Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
French take Kazakhstan from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
3 tactical_bombers moved from Volgograd to Kazakhstan
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 infantry and 3 tactical_bombers
French defend with 1 infantry
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Kazakhstan to Volgograd
6 bombers moved from Volgograd to Western Germany
3 fighters moved from Yugoslavia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 bomber moved from Russia to Western Germany
3 aaGuns, 35 armour, 24 artilleries, 34 infantry, 8 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Bessarabia to Belarus
5 infantry moved from Germany to Poland
3 fighters moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
3 armour moved from Bryansk to Novgorod
3 tactical_bombers moved from Caucasus to Volgograd
Place Units - Germans
2 aaGuns and 1 infantry placed in Novgorod
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kwangsi
Combat - Russians
Battle in Shan State
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Yunnan to Kwangsi
Turn Complete - Russians
if you attack egypt with all jap ships ill scramble one tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to Korea
5 fighters moved from Japan to 20 Sea Zone
1 bomber moved from Timguska to Persia
1 armour moved from Timguska to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Timguska to Yakut S.S.R.
3 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 3 infantry, 1 submarine, 5 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
3 armour, 1 artillery and 3 infantry moved from 72 Sea Zone to French Madagascar
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 fighters
ANZAC defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
retreated to 20 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 4 fighters
Casualties for ANZAC: 1 carrier
Battle in French Madagascar
Battle in Korea
Japanese attack with 2 fighters
Americans defend with 1 artillery
Japanese win, taking French Madagascar from French with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
2 fighters owned by the ANZAC forced to land in Kiangsi
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Jehol
1 fighter moved from Korea to Japan
1 bomber moved from Timguska to Caucasus
7 fighters moved from 80 Sea Zone to Caucasus
1 bomber moved from Persia to Caucasus
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,5,4,1,3,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,5,2
Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 5 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
3 bombers moved from Norway to Germany
2 bombers moved from Norway to Western Germany
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
3 bombers moved from Norway to Karelia
3 bombers moved from Norway to Vyborg
2 bombers moved from Hunan to Northwest Persia
1 bomber moved from India to Northwest Persia
Combat - Americans
Battle in Karelia
Americans attack with 1 artillery, 3 bombers and 1 infantry
Germans defend with 1 infantry
Americans win, taking Karelia from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Americans attack with 2 artilleries and 3 bombers
Germans defend with 1 infantry
Americans win, taking Vyborg from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siam
Battle in Hainan
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,6 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Germany to Norway
2 bombers moved from Western Germany to Norway
3 bombers moved from Karelia to Norway
3 bombers moved from Vyborg to Norway
1 fighter moved from Iceland to Norway
1 fighter moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier placed in 125 Sea Zone
2 fighters placed in 125 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Americans undo move 2.
1 fighter placed in Norway
1 fighter placed in 125 Sea Zone
1 factory_minor placed in Korea
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Americans collect 59 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery and 5 infantry moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 5 artilleries and 1 harbour
Chinese win, taking Kwangtung from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 1 infantry
Casualties for Japanese: 5 artilleries
Non Combat Move - Chinese
Place Units - Chinese
7 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
misplaced the minor factory edited it from Korea to Finland
wait hold on a minute!!
k i see made a mistake got to edit middle east…
got to retreat all units from northwest perisa if its ok, i can understand if you say that i need to leave the russians behind…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 26 PUs;
British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
9 armour and 25 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
5 mech_infantrys moved from India to West India
3 artilleries and 18 infantry moved from India to West India
1 fighter moved from India to Northwest Persia
1 aaGun moved from India to West India
1 aaGun moved from Yunnan to Burma
1 armour moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 artillery and 7 infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 tactical_bombers moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from India to West India
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 fighters moved from Egypt to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,4,2,2,4,4,5,3,6,4,5,6,4,6,1,5,2,6,4,3,5,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys
look at mssgs above
so…… did you edit?
You can change your UK units…… go ahead with that.
USSR/US units would be stuck since dice were rolled before UK turn…. don’t think it will hurt you too bad thought since you are way ahead in $$$$
I can understand you wont let me edit the russian forces, but the us forces seems different to me. In every game i played so far us, china en uk alwasy go like one turn. So i would like to edit my us forces there as well. If you don’t, ill respect that to.
That’s fine re: US
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 factory_minor
EDIT: Adding units owned by Americans to Finland: 1 factory_minor
EDIT: Turning off Edit Mode