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G40L2015 Karl(Axis) va Giallo (Allies +19)

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    if you attack egypt with all jap ships ill scramble one tac

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to Korea
                5 fighters moved from Japan to 20 Sea Zone
                1 bomber moved from Timguska to Persia
                1 armour moved from Timguska to Tsinghai
                      Japanese take Kansu from Chinese
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Timguska to Yakut S.S.R.
                3 armour, 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 3 infantry, 1 submarine, 5 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
                3 armour, 1 artillery and 3 infantry moved from 72 Sea Zone to French Madagascar

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 fighters
                    ANZAC defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    retreated to 20 Sea Zone
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
                    Casualties for Japanese: 4 fighters
                    Casualties for ANZAC: 1 carrier
                Battle in French Madagascar
                Battle in Korea
                    Japanese attack with 2 fighters
                    Americans defend with 1 artillery
                    Japanese win, taking French Madagascar from French with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 artillery
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                    2 fighters owned by the ANZAC forced to land in Kiangsi

    Non Combat Move - Japanese
                1 fighter moved from 20 Sea Zone to Jehol
                1 fighter moved from Korea to Japan
                1 bomber moved from Timguska to Caucasus
                7 fighters moved from 80 Sea Zone to Caucasus
                1 bomber moved from Persia to Caucasus

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,1,5,4,1,3,3,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,5,2
                Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 1 factory_minor and 5 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 battleship, 6 carriers, 3 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Siam
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                3 bombers moved from Norway to Germany
                2 bombers moved from Norway to Western Germany
                1 artillery and 1 infantry moved from Finland to Karelia
                1 artillery moved from Finland to Vyborg
                1 artillery moved from Finland to Vyborg
                3 bombers moved from Norway to Karelia
                3 bombers moved from Norway to Vyborg
                2 bombers moved from Hunan to Northwest Persia
                1 bomber moved from India to Northwest Persia

    Combat - Americans
                Battle in Karelia
                    Americans attack with 1 artillery, 3 bombers and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Karelia from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Americans attack with 2 artilleries and 3 bombers
                    Germans defend with 1 infantry
                    Americans win, taking Vyborg from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Siam
                Battle in Hainan
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 3,6 and causes: 7 damage to unit: factory_major
                    Bombing raid in Western Germany causes 7 damage total.
                Air Battle in Germany
                    Americans attacks with 3 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Germany to Norway
                2 bombers moved from Western Germany to Norway
                3 bombers moved from Karelia to Norway
                3 bombers moved from Vyborg to Norway
                1 fighter moved from Iceland to Norway
                1 fighter moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 carrier placed in 125 Sea Zone
                2 fighters placed in 125 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Finland: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Norway: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Americans undo move 2.
                1 fighter placed in Norway
                1 fighter placed in 125 Sea Zone
                1 factory_minor placed in Korea
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
                Americans collect 59 PUs (3 lost to blockades); end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                5 artilleries and 5 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 5 infantry moved from Kiangsi to Hunan
                3 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 5 artilleries and 8 infantry
                    Japanese defend with 5 artilleries and 1 harbour
                    Chinese win, taking Kwangtung from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 17
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 5 artilleries

    Non Combat Move - Chinese

    Place Units - Chinese
                7 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

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    misplaced the minor factory edited it from Korea to Finland

  • 21 20 19 18 17 16

    wait hold on a minute!!

  • 21 20 19 18 17 16

    k i see made a mistake got to edit middle east…

  • 21 20 19 18 17 16

    got to retreat all units from northwest perisa if its ok, i can understand if you say that i need to leave the russians behind…

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 26 PUs;
                British buy 1 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                9 armour and 25 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                1 infantry moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Alexandria to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                5 mech_infantrys moved from India to West India
                3 artilleries and 18 infantry moved from India to West India
                1 fighter moved from India to Northwest Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Yunnan to Burma
                1 armour moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to India
                1 artillery and 7 infantry moved from French Indo China to Shan State
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 tactical_bombers moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from India to West India
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                3 fighters moved from Egypt to Northwest Persia
                2 tactical_bombers moved from Egypt to Northwest Persia
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 submarine moved from 98 Sea Zone to 81 Sea Zone

    Place Units - British
                3 artilleries placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,4,2,2,4,4,5,3,6,4,5,6,4,6,1,5,2,6,4,3,5,1
                British collect 33 PUs (2 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 mech_infantrys

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    look at mssgs above

  • 22 20 19 18 17 16 15 14 12

    so…… did you edit?

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    You can change your UK units…… go ahead with that.

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    USSR/US units would be stuck since dice were rolled before UK turn…. don’t think it will hurt you too bad thought since you are way ahead in $$$$

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    I can understand you wont let me edit the russian forces, but the us forces seems different to me.  In every game i played so far us, china en uk alwasy go like one turn. So i would like to edit my us forces there as well. If you don’t, ill respect that to.

  • 22 20 19 18 17 16 15 14 12

    That’s fine re: US

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Italians

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Korea: 1 factory_minor
                EDIT: Adding units owned by Americans to Finland: 1 factory_minor
                EDIT: Turning off Edit Mode

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    changed us and uk units, thanks

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Korea: 1 factory_minor
                EDIT: Adding units owned by Americans to Finland: 1 factory_minor
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Volgograd to Kazakhstan
                      Italians take Kazakhstan from French

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from Volgograd to Caucasus
                4 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Gibraltar

    Place Units - Italians
                3 infantry placed in Southern France
                1 airfield placed in Gibraltar
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kiangsi to Jehol
                1 fighter moved from Kwangsi to Jehol
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in Jehol
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 fighter
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                Battle in Ceylon

    Non Combat Move - ANZAC
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from Queensland to Shan State
                2 fighters moved from Jehol to Hunan
                1 fighter moved from Jehol to Anhwe

    Place Units - ANZAC
                3 transports placed in 54 Sea Zone
                ANZAC undo move 1.
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

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