c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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I’m pretty sure you guys can take Egypt! Go for it!😎
OK, Germany, let her rip!
Put this game out of its misery!
:mrgreen:
Very challenging Sir,
Allies has a power of 31 + 3 (at least from AA gun fire)
Axis has a power of 26 (at least 3 hits from AA gun fire)I think Germany is very far from his goal (allies will keep at least 21 + 3 fighters to defend from Italians)….
Ok then I’ll accept this challenge. :wink:
Good luck Gentlemen.
We have had better dice in the first round, we both had 31 hits (allies 27+4 and axis 31).
With the german troops that retired at that point, now it’s very difficult for allies to keep Egypt at the end of the next round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 7 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
3 bombers and 1 tactical_bomber moved from Japan to 26 Sea Zone
11 fighters moved from Wake Island to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
3 bombers moved from New Guinea to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 6 bombers, 7 carriers, 1 destroyer, 17 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 carrier and 3 fighters; Americans defend with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 transports
Units damaged: 5 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Japanese win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship, 2 bombers, 7 carriers, 1 destroyer, 14 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 carrier and 3 fighters
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 submarines and 4 transportsNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to Wake Island
3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 31 Sea Zone to Wake Island
4 bombers moved from 26 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from India to Shan State
1 armour, 3 artilleries and 2 infantry moved from Malaya to Shan StatePlace Units - Japanese
2 infantry placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 armour, 3 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
India : 1 artillery, 1 fighter and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield, 4 bombers and 3 fighters
Johnston Island : 1 flag
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
31 Sea Zone : 2 carriers, 1 fighter and 3 tactical_bombers
37 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer and 2 transports
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 81 / 108
Russians : 3 / 0
Japanese : 38 / 48
Americans : 56 / 71
Chinese : 23 / 25
British : 30 / 31
UK_Pacific : 4 / 0
Italians : 28 / 42
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 aaGuns, 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 83 Sea Zone to 86 Sea Zone
2 carriers and 1 cruiser moved from 101 Sea Zone to 106 Sea ZoneNon Combat Move - British
1 submarine moved from 74 Sea Zone to 57 Sea ZonePlace Units - British
3 aaGuns placed in Egypt
1 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Trans-Jordan to Spain
7 mech_infantrys moved from Turkey to Iraq
4 mech_infantrys moved from Greece to Iraq
7 mech_infantrys moved from Iraq to Trans-JordanPlace Units - Italians
2 transports placed in 93 Sea Zone
1 submarine placed in 91 Sea Zone
1 bomber and 1 fighter placed in SpainTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 4 armour, 5 fighters, 2 infantry and 10 mech_infantrys
Gibraltar : 1 flag, 1 airfield and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Caucasus : 1 flag
Turkey : 1 flag
104 Sea Zone : 1 destroyer
93 Sea Zone : 2 transports
109 Sea Zone : 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 4 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
Spain : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_minor, 1 fighter and 14 infantry
91 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 81 / 108
Russians : 3 / 0
Japanese : 38 / 48
Americans : 56 / 72
Chinese : 23 / 24
British : 30 / 27
UK_Pacific : 4 / 0
Italians : 28 / 42
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 3 artilleries and 23 bombers moved from Trans-Jordan to Egypt
3 armour, 1 fighter and 8 mech_infantrys moved from Iraq to Egypt
6 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Siberia to Korea
1 armour, 2 artilleries, 3 bombers, 1 infantry and 4 mech_infantrys moved from Amur to KoreaCombat - Germans
Battle in Korea
Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
retreated to Korea
Russians win with 7 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Egypt
Germans attack with 9 armour, 3 artilleries, 29 bombers, 1 fighter and 8 mech_infantrys
ANZAC defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 armour; British defend with 3 aaGuns, 1 airfield, 10 armour, 1 factory_minor, 13 fighters and 1 harbour; Americans defend with 1 armour and 8 fighters
Germans win, taking Egypt from British with 1 armour and 11 bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 2 fighters
Casualties for Germans: 8 armour, 3 artilleries, 18 bombers, 1 fighter and 8 mech_infantrys
Casualties for French: 1 fighter
Casualties for Russians: 3 armour
Casualties for British: 3 aaGuns, 10 armour and 13 fighters
Casualties for Americans: 1 armour and 8 fightersNon Combat Move - Germans
11 bombers moved from Egypt to Volgograd
2 bombers moved from Korea to Japan
3 armour moved from Volgograd to Novosibirsk
3 armour and 4 mech_infantrys moved from Turkey to Persia
9 mech_infantrys moved from Greece to Iraq
1 aaGun moved from Trans-Jordan to Egypt
3 aaGuns moved from Iraq to Trans-Jordan
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour, 1 fighter and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in Volgograd
3 bombers placed in Russia
3 bombers placed in NovgorodTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUsTerritory Summary for Germans :
Japan : 2 bombers
India : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
39 Sea Zone : 1 destroyer
West India : 1 flag
Trans-Jordan : 3 aaGuns
Egypt : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 airfield
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 3 armour
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 11 bombers, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
Afghanistan : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 9 mech_infantrys
Eastern Persia : 1 flag
Persia : 3 armour and 4 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag
Spain : 1 artillery and 14 infantry
91 Sea Zone : 1 destroyer
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 83 / 115
Russians : 3 / 0
Japanese : 38 / 48
Americans : 56 / 72
Chinese : 23 / 24
British : 28 / 27
UK_Pacific : 4 / 0
Italians : 28 / 42
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
Crazy game you guys played. Gratz to Juan and Rubioton!
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Thx JDOW.
Very very good game by GARL, was very tough for Japan resisting such pressure, I never saw something similar. Our mistake with the bombers in Romania arrived late. Rubioton took the hard work and now the glory during my holidays, but it would have been fair for GARL winning too.
What is next? I guess we need play one more game to pass to the final or being definatelly eliminated. Is it right? Should it be Boldman?
Juan
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AH! I just checked this. Well done. I cry for the allies… :cry: :cry: :cry: :cry: :cry:
Actually, Garg and I saw you could’ve taken Egypt and held about 6 turns ago, but it would have required suicide runs by Italy and/or Japan. It would have been dicey but doable.
At some point we realized the only way to win was to crush Japan in time to save Cairo… no such luck, in fact if I recall USA had terrible luck against Japan. Some real negative battles that just sucked the life out of the allies. Very rarely do the dice favor the desperate. It’s like they smell it and turn all 5s and 6s on you. :lol:
I think our error here was the too much Russia in China. It was our plan, but we gave up Russia too easy.
BTW, I’ll never play with LL rerolls again. Boy that fuc#ed us good. Good thinking on your part.
If either you of you want a BM league game vs me, let me know. I’m all about the BM now. Standard even with a bid of 20+ seems to still favor the Axis to some extent. :-P
I have no idea what this means re: the tournament other than we are dead.
Good luck!
KIll KILL KILL!
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The red dragon strategy needs to be reviewed - but I believe it’s viable.
I actually think not ENOUGH russia in Japan was possibly the problem.
Or possibly, shifting to Europe too soon.
The LL re rolls also screwed us, the strategy is dependent on forcing gambles.
GG guys! :) Looking forward to a F2F someday Juan!
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Hi guys, I returned now from holidays, my computer was broken during them and did not connect to the site.
It was in fact a very interesting and surprising strategy on your side.
You can count on that face to face game gentlemen! It does not matter it will take some time to organize, it will be a great time in the north of Spain when the time comes.
Cheers
Juan





