ16.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_38084_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 bombers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 3 artilleries and 23 bombers moved from Trans-Jordan to Egypt
                3 armour, 1 fighter and 8 mech_infantrys moved from Iraq to Egypt
                6 bombers moved from Western Germany to Egypt
                1 mech_infantry moved from Siberia to Korea
                1 armour, 2 artilleries, 3 bombers, 1 infantry and 4 mech_infantrys moved from Amur to Korea

    Combat - Germans
                Battle in Korea
                    Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 5 mech_infantrys
                    Russians defend with 2 aaGuns and 11 infantry
                    retreated to Korea
                    Russians win with 7 infantry remaining. Battle score for attacker is -27
                    Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 4 infantry
                Battle in Egypt
                    Germans attack with 9 armour, 3 artilleries, 29 bombers, 1 fighter and 8 mech_infantrys
                    ANZAC defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 armour; British defend with 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 13 fighters and 1 harbour; Americans defend with 1 armour and 8 fighters
                    Germans win, taking Egypt from British with 1 armour and 11 bombers remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 2 fighters
                    Casualties for Germans: 8 armour, 3 artilleries, 18 bombers, 1 fighter and 8 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for Russians: 3 armour
                    Casualties for British: 3 aaGuns, 10 armour and 13 fighters
                    Casualties for Americans: 1 armour and 8 fighters

    Non Combat Move - Germans
                11 bombers moved from Egypt to Volgograd
                2 bombers moved from Korea to Japan
                3 armour moved from Volgograd to Novosibirsk
                3 armour and 4 mech_infantrys moved from Turkey to Persia
                9 mech_infantrys moved from Greece to Iraq
                1 aaGun moved from Trans-Jordan to Egypt
                3 aaGuns moved from Iraq to Trans-Jordan
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Germans
                1 armour, 1 fighter and 1 mech_infantry placed in India
                2 armour and 1 mech_infantry placed in Volgograd
                3 bombers placed in Russia
                3 bombers placed in Novgorod

    Turn Complete - Germans
                Germans collect 83 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs

    Territory Summary for Germans :

    Japan : 2 bombers
        India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        39 Sea Zone : 1 destroyer
        West India : 1 flag
        Trans-Jordan : 3 aaGuns
        Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Romania : 1 airfield
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 3 armour
        Vologda : 1 flag
        Volgograd : 1 flag, 2 armour, 11 bombers, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        Afghanistan : 1 flag
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 9 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 3 armour and 4 mech_infantrys
        Sweden : 1 flag
        Yugoslavia : 1 flag
        Spain : 1 artillery and 14 infantry
        91 Sea Zone : 1 destroyer
        Finland : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 83 / 115
        Russians : 3 / 0
        Japanese : 38 / 48
        Americans : 56 / 72
        Chinese : 23 / 24
        British : 28 / 27
        UK_Pacific : 4 / 0
        Italians : 28 / 42
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 4 / 0

    triplea_38084_Ger17.tsvg

  • 15 14

    Crazy game you guys played. Gratz to Juan and Rubioton!

  • 19 18 17 16 15

    Thx JDOW.

    Very very good game by GARL, was very tough for Japan resisting such pressure, I never saw something similar. Our mistake with the bombers in Romania arrived late. Rubioton took the hard work and now the glory during my holidays, but it would have been fair for GARL winning too.

    What is next? I guess we need play one more game to pass to the final or being definatelly eliminated. Is it right? Should it be Boldman?

    Juan

Suggested Topics

  • 35
  • 16
  • 2
  • 180
  • 165
  • 79
  • 126
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.0k

Users

40.8k

Topics

1.8m

Posts