@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Rostov to Volgograd
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Southern Italy: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5,4,5,1,2,6,1,4,2
Italians collect 4 PUs (10 lost to blockades); end with 6 PUs total
yah sure, use one kami
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 22 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 22 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 22 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Caroline Islands
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove
Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove
Trigger Free French Liberation Southern France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove
Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
Trigger French Liberate Southern France3: French captures territory Southern France
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Neutral_Axis
Combat - French
Battle in Southern France
French attack with 1 infantry
Non Combat Move - French
Turn Complete - French
Damn I forgot about the French liberation rule, or else I would’ve just taken it.
Damn I forgot about the French liberation rule, or else I would’ve just taken it.
Feel free to edit it to Italian (and inf in FWA also disbands), I wasn’t 100% sure what would happen either.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Tambov
1 bomber moved from Shantung to 22 Sea Zone
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Battle in 22 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 destroyer
ANZAC win, taking Finland from Americans with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 destroyer
Casualties for Germans: 1 bomber
Non Combat Move - Germans
2 bombers moved from Bryansk to Ukraine
3 infantry moved from Persia to Iraq
1 armour moved from India to Yunnan
3 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
9 artilleries and 12 infantry moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Romania
2 aaGuns moved from Germany to Western Germany
5 artilleries moved from Volgograd to Rostov
11 armour moved from Volgograd to Rostov
7 mech_infantrys moved from Volgograd to Rostov
5 mech_infantrys moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
8 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Tambov to Rostov
20 infantry moved from Volgograd to Rostov
4 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
1 factory_minor placed in West India
3 infantry placed in Iraq
3 infantry placed in Persia
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,5,5,4,6,3,1,4,3,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
man this is just not my game…i can’t even hit with bombers lol took 3 rounds to finally get a hit on your dd and of course that gave u 3 chances to get a 1 or 2. and how many times u got double hits with inf ? lol dice just ain’t liking me much this game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Archangel to Russia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
it’s been an hour now of thinking about this turn and i can’t decide on what i wanna do. i really screwed myself by losing the german bomber……i know it was dumb, but i’ve been feeling more and more desperate to take risks and try to get lucky. i wouldn’t normally try that and risk my can opener. no doubt u will take advantage of that weakness now. i guess i’ll sleep on it and see if an idea comes to me tomorrow sometime.
Yeah I don’t think it was a risk worth taking considering the odds and the value of what you would be losing compared to what you would gain from it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber and 5 tactical_bombers; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
3 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 8 carriers, 3 destroyers, 11 fighters, 1 infantry, 3 submarines, 5 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Hunan
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 fighter moved from Japan to Philippines
2 tactical_bombers moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Malaya
Place Units - Japanese
1 bomber placed in Malaya
5 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
ok i’m going to call it now. gg
jehol was the straw that broke the camel’s back. too many little losses for me, your inf/dd defense has been exceptional…i keep missing at 3 or 4 and then u nail me at 1 or 2. too many planes lost that way and it has added up a lot, especially in an already difficult position for the axis.
well played.
i’m going to be busy working this weekend, but i will look for a rematch soon.
i guess u have been able to prove yourself right with G1 in BM…seems allies can gain an enormous eco advantage that’s hard to overcome. i do think i gave up the ita navy too easily, tho, which contributed to that decisive allied advantage. not sure. doesn’t mean i’ll stop trying it here and there, especially on lesser players hahaha
Good game and well played to you too!
Sounds good for the rematch.
Good luck, I’m sure you can surprise some players with it.
doesn’t mean i’ll stop trying it here and there, especially on lesser players hahaha
This game proves nothing. The dice were against you!
Yah that’s how it felt to me at least, but I’m also guilty of some bad decisions and moves, biggest I think was my not buying an ita dd to save my fleet. I also took some extra risks that I shouldn’t have, especially with my bomber can openers. I guess I felt I needed to take more risks. It’s hard playing someone like Adam cuz he knows how to lock everything up and make axis progress hard.