Downloaded the new version and run out of time, so will do GB tomorrow
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 submarine moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - Russians
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@wittmann:
    Combat - Germans
      Strategic bombing raid in United Kingdom
        2 bombers killed by AA
        Bombing raid in United Kingdom causes 0 damage total.Your luck in SBRs stinks Leo.
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Do you remember that on my first ever SBR, I lost my Bomber against Russia? Then Adam lost one in his first run too.
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@wittmann:
Do you remember that on my first ever SBR, I lost my Bomber against Russia? Then Adam lost one in his first run too.
Yes and I remember you losing one against India in the last game as well. Basically if you’re Leo just don’t bother - the engine is rigged against you!
Cred
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Thanks fro your sympathy. Shouldn’t you be cooking someone’s books and not posting here? Bloody employed people paid to do nothing.as usual! Makes me sick. Here I am, starving to death, while the other half, holidays.
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Join the non-Leo way of life :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_PacificCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Anhwe
5 carriers, 4 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 fighter and 2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 15 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 bomber moved from Norway to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Cyprus to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 44 Sea Zone
6 fighters and 4 tactical_bombers moved from 43 Sea Zone to Philippines
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
5 infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 armour moved from Norway to Finland
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 15 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 bomber moved from Norway to 97 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Cyprus to 97 Sea Zone
2 bombers moved from Egypt to 97 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 44 Sea Zone
6 fighters and 4 tactical_bombers moved from 43 Sea Zone to Philippines
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
5 infantry moved from Norway to Finland
2 artilleries moved from Norway to Finland
1 armour moved from Norway to Finland
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Philippines
Americans attack with 1 artillery, 6 fighters and 4 tactical_bombers
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Soviet Far East from Japanese, taking Philippines from Japanese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 armour, 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Finland from Germans with 1 armour, 2 artilleries, 4 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 bombers, 3 fighters and 5 submarines; Russians loiter and taunt
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 3 bombers, 3 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 aaGun moved from Norway to Finland
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from 97 Sea Zone to Egypt
3 fighters moved from 97 Sea Zone to Cyprus
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from Finland to 112 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Norway
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 carriers and 2 destroyers moved from 43 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island
3 transports moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Norway
7 infantry placed in Eastern United States
1 artillery and 7 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Norway: 2 fighters
EDIT: Turning off Edit Mode -
Sorry didn’t offer the scramble to SZ97 as presumed you did not want to, but have a manual save just before that battle should that have been incorrect….
Cred
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Rostov
British take Rostov from Italians
1 armour moved from Rostov to Caucasus
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
3 artilleries moved from Northwest Persia to Caucasus
3 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 5 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Norway to Finland
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Alaska to British ColumbiaPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries placed in Egypt
3 infantry and 2 mech_infantrys placed in United Kingdom
2 infantry placed in Quebec
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
5 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 5 artilleries -
Sorry didn’t offer the scramble to SZ97 as presumed you did not want to, but have a manual save just before that battle should that have been incorrect….
Cred
is fine, thanks.
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I have looked back at this thread and I think we have played four games.
Adam has not been Grrmany, Cred has not been Japan and I have not been Russia. All four of us have been the States.
Does that seem right? Anyone remember if what I have said is wrong? Or perhaps did we have another thread, which means we have played five games? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Ukraine to Smolensk
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Smolensk to Urals
1 mech_infantry moved from Western Ukraine to Smolensk
1 mech_infantry moved from Western Ukraine to SmolenskPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Russia: 1 mech_infantry
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Changing ownership of Kazakhstan from British to Italians
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6,6,6,5,5,4,5,1,1
Italians collect 19 PUs (3 lost to blockades); end with 22 PUs totalTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Karelia : 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag, 1 infantry
Urals : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 aaGun
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 aaGun, 2 artilleries and 1 infantry
Volgograd : 1 fighter and 1 mech_infantry
Novgorod : 3 armour, 2 fighters and 5 mech_infantrys
Smolensk : 3 mech_infantrys
Samara : 1 flag
95 Sea Zone : 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 62 / 77
Russians : 2 / 0
Japanese : 49 / 53
Americans : 67 / 102
Chinese : 0 / 2
British : 36 / 48
UK_Pacific : 14 / 17
Italians : 22 / 22
ANZAC : 10 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Looks like your Subs could not find and sink all those transports, carrying plates of pasta and bottles of wine, this turn. We will be able to convert them into Mechanised units and deadly Fighters.
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@wittmann:
      Total Cost from Convoy Blockades: 3
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,6,6,6,5,5,4,5,1,1
      Italians collect 19 PUs (3 lost to blockades); end with 22 PUs totalAre you kidding me?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from France to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Poland to Novgorod
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
4 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Russia
Germans undo move 5.
1 mech_infantry placed in Russia
2 mech_infantrys placed in Western Germany
1 artillery placed in Volgograd
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsTerritory Summary for Germans :
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Poland : 1 artillery, 2 infantry and 4 mech_infantrys
Germany : 2 aaGuns, 1 factory_major, 1 fighter, 8 infantry and 5 mech_infantrys
Denmark : 1 infantry
Belarus : 1 flag, 6 mech_infantrys
Karelia : 1 flag
Bryansk : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 2 artilleries, 4 infantry and 12 mech_infantrys
Russia : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Tambov : 1 infantry
Western Ukraine : 1 flag, 4 artilleries and 4 infantry
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 aaGuns, 10 armour, 32 artilleries, 1 factory_minor, 29 infantry and 59 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 20 mech_infantrys
Smolensk : 1 flag
Samara : 1 infantry
113 Sea Zone : 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 62 / 77
Russians : 2 / 0
Japanese : 46 / 53
Americans : 67 / 102
Chinese : 0 / 2
British : 36 / 48
UK_Pacific : 14 / 17
Italians : 22 / 22
ANZAC : 13 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese retreated
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 submarines and 1 transport placed in 36 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total