@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40L2015 Karl(Axis) va Giallo (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Greece to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Alexandria to TobrukPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
1 carrier moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 fighter moved from Manchuria to Kwangsi
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
Italians win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
French take Kazakhstan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
3 tactical_bombers moved from Volgograd to Kazakhstan
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 infantry and 3 tactical_bombers
French defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Kazakhstan to Volgograd
6 bombers moved from Volgograd to Western Germany
3 fighters moved from Yugoslavia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 bomber moved from Russia to Western Germany
3 aaGuns, 35 armour, 24 artilleries, 34 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Bessarabia to Belarus
5 infantry moved from Germany to Poland
3 fighters moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 armour moved from Bryansk to Novgorod
3 tactical_bombers moved from Caucasus to VolgogradPlace Units - Germans
2 aaGuns and 1 infantry placed in Novgorod
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to KwangsiCombat - Russians
Battle in Shan State
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Yunnan to KwangsiTurn Complete - Russians
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if you attack egypt with all jap ships ill scramble one tac
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to Korea
5 fighters moved from Japan to 20 Sea Zone
1 bomber moved from Timguska to Persia
1 armour moved from Timguska to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Timguska to Yakut S.S.R.
3 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 3 infantry, 1 submarine, 5 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
3 armour, 1 artillery and 3 infantry moved from 72 Sea Zone to French MadagascarCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters
ANZAC defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
retreated to 20 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 4 fighters
Casualties for ANZAC: 1 carrier
Battle in French Madagascar
Battle in Korea
Japanese attack with 2 fighters
Americans defend with 1 artillery
Japanese win, taking French Madagascar from French with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
2 fighters owned by the ANZAC forced to land in KiangsiNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Jehol
1 fighter moved from Korea to Japan
1 bomber moved from Timguska to Caucasus
7 fighters moved from 80 Sea Zone to Caucasus
1 bomber moved from Persia to CaucasusPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,5,4,1,3,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,5,2
Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 5 fighters; Remaining resources: 5 PUs;Combat Move - Americans
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
3 bombers moved from Norway to Germany
2 bombers moved from Norway to Western Germany
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
3 bombers moved from Norway to Karelia
3 bombers moved from Norway to Vyborg
2 bombers moved from Hunan to Northwest Persia
1 bomber moved from India to Northwest PersiaCombat - Americans
Battle in Karelia
Americans attack with 1 artillery, 3 bombers and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 artilleries and 3 bombers
Germans defend with 1 infantry
Americans win, taking Vyborg from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siam
Battle in Hainan
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,6 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to Norway
2 bombers moved from Western Germany to Norway
3 bombers moved from Karelia to Norway
3 bombers moved from Vyborg to Norway
1 fighter moved from Iceland to Norway
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier placed in 125 Sea Zone
2 fighters placed in 125 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans undo move 2.
1 fighter placed in Norway
1 fighter placed in 125 Sea Zone
1 factory_minor placed in Korea
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Americans collect 59 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 5 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to AnhweCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 5 artilleries and 1 harbour
Chinese win, taking Kwangtung from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 1 infantry
Casualties for Japanese: 5 artilleriesNon Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
misplaced the minor factory edited it from Korea to Finland
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wait hold on a minute!!
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k i see made a mistake got to edit middle east…
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got to retreat all units from northwest perisa if its ok, i can understand if you say that i need to leave the russians behind…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 26 PUs;
British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
9 armour and 25 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Alexandria to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
5 mech_infantrys moved from India to West India
3 artilleries and 18 infantry moved from India to West India
1 fighter moved from India to Northwest Persia
1 aaGun moved from India to West India
1 aaGun moved from Yunnan to Burma
1 armour moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 artillery and 7 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 tactical_bombers moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from India to West India
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,4,2,2,4,4,5,3,6,4,5,6,4,6,1,5,2,6,4,3,5,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys -
look at mssgs above
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so…… did you edit?
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You can change your UK units…… go ahead with that.
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USSR/US units would be stuck since dice were rolled before UK turn…. don’t think it will hurt you too bad thought since you are way ahead in $$$$
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I can understand you wont let me edit the russian forces, but the us forces seems different to me. In every game i played so far us, china en uk alwasy go like one turn. So i would like to edit my us forces there as well. If you don’t, ill respect that to.
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That’s fine re: US





