Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
I was really just referring to the the comment itself. I have no idea about the current map, but just judging from the posts, must be a great game. As expected.
One of the best ever, at least for me. Hotly contested after 18 rounds, looking to be a very long one - Ghost has been playing for the long game from round 1
@alexgreat:
I was really just referring to the the comment itself. I have no idea about the current map, but just judging from the posts, must be a great game. As expected.
I know you were referring to the comment. Once again, Ghost jokes about doing something for a very different reason than he is actually doing it. Funny man, he is
Look!! A red ghost gliding through Europe!!
(Disclaimer: no one take this comment too serious or find it disrespectful in any way, ok? :-P)
Nope, that one’s fine, good comment
russian airbase in slovakia!?!? that’s AWESOME.
russian airbase in slovakia!?!? that’s AWESOME.
I played a game against Axis-Dominion last league season and in that game axis-dominion actually had a good reason to build multiple russian carriers.
Bold has a fetish for facilities
Little break, but looks like I’m sitting down for the big J move today
Guess I got a little tired of A&A for a few days after the flurry of qualifying (barely) for the 2016 playoffs to defend my title again
It is a matter of minor details, but actually it is not your title :roll: The 2015 playoff is to defend the title we are playing for and so far you have not won, but if your upcomming J-move is a winning move…
It is an old jedi mind trick or gamerman mind trick if you will. This playoff title does not belong to you.
Move along
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 5 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Solomon Islands
Battle in Italian Somaliland
Battle in Shensi
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Italian Somaliland from Russians, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Yakut S.S.R. to Dzavhan
1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
1 armour moved from Ulaanbaatar to Dzavhan
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Ulaanbaatar
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from India to Yunnan
2 bombers moved from Shan State to Caroline Islands
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 transports moved from 37 Sea Zone to 39 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 infantry, 14 submarines and 2 transports moved from 35 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Caroline Islands to Philippines
Place Units - Japanese
2 artilleries, 3 fighters and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Right after I posted, I realized I hadn’t moved the 3 artillery from 33 to Carolines yet
It’s right on this map
It looks like it is your day - No normal D-day this time :-o :-o
5 hits against your navy in z98 in round 1 - do you want to keep AC-hit, DD or FTR (FTR can land in Syria if I retreat after round 1)
As if you have one bit of generosity in your soul!
Looking now
I’m confused - you’re invading Normandy - that IS a normal D-day…… Are you referring to West Germany?
Oh! I see the results now - what in the WORLD?
Good thing you didn’t attack West Germany, huh?
But everything else went fabulous for you…. uh huh
My destroyers are 3 for 17 against your air all game. Sickening
However, I have had luck in some other areas, to be sure. Like you didn’t get a 1 round kill here in 98…… And of course Normandy there… anyway,
roll 5 hits for me here and we’ll call it good on the destroyers
Keep a German destroyer