@dawgoneit bump
Giallo (axis) vs Karl7 (allies+16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 battleship and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,2,6,6,3,1,4
Japanese collect 47 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Korea to Yenisey
3 fighters moved from Yenisey to Russia
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Japan
4 fighters moved from 22 Sea Zone to Japan
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 22 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Korea
2 fighters moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 fighters placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Algeria to 94 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 bomber and 1 fighter moved from Egypt to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to IraqCombat - British
Battle in Syria
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry; Italians defend with 1 armour and 1 infantry
British win, taking Syria from Italians, taking Iraq from Italians with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 armour and 1 fighter placed in Persia
1 artillery and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Algeria to 94 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 bomber and 1 fighter moved from Egypt to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 mech_infantrys moved from Eastern Persia to IraqCombat - British
Battle in Syria
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry; Italians defend with 1 armour and 1 infantry
British win, taking Syria from Italians, taking Iraq from Italians with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 armour and 1 fighter placed in Persia
1 artillery and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 2 fighters
EDIT: Adding units owned by Americans to Korea: 2 fighters
EDIT: Turning off Edit Mode -
Hey in the bombing raid in Japan, I had 7 ftrs + 2 bombers coming in so I didn’t intercept your ftrs. If you want you can roll it here.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from British
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Eastern Poland to Southern Italy
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 carriers, 2 cruisers and 4 fighters moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from AmericansCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour moved from Algeria to TunisiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 artillery moved from Bryansk to Tambov
Germans take Tambov from Russians
2 bombers moved from Novgorod to Volgograd
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Ukraine to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
3 aaGuns moved from Western Germany to France
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Germany to Novgorod
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Southern Italy to UkrainePlace Units - Germans
3 submarines placed in 110 Sea Zone
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 artillery placed in Southern FranceTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Samara
1 armour moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 1 fighter
Italians defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
retreated to Tambov
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 6 artilleries and 53 infantry moved from Russia to Samara
1 fighter moved from Tambov to Samara
2 fighters moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Samara
2 aaGuns and 18 infantry moved from Korea to Manchuria
1 fighter moved from Kazakhstan to TsinghaiPlace Units - Russians
1 aaGun, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 4 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Sumatra
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 6 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in JavaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Sumatra to India
1 aaGun and 8 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
6 infantry placed in Japan
Japanese undo move 2.
3 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
2 artilleries and 1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,5,3,6,3,3,6,2,2,3,4,3,2,5,4,6,5,3,2,2,6,6,1,5,2,2,1,2,4,2,5,4,5,6,5,4,3,6
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour and 1 mech_infantry moved from Korea to Jehol
1 submarine moved from 6 Sea Zone to 19 Sea Zone
8 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Korea to 35 Sea Zone
2 bombers moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Korea to 19 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 19 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
8 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Russia to IraqPlace Units - Americans
2 fighters placed in 6 Sea Zone
1 bomber placed in Korea
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 107 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Suriname: 2 infantry
EDIT: Adding units owned by Americans to Brazil: 2 infantry
EDIT: Removing units owned by Americans from Korea: 8 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 8 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Tsinghai to Jehol
3 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to 41 Sea Zone
2 fighters moved from 98 Sea Zone to Tobruk
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Persia to Egypt
2 armour moved from Persia to West India
2 mech_infantrys moved from Iraq to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 armour moved from Syria to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest PersiaCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in West India
British attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Tobruk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from 41 Sea Zone to Ceylon
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery and 4 infantry moved from Trans-Jordan to IraqPlace Units - British
1 airfield and 2 fighters placed in Egypt
British undo move 1.
1 airfield placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
-
Again, I didn’t intercept your Japanese Ftrs in Japan, given I had 8 ftrs to your 6 + 2 bombers.
Regardless things are looking grim for the poor allies. I think you’ve won this game, but let’s see. Maybe the luck gods will sweep down in my favor! Ha…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 carriers, 2 cruisers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Tunisia to AlgeriaPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Italians undo move 1.
1 artillery and 2 fighters placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
mwah, game is not over yet.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 fighters moved from Russia to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French





