@666 No Scrambles, sir - let’s have some fun!
16L G40 BM2 axis-dominion vs Adam (allies)
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Damn I forgot about the French liberation rule, or else I would’ve just taken it.
Feel free to edit it to Italian (and inf in FWA also disbands), I wasn’t 100% sure what would happen either.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
1 bomber moved from Shantung to 22 Sea Zone
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Battle in 22 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 destroyer
ANZAC win, taking Finland from Americans with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 bomberNon Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
3 infantry moved from Persia to Iraq
1 armour moved from India to Yunnan
3 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
9 artilleries and 12 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Romania
2 aaGuns moved from Germany to Western Germany
5 artilleries moved from Volgograd to Rostov
11 armour moved from Volgograd to Rostov
7 mech_infantrys moved from Volgograd to Rostov
5 mech_infantrys moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
8 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Tambov to Rostov
20 infantry moved from Volgograd to Rostov
4 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 factory_minor placed in West India
3 infantry placed in Iraq
3 infantry placed in Persia
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,5,4,6,3,1,4,3,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
man this is just not my game…i can’t even hit with bombers lol took 3 rounds to finally get a hit on your dd and of course that gave u 3 chances to get a 1 or 2. and how many times u got double hits with inf ? lol dice just ain’t liking me much this game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
it’s been an hour now of thinking about this turn and i can’t decide on what i wanna do. i really screwed myself by losing the german bomber……i know it was dumb, but i’ve been feeling more and more desperate to take risks and try to get lucky. i wouldn’t normally try that and risk my can opener. no doubt u will take advantage of that weakness now. i guess i’ll sleep on it and see if an idea comes to me tomorrow sometime.
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Yeah I don’t think it was a risk worth taking considering the odds and the value of what you would be losing compared to what you would gain from it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber and 5 tactical_bombers; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from French Indo China to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
3 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 8 carriers, 3 destroyers, 11 fighters, 1 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Hunan
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 fighter moved from Japan to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to MalayaPlace Units - Japanese
1 bomber placed in Malaya
5 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
ok i’m going to call it now. gg
jehol was the straw that broke the camel’s back. too many little losses for me, your inf/dd defense has been exceptional…i keep missing at 3 or 4 and then u nail me at 1 or 2. too many planes lost that way and it has added up a lot, especially in an already difficult position for the axis.
well played.
i’m going to be busy working this weekend, but i will look for a rematch soon.
i guess u have been able to prove yourself right with G1 in BM…seems allies can gain an enormous eco advantage that’s hard to overcome. i do think i gave up the ita navy too easily, tho, which contributed to that decisive allied advantage. not sure. doesn’t mean i’ll stop trying it here and there, especially on lesser players hahaha
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Good game and well played to you too!
Sounds good for the rematch.
Good luck, I’m sure you can surprise some players with it.
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doesn’t mean i’ll stop trying it here and there, especially on lesser players hahaha
This game proves nothing. The dice were against you!
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Yah that’s how it felt to me at least, but I’m also guilty of some bad decisions and moves, biggest I think was my not buying an ita dd to save my fleet. I also took some extra risks that I shouldn’t have, especially with my bomber can openers. I guess I felt I needed to take more risks. It’s hard playing someone like Adam cuz he knows how to lock everything up and make axis progress hard.





