@dawgoneit bump
Giallo (axis) vs Karl7 (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 carriers moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
3 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
2 fighters moved from Alexandria to Egypt
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 8 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Russia to Caucasus
1 bomber moved from Western Germany to Caucasus
7 artilleries and 24 infantry moved from Samara to Volgograd
8 armour and 10 mech_infantrys moved from Tsinghai to Hopei
Germans take Hopei from Chinese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Timguska to Yenisey
3 artilleries moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Samara to Kansu
4 armour and 4 mech_infantrys moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Samara to Kansu
4 armour, 6 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
4 armour, 6 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 10 transports moved from 112 Sea Zone to 111 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from France to Western GermanyCombat - Germans
Battle in Scotland
Battle in Volgograd
Germans attack with 4 armour, 7 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Scotland from British, taking Volgograd from Russians with 4 armour, 7 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from Caucasus to Russia
1 bomber moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Rostov
2 mech_infantrys moved from Samara to Volgograd
3 aaGuns moved from Samara to Volgograd
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Nenetsia to Samara
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
7 artilleries and 2 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 fighter and 1 infantry moved from Anhwe to HunanCombat - Russians
Battle in Hunan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Hunan to Anhwe
3 fighters and 1 tactical_bomber moved from Egypt to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
4 artilleries and 2 mech_infantrys moved from West India to India
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 armour and 1 mech_infantry moved from Kweichow to HopeiCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from India to French Indo China
1 mech_infantry moved from French Indo China to Shan StatePlace Units - Japanese
3 submarines placed in 39 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,1,5,5,5,3
Japanese collect 30 PUs (13 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 91 Sea Zone to 111 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from French Guiana to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 bomber moved from Soviet Far East to Alberta Saskatchewan Manitoba
3 fighters moved from Philippines to Anhwe
3 mech_infantrys moved from Korea to ManchuriaCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 111 Sea Zone
Americans attack with 2 bombers and 7 fighters
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Americans win, taking 42 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 104
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Casualties for Americans: 6 fighters
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Korea
1 destroyer and 3 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
8 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
8 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Hmm, considering a further ncm edit…
Hold on! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
8 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
ok, good to go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
8 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Iraq: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
OK, NOW map is right!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Romania to UkraineCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to Gibraltar
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western GermanyPlace Units - Italians
1 airfield placed in Gibraltar
4 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
oh you might have to check the edits i already dowloaded it earlier, so didnt saw the last post





