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Giallo (axis) vs Karl7 (allies+16)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 bombers moved from United Kingdom to 91 Sea Zone
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                2 fighters moved from Anhwe to 36 Sea Zone
                1 fighter moved from Anhwe to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                3 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                3 fighters moved from 35 Sea Zone to 36 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Strategic bombing raid in Normandy Bordeaux
                    1 bomber killed by AA
                    Bombing raid in Normandy Bordeaux causes 0 damage total.
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 6 fighters
                    Italians defend with 1 submarine
                    Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 carriers, 1 destroyer, 2 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 103 Sea Zone
                1 carrier and 1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer and 3 submarines moved from 101 Sea Zone to 103 Sea Zone
                1 bomber moved from Alberta Saskatchewan Manitoba to Western United States
                2 bombers moved from Egypt to Persia
                6 fighters moved from 91 Sea Zone to 103 Sea Zone
                2 bombers moved from 91 Sea Zone to United Kingdom
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                3 infantry and 1 mech_infantry moved from Quebec to Eastern United States
                3 mech_infantrys moved from Manchuria to Buryatia
                3 armour moved from Korea to Buryatia
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                3 fighters moved from 43 Sea Zone to 35 Sea Zone
                3 fighters moved from 35 Sea Zone to Philippines
                7 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 bombers placed in Western United States
                3 submarines placed in 6 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 4
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
                EDIT: Adding units owned by Americans to 35 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Germans
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Anhwe

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 armour moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from West India to Eastern Persia

    Combat - British

    Non Combat Move - British
                2 fighters moved from 103 Sea Zone to United Kingdom
                8 artilleries moved from United Kingdom to Scotland
                20 infantry moved from United Kingdom to Scotland
                3 aaGuns moved from United Kingdom to Scotland
                3 infantry moved from United Kingdom to Scotland
                6 infantry moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Quebec to Eastern United States

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Persia
                3 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

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    Sorry for the confusing Marti results.  I had to run the US turn several times because I kept pushing the wrong button re: attack sub.  So I had to reboot the turn and run through the combats already rolled.  :-P

  • 21 20 19 18 17 16

    I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy
                6 infantry moved from Northern Italy to Southern France
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Ukraine to Caucasus

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                4 fighters moved from 91 Sea Zone to Gibraltar
                2 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 92 Sea Zone to 95 Sea Zone
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Western Germany to Southern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 artilleries and 1 bomber placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 21 20 19 18 17 16

    I checked the diceresults again but i see you tried 3 times and 2 times ive thrown a 1 vs your bomber or am i wrong?

  • 22 20 19 18 17 16 15 14 12

    yeah, maybe.  Though the on roll through that counted you missed.  I had to run that battle three times.  Unless I got the marti results backwards.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to Scotland
                2 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

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    Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 factory_minor, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Yenisey to Olgiy
                12 armour and 14 mech_infantrys moved from Hopei to Central Mongolia
                      Germans take Central Mongolia from Russians
                9 artilleries moved from Volgograd to Caucasus
                1 artillery and 3 infantry moved from Rostov to Caucasus
                1 armour moved from Bryansk to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 infantry moved from Samara to Volgograd
                1 artillery moved from Normandy Bordeaux to France
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                3 bombers moved from Western Germany to 115 Sea Zone
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Karelia to Finland

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 3 bombers and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Olgiy
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Olgiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from 115 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine

    Place Units - Germans
                1 carrier placed in 115 Sea Zone
                3 tactical_bombers placed in Ukraine
                3 armour placed in Volgograd
                1 factory_minor placed in Caucasus
                3 mech_infantrys placed in Russia
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

  • 22 20 19 18 17 16 15 14 12

    @Giallo:

    Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle

    Is that the order they came out?  Hmm, I’ll take the bomber off then.  I was dealing with the baby at the same time etc so it was very confusing.

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese

  • 22 20 19 18 17 16 15 14 12

    @Karl7:

    @Giallo:

    Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle

    Is that the order they came out?  Hmm, I’ll take the bomber off then.  I was dealing with the baby at the same time etc so it was very confusing.

    One problem with the marti server is that dice results don’t always come out in order… my go into my spam so get junked unless I actively look at them

  • 22 20 19 18 17 16 15 14 12

    I’ll try to be more careful next time about that damn sub attack button :-P

  • 22 20 19 18 17 16 15 14 12

    @Giallo:

    I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?

    Also, FYI, the first dice rolled always count almost no matter what unless there is some overriding reason.  In this instance, since i failed to click “attack sub” I ended up rolling dice that were rolled but hit nothing at all since I was not attacking a sub etc.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia
                      Japanese take Dzavhan from Russians
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                4 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
                3 fighters and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 bombers and 3 fighters moved from French Indo China to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 39 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Kiangsu from Chinese to Japanese
                EDIT: Turning off Edit Mode
                4 fighters and 5 tactical_bombers moved from Kweichow to French Indo China
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
                2 bombers and 3 fighters moved from 36 Sea Zone to French Indo China
                1 armour moved from Yunnan to India
                1 infantry moved from Kiangsi to Kiangsu
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to India
                2 armour and 2 mech_infantrys moved from Yunnan to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 fighter placed in 39 Sea Zone
                1 armour placed in French Indo China
                Japanese undo move 1.
                1 fighter placed in India
                1 carrier and 1 destroyer placed in 39 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,3,1,4,5,2
                Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                4 carriers, 2 destroyers, 6 fighters and 6 submarines moved from 103 Sea Zone to 91 Sea Zone
                2 bombers moved from United Kingdom to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                      Americans take 89 Sea Zone from Neutral
                      Americans take 101 Sea Zone from Neutral
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                3 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 5 carriers, 3 destroyers, 8 fighters, 6 submarines and 2 transports
                    Italians defend with 1 submarine
                    Americans win with 2 bombers, 5 carriers, 3 destroyers, 8 fighters, 6 submarines and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Yakut S.S.R. from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 103 Sea Zone to 101 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 54 Sea Zone
                2 armour and 2 mech_infantrys moved from Buryatia to Amur
                1 mech_infantry moved from Buryatia to Manchuria
                2 armour and 1 mech_infantry moved from Amur to Manchuria
                3 bombers moved from Western United States to Caroline Islands
                2 bombers moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                3 armour placed in Korea
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 4 infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Germans
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 4 infantry moved from Anhwe to Kweichow
                3 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kiangsi
                5 infantry moved from Anhwe to Kiangsi

    Place Units - Chinese
                1 infantry placed in Chahar
                3 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                8 artilleries, 23 infantry and 1 mech_infantry moved from Scotland to Eire
                4 fighters moved from United Kingdom to Eire

    Combat - British
                Battle in Eire
                    British attack with 8 artilleries, 4 fighters, 23 infantry and 1 mech_infantry
                    Germans defend with 4 armour, 6 artilleries and 10 infantry
                    British win, taking Eire from Germans with 8 artilleries, 4 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 armour, 6 artilleries and 10 infantry
                    Casualties for British: 12 infantry

    Non Combat Move - British
                3 aaGuns moved from Scotland to United Kingdom
                2 fighters moved from Eire to 91 Sea Zone
                2 fighters moved from Eire to United Kingdom
                1 artillery, 1 fighter and 1 infantry moved from Persia to Northwest Persia
                2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                2 artilleries and 4 infantry moved from Eastern Persia to Persia

    Place Units - British
                3 infantry placed in Persia
                1 armour, 1 fighter and 1 infantry placed in Egypt
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

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