@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Giallo (axis) vs Karl7 (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Egypt
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from West India to PersiaPlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to LibyaNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Iraq to Egypt
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Iraq to Egypt
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to AnhweCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Samara to Volgograd
1 bomber moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
8 armour and 8 mech_infantrys moved from Samara to Tsinghai
Germans take Kazakhstan from Russians
1 bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to 112 Sea Zone
1 tactical_bomber moved from Greece to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Greece to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Timguska
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Vologda to Samara
3 artilleries moved from Russia to Samara
8 armour and 6 mech_infantrys moved from Rostov to Samara
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Samara to Timguska
2 mech_infantrys moved from Samara to Tsinghai
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Volgograd to Russia
3 mech_infantrys moved from Samara to RussiaPlace Units - Germans
3 transports placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Russia
3 armour placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in Western Germany
Germans undo move 5.
1 artillery placed in France
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns and 4 artilleries moved from Caucasus to Northwest Persia
18 infantry moved from Caucasus to Northwest Persia
13 infantry moved from Caucasus to Northwest Persia
11 infantry moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun and 6 infantry moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Russia to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 2 tactical_bombers moved from French Indo China to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 bomber moved from Kwangsi to 44 Sea Zone
1 fighter moved from French Indo China to Hunan
1 fighter moved from 39 Sea Zone to West India
1 artillery moved from India to West India
3 artilleries and 2 mech_infantrys moved from India to West India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from West India to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from French Indo China to SzechwanPlace Units - Japanese
3 submarines placed in 39 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 artilleries placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,6,6,2,3,1,1,6
Japanese collect 36 PUs (8 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 109 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Caucasus to Ukraine
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 37 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Ukraine to Egypt
1 bomber moved from Caucasus to Egypt
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 carrier and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Egypt to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 fighter moved from Queensland to PhilippinesPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 mech_infantrys placed in Korea
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to AnhwePlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Eastern Persia to PersiaNon Combat Move - British
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 3 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 carriers moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
3 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Alexandria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
2 fighters moved from Alexandria to Egypt
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 8 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Russia to Caucasus
1 bomber moved from Western Germany to Caucasus
7 artilleries and 24 infantry moved from Samara to Volgograd
8 armour and 10 mech_infantrys moved from Tsinghai to Hopei
Germans take Hopei from Chinese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Timguska to Yenisey
3 artilleries moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
3 mech_infantrys moved from Russia to Volgograd
1 artillery moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Samara to Kansu
4 armour and 4 mech_infantrys moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Samara to Kansu
4 armour, 6 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
4 armour, 6 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 10 transports moved from 112 Sea Zone to 111 Sea Zone
4 armour, 6 artilleries and 10 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from France to Western GermanyCombat - Germans
Battle in Scotland
Battle in Volgograd
Germans attack with 4 armour, 7 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Scotland from British, taking Volgograd from Russians with 4 armour, 7 artilleries, 23 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from Caucasus to Russia
1 bomber moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Rostov
2 mech_infantrys moved from Samara to Volgograd
3 aaGuns moved from Samara to Volgograd
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Nenetsia to Samara
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
7 artilleries and 2 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 fighter and 1 infantry moved from Anhwe to HunanCombat - Russians
Battle in Hunan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Hunan to Anhwe
3 fighters and 1 tactical_bomber moved from Egypt to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
4 artilleries and 2 mech_infantrys moved from West India to India
1 armour and 1 mech_infantry moved from Shensi to Timguska
1 armour and 1 mech_infantry moved from Kweichow to HopeiCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from India to French Indo China
1 mech_infantry moved from French Indo China to Shan StatePlace Units - Japanese
3 submarines placed in 39 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,1,5,5,5,3
Japanese collect 30 PUs (13 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 91 Sea Zone to 111 Sea Zone
2 bombers and 1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from French Guiana to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 101 Sea Zone to 110 Sea Zone
1 bomber moved from Soviet Far East to Alberta Saskatchewan Manitoba
3 fighters moved from Philippines to Anhwe
3 mech_infantrys moved from Korea to ManchuriaCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 111 Sea Zone
Americans attack with 2 bombers and 7 fighters
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Americans win, taking 42 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 104
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 10 transports
Casualties for Americans: 6 fighters
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 111 Sea Zone to United Kingdom
1 fighter moved from 111 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to Quebec
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from 110 Sea Zone to United KingdomPlace Units - Americans
3 armour placed in Korea
1 destroyer and 3 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
8 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific





