@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt. After that, everything was bad for you. Didn’t want to be misunderstood on that
Whoa, I don’t have a destroyer in range of 91? Ouch
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Gibraltar to Malta
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to India
1 aaGun moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
Combat - French
Non Combat Move - French
COMMENT: 2 FR INF on 1 USA TP
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt. After that, everything was bad for you. Didn’t want to be misunderstood on that
No it’s fine.
I was aware of that, that you didn’t know at the moment what really went on.
But found it amusing ironic that the dice turned on me.
Maybe i should delete marti and reinstall it.
Remember what i said in the beginning about egypt??
Next season is going to be my season!
I don’t find to many errors on my play to let me say “rethink your strategy”,
But to overpower my attacks to make sure I will win these Battles.
@aequitas:
No it’s fine.
I was aware of that, that you didn’t know at the moment what really went on.
But found it amusing ironic that the dice turned on me.
Whew!
Maybe i should delete marti and reinstall it.
That’s awesome - not enough players have your good sense of humor
Remember what i said in the beginning about egypt??
No. Did you say you always get poor luck attacking Egypt? I have a history of getting bombers shot down by AA over Egypt, but lately that’s changing. Now it’s London. Well, except that I only lost like 1/9 taking London from Maroon. Maybe not.
Next season is going to be my season!
Yeeha! All games recorded after 10/31. So after this one :-D
I don’t find to many errors on my play to let me say “rethink your strategy”,
But to overpower my attacks to make sure I will win these Battles.
It’s getting in your head! Try to forget the losses and dicings in the past - I know that’s hard - but you don’t wanna get gunshy!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 bomber moved from Western Germany to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour moved from Persia to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Egypt
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 fighter, 1 harbour and 1 tactical_bomber
Germans roll dice for 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/3 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits
French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
retreated to Southern France
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 2 infantry
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Southern France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Western Ukraine to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
1 artillery, 2 fighters and 1 mech_infantry placed in Western Germany
1 aaGun and 4 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,6,4,4
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Novgorod
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Rostov to Ukraine
10 artilleries and 37 infantry moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
2 armour and 3 mech_infantrys moved from Rostov to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 5 armour, 10 artilleries, 37 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 5 armour, 10 artilleries, 35 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Ukraine to Rostov
1 infantry moved from Caucasus to Rostov
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 bomber moved from Novgorod to Rostov
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 aaGun moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
6 infantry moved from Vologda to Smolensk
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun and 6 infantry moved from Sakha to Amur
Place Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Anhwe : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 2/2 hits
Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 3 : 2/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
Chinese win with 1 armour remaining. Battle score for attacker is -22
Casualties for British: 1 aaGun and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Ha ha ha ha…what a blast!
I can hear you in the back yelling DEFENCE!, DEFENCE!! :-D :-D :-D :-D :-D
Yeah, fun battles, fun game
Nice move to protect the Phillipines…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Midway to 16 Sea Zone
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Normandy Bordeaux to Germany
Combat - Americans
Americans creates battle in territory 91 Sea Zone
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Caroline Islands
Americans attack with 2 artilleries and 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 artillery moved from 106 Sea Zone to Quebec
1 aaGun moved from Eastern United States to Quebec
2 mech_infantrys moved from Western United States to Southeast Mexico
2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from 6 Sea Zone to Amur
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from 16 Sea Zone to Amur
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to France
British take Holland Belgium from Germans
1 armour moved from Eastern Persia to Northwest Persia
British take Persia from Germans
British take Northwest Persia from Germans
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Syria
1 armour moved from Anhwe to Jehol
Chinese take Shantung from Japanese
1 fighter moved from 80 Sea Zone to Egypt
2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 harbour and 1 infantry
British win, taking Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Syria
British attack with 1 infantry
Italians defend with 1 aaGun
British win, taking Syria from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Shan State to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Hunan to Jehol
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Holland Belgium
Place Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1,1
British collect 32 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
I think we can call it.
Don’t see where I can turn arround this game.
I would be interested in your overall opinion and if you agree that the game is a allied victory, then I will go ahead and post it in the game result Forum Gamerman01.
I had fun and learned new things.
The Med and the Pacific had been some nice classrooms for me.
Egypt, I don’t know what else I can do except waiting for more luck to come.
I mean, after all, you gave me a lot of time and room to prep. my attack and still, Oh Boy!
autsch, ding and dent, collateral disaster…. :-D
Yes, is a good time to call it, I agree! I need to eat now, but will be happy to give you some comments. Was a blast, thanks for squeezing it all in, in October!
I think you should be able to beat tier 3’s and 4’s and possibly 2’s, AeV. I mean, just playing as well as you did against me. I guess I played 2 mid tier-2’s recently and they both fared a little better than you, but not much better.
The J2 in China killed you. Like I already said, you probably would have got away with it against a lesser player - I think most would have attacked Yunnan to get the NO and not tried attacking your stack on Kwe. But I made the right move and attacked the stack with everything and I got good luck. That combination there was the killer.
Japanese forward ground units in the first several rounds of the game are GOLD. The Allies should as a general rule be willing to take risky and desperate shots against all Japanese ground units on the fronts - in China and on islands. So one of the biggest lessons from this game I think is to keep being aggressive with Japan like you were, but be a little more careful not to give the Allies a shot at you. <50% odds of the Allies on your stack might not be acceptable. The conventional wisdom of “as long as they lose more than me” doesn’t work so well in some situations in G40, and this is one of the best examples of that.
I had a 57% with an expected -6.68 TUV swing. A lot of players wouldn’t attack there, but like I said it was the right move. Your aggressive move to Kwe forced me to attack, because to stand aside is to let Japan split the Allies in half and drive for India or mop up China.
I hope you don’t feel like I’m beating you over the head with it, but in my opinion that was single most critical decision of this game. I got great luck there too, and that really hurt you (although you took Kwe back, killing the 5 Chinese survivors with zero casualties to Japan), but even if I didn’t get great luck, it would have weakened Japan’s stack sufficiently to really protect India for quite awhile.