@Elrood In our G40 game I lost an 80% battle to the Italian fleet and the allies have never recovered!
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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Balls to you, with knobs on! Was close to 50/50 and the possible gains were worth more to me. I play a fantastic Japanese holding game and I dare you, to the point of pistols at dawn, to deny it.
No one can leave anything dangling for me. I will bite. Hard.Glad you are back. Look forward to seeing the new hair cut.
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Adams new haircut:
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I had calculated differently for the defense power of sz42… sth around 18% chance for jap. But i missed some units obviously. Thats what i dont like about this game. Its easy to miss something on the sea if you are not very careful. And at best you click through to your opponent and try locally what he can send against you.
But i think the sz42 battle went ok for allies. I mean lot of units gone and america is quicker to rebuild i think. Also took pressure off india i hope. :-)
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That haircut is the one I have down by those dangling bits Leo is threatening to bite. :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
2 marines moved from Norway to 112 Sea Zone
2 marines moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
5 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship
Japanese win with 1 battleship remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Denmark
Americans attack with 2 marines
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 marines remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 aaGuns, 5 infantry and 5 mech_infantrys
Casualties for Americans: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 21 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 fighter moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour and 1 infantry placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Americans collect 63 PUs (3 lost to blockades); end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 10 PUs total -
Stupid sz42 BB :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 10 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 71 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Your supposed to start your invasion of Europe in Normandy. Not fair!! :-D
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Dont know much about history
Dont know much biology
But i do know that i hateyouaxis
Without them…what a wonderful world this could beeeee.:evil: :wink:
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Dont know much about history
Dont know much biology
But i do know that i hateyouaxis
Without them…what a wonderful world this could beeeee.:evil:Â :wink:
My Dad used to play that song all the time when I was a kid. Can’t remember who its by though….
Adam > Don’t forget to edit that Zero into Cairo.
Cred
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Elrood put it back on the Carrier. Did you not want it there? Sorry if I misunderstood.
Cannot reach Cairo, only Johannesburg though. -
@wittmann:
Elrood put it back on the Carrier. Did you not want it there? Sorry if I misunderstood.
Cannot reach Cairo, only Johannesburg though.Afaik it CAN reach cairo
1 Attack move from SZ 71 to SZ 70
then 3 NC moves (Congo, Sudan and then Eygpt)Would be fine
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Done the J fighter to Egypt.
Trying to do the UK and have a couple of questions:
1. Had in my head a max scramble of 3 air which I just tried to check in the rules, which say any number of air units. Can someone please confirm that there is no max to the number of planes scrambled.
2. In checking that I see that the rules say can scramble from an island - but we scramble from non-islands all the time. Did that rule get changed?
Thanks
Adam -
@Private:
Done the J fighter to Egypt.
Trying to do the UK and have a couple of questions:
1. Had in my head a max scramble of 3 air which I just tried to check in the rules, which say any number of air units. Can someone please confirm that there is no max to the number of planes scrambled.
2. In checking that I see that the rules say can scramble from an island - but we scramble from non-islands all the time. Did that rule get changed?
Thanks
AdamYes that all changed between 1st Ed and 2nd Ed. of A&A 1940
1st Ed: Scramble any number of planes from islands with an AB
2nd Ed: Scramble up to 3 planes from any coastal territory with an AB -
Thanks Seb
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 fighter moved from Persia to Burma
2 infantry moved from India to Burma
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Persia to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
2 fighters moved from French Equatorial Africa to 81 Sea Zone -
That’s there in case we need it. I will assume no scrambles from Egypt and continue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 fighter moved from Persia to Burma
2 infantry moved from India to Burma
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from Persia to 81 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
2 fighters moved from French Equatorial Africa to 81 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 81 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 transport
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from Burma to India
1 armour, 5 artilleries and 9 infantry moved from Persia to Iraq
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
4 fighters and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Belarus to VologdaCombat - Italians
Battle in Vologda
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs