15L AeV (Axis) vs Gamerman01 (Allies)+16


  • OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt.  After that, everything was bad for you.  Didn’t want to be misunderstood on that


  • Whoa, I don’t have a destroyer in range of 91?  Ouch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Gibraltar to Malta
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 bomber moved from Queensland to India
                1 aaGun moved from Northern Territory to Queensland
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                      French take Southern France from Germans

    Combat - French

    Non Combat Move - French
                COMMENT: 2 FR INF on 1 USA TP
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French


  • @Gamerman01:

    OK, just to be clear, I said I didn’t think the dice turned on you too much when we were at the point of me losing my artillery in Egypt.  After that, everything was bad for you.  Didn’t want to be misunderstood on that

    No it’s fine.
    I was aware of that, that you didn’t know at the moment what really went on.
    But found it amusing ironic that the dice turned on me.
    Maybe i should delete marti and reinstall it.

    Remember what i said in the beginning about egypt??
    Next season is going to be my season!
    I don’t find to many errors on my play to let me say “rethink your strategy”,
    But to overpower my attacks to make sure I will win these Battles.


  • @aequitas:

    No it’s fine.
    I was aware of that, that you didn’t know at the moment what really went on.
    But found it amusing ironic that the dice turned on me.

    Whew!

    Maybe i should delete marti and reinstall it.

    That’s awesome - not enough players have your good sense of humor

    Remember what i said in the beginning about egypt??

    No.  Did you say you always get poor luck attacking Egypt?  I have a history of getting bombers shot down by AA over Egypt, but lately that’s changing.  Now it’s London.  Well, except that I only lost like 1/9 taking London from Maroon.  Maybe not.

    Next season is going to be my season!

    Yeeha!  All games recorded after 10/31.  So after this one  :-D

    I don’t find to many errors on my play to let me say “rethink your strategy”,
    But to overpower my attacks to make sure I will win these Battles.

    It’s getting in your head!  Try to forget the losses and dicings in the past - I know that’s hard - but you don’t wanna get gunshy!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 1 artillery, 2 fighters, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Southern France
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Southern France
                1 bomber moved from Western Germany to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Eastern Poland to Western Ukraine
                2 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 armour moved from Persia to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Northwest Persia to Caucasus
                1 bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 fighter, 1 harbour and 1 tactical_bomber
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Egypt, round 2 :  2/3 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 2 :  1/2 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 infantry owned by the Germans lost in Egypt
                    Germans win, taking Egypt from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 4 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter and 1 infantry
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Southern France, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    retreated to Southern France
                    French win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Eastern Poland
                1 bomber moved from Archangel to Eastern Poland
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Germany to Western Germany
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 fighters moved from Western Ukraine to Eastern Poland
                1 infantry moved from Romania to Eastern Poland

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                1 artillery, 2 fighters and 1 mech_infantry placed in Western Germany
                1 aaGun and 4 mech_infantrys placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,6,4,4
                Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Novgorod
                1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Novgorod
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Rostov to Ukraine
                10 artilleries and 37 infantry moved from Bryansk to Western Ukraine
                3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                2 armour and 3 mech_infantrys moved from Rostov to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 5 armour, 10 artilleries, 37 infantry and 6 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 5 armour, 10 artilleries, 35 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Russians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    Russians win, taking Novgorod from Germans with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Belarus
                1 fighter moved from Ukraine to Rostov
                1 infantry moved from Caucasus to Rostov
                5 infantry moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Western Ukraine
                1 bomber moved from Novgorod to Rostov
                1 fighter moved from Novgorod to Bryansk
                1 fighter moved from Novgorod to Archangel
                1 tactical_bomber moved from Novgorod to Archangel
                1 aaGun moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Archangel
                6 infantry moved from Vologda to Smolensk
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun and 6 infantry moved from Sakha to Amur

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 battleship
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in 35 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship in 35 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 battleship
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 armour and 1 mech_infantry
                        AA fire in Anhwe :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 fighter in Anhwe, round 3 :  2/2 hits
                        Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Anhwe, round 3 :  2/2 hits
                        1 armour owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 aaGun owned by the British lost in Anhwe
                    Chinese win with 1 armour remaining. Battle score for attacker is -22
                    Casualties for British: 1 aaGun and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 armour and 1 mech_infantry placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total


  • Ha ha ha ha…what a blast!
    I can hear you in the back yelling DEFENCE!, DEFENCE!! :-D :-D :-D :-D :-D


  • Yeah, fun battles, fun game


  • Nice move to protect the Phillipines…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Midway to 16 Sea Zone
                1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from French Indo China to 6 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from Normandy Bordeaux to Germany

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in Germany causes 11 damage total.
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Americans win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to United Kingdom
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Germany to Normandy Bordeaux
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from 106 Sea Zone to Quebec
                1 aaGun moved from Eastern United States to Quebec
                2 mech_infantrys moved from Western United States to Southeast Mexico
                2 infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from 6 Sea Zone to Amur
                2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 91 Sea Zone
                1 fighter moved from 16 Sea Zone to Amur
                1 bomber moved from 16 Sea Zone to Midway
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 artilleries and 3 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Normandy Bordeaux to France
                      British take Holland Belgium from Germans
                1 armour moved from Eastern Persia to Northwest Persia
                      British take Persia from Germans
                      British take Northwest Persia from Germans
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Iraq to Syria
                1 armour moved from Anhwe to Jehol
                      Chinese take Shantung from Japanese
                1 fighter moved from 80 Sea Zone to Egypt
                2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in Egypt
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 harbour and 1 infantry
                    British win, taking Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Syria
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Syria from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Shan State to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from Hunan to Jehol
                1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                3 fighters moved from United Kingdom to France
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from 110 Sea Zone to Holland Belgium

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1,1
                British collect 32 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 bomber and 1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • I think we can call it.
    Don’t see where I can turn arround this game.
    I would be interested in your overall opinion and if you agree that the game is a allied victory, then I will go ahead and post it in the game result Forum Gamerman01.
    I had fun and learned new things.

    The Med and the Pacific had been some nice classrooms for me.
    Egypt, I don’t know what else I can do except waiting for more luck to come.
    I mean, after all, you gave me a lot of time and room to prep. my attack and still, Oh Boy!
    autsch, ding and dent, collateral disaster…. :-D


  • Yes, is a good time to call it, I agree!  I need to eat now, but will be happy to give you some comments.  Was a blast, thanks for squeezing it all in, in October!


  • I think you should be able to beat tier 3’s and 4’s and possibly 2’s, AeV.  I mean, just playing as well as you did against me.  I guess I played 2 mid tier-2’s recently and they both fared a little better than you, but not much better.

    The J2 in China killed you.  Like I already said, you probably would have got away with it against a lesser player - I think most would have attacked Yunnan to get the NO and not tried attacking your stack on Kwe.  But I made the right move and attacked the stack with everything and I got good luck.  That combination there was the killer.

    Japanese forward ground units in the first several rounds of the game are GOLD.  The Allies should as a general rule be willing to take risky and desperate shots against all Japanese ground units on the fronts - in China and on islands.  So one of the biggest lessons from this game I think is to keep being aggressive with Japan like you were, but be a little more careful not to give the Allies a shot at you.  <50% odds of the Allies on your stack might not be acceptable.  The conventional wisdom of “as long as they lose more than me” doesn’t work so well in some situations in G40, and this is one of the best examples of that.

    I had a 57% with an expected -6.68 TUV swing.  A lot of players wouldn’t attack there, but like I said it was the right move.  Your aggressive move to Kwe forced me to attack, because to stand aside is to let Japan split the Allies in half and drive for India or mop up China.

    I hope you don’t feel like I’m beating you over the head with it, but in my opinion that was single most critical decision of this game.  I got great luck there too, and that really hurt you (although you took Kwe back, killing the 5 Chinese survivors with zero casualties to Japan), but even if I didn’t get great luck, it would have weakened Japan’s stack sufficiently to really protect India for quite awhile.

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