Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 mech_infantrys and 4 submarines; Remaining resources: 3 PUs;
Combat Move - Germans
4 armour, 6 artilleries and 10 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
4 armour and 4 mech_infantrys moved from Kansu to Hopei
1 armour moved from Hopei to Chahar
Germans take Chahar from Chinese
1 armour moved from Chahar to Hopei
3 artilleries moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 armour, 7 artilleries, 23 infantry and 9 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Bryansk to Caucasus
1 artillery moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
6 artilleries moved from Tambov to Volgograd
2 mech_infantrys moved from Samara to Volgograd
3 infantry moved from Russia to Samara
1 armour moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Western Germany
2 bombers moved from Russia to Western Germany
1 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Karelia
3 submarines moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
Place Units - Germans
1 destroyer and 4 submarines placed in 113 Sea Zone
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 72 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 bombers moved from 42 Sea Zone to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 mech_infantry moved from Shan State to India
2 mech_infantrys moved from French Indo China to Yunnan
2 armour and 3 mech_infantrys moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Hopei to Yunnan
Place Units - Japanese
3 destroyers placed in 39 Sea Zone
1 tactical_bomber placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,4,6,2,3
Japanese collect 35 PUs (7 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Anhwe to 36 Sea Zone
1 fighter moved from Anhwe to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Normandy Bordeaux
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 6 fighters
Italians defend with 1 submarine
Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 37 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 carriers, 1 destroyer, 2 fighters, 3 submarines and 3 transports moved from 110 Sea Zone to 103 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Alberta Saskatchewan Manitoba to Western United States
2 bombers moved from Egypt to Persia
6 fighters moved from 91 Sea Zone to 103 Sea Zone
2 bombers moved from 91 Sea Zone to United Kingdom
2 transports moved from 106 Sea Zone to 101 Sea Zone
3 infantry and 1 mech_infantry moved from Quebec to Eastern United States
3 mech_infantrys moved from Manchuria to Buryatia
3 armour moved from Korea to Buryatia
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
7 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
3 submarines placed in 6 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 4
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Germans
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern Persia
Combat - British
Non Combat Move - British
2 fighters moved from 103 Sea Zone to United Kingdom
8 artilleries moved from United Kingdom to Scotland
20 infantry moved from United Kingdom to Scotland
3 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
6 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Sorry for the confusing Marti results. I had to run the US turn several times because I kept pushing the wrong button re: attack sub. So I had to reboot the turn and run through the combats already rolled. :-P
I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern France
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
4 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 2 cruisers, 3 destroyers and 4 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 bomber placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
I checked the diceresults again but i see you tried 3 times and 2 times ive thrown a 1 vs your bomber or am i wrong?
yeah, maybe. Though the on roll through that counted you missed. I had to run that battle three times. Unless I got the marti results backwards.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Yenisey to Olgiy
12 armour and 14 mech_infantrys moved from Hopei to Central Mongolia
Germans take Central Mongolia from Russians
9 artilleries moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 infantry moved from Samara to Volgograd
1 artillery moved from Normandy Bordeaux to France
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 bombers moved from Western Germany to 115 Sea Zone
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Karelia to Finland
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Olgiy
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Olgiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
Place Units - Germans
1 carrier placed in 115 Sea Zone
3 tactical_bombers placed in Ukraine
3 armour placed in Volgograd
1 factory_minor placed in Caucasus
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
Is that the order they came out? Hmm, I’ll take the bomber off then. I was dealing with the baby at the same time etc so it was very confusing.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Well i see 3 times indeed, and i had a hit on the 1st and the 3rd, so thats strange why would it be the result in the middle
Is that the order they came out? Hmm, I’ll take the bomber off then. I was dealing with the baby at the same time etc so it was very confusing.
One problem with the marti server is that dice results don’t always come out in order… my go into my spam so get junked unless I actively look at them
I’ll try to be more careful next time about that damn sub attack button :-P
I see that you lost your bomber with the attack on normandy but i have 4 damage… and you still have your plane. How can that be? Is this common to do it like this?
Also, FYI, the first dice rolled always count almost no matter what unless there is some overriding reason. In this instance, since i failed to click “attack sub” I ended up rolling dice that were rolled but hit nothing at all since I was not attacking a sub etc.