Also Some other Thai units.
Witt and Private P meet for 1942
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Don’t count on it. I am lucky.
Off to work soon, so don’t worry too much
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 3 destroyers and 1 transport; Remaining resources: 4 PUs;Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 carrier and 1 cruiser moved from 27 Sea Zone to 22 Sea ZonePlace Units - British
3 destroyers and 1 transport placed in 7 Sea Zone
1 armour and 1 artillery placed in EgyptTurn Complete - British
British collect 27 PUs; end with 31 PUs total -
Very exciting!!!
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Did you forget to place units in India? Oh sorry, you can’t!
Aren’t I a sarci bastard?Thought you would buy a Carrjer.
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@wittmann:
Did you forget to place units in India? Oh sorry, you can’t!
Aren’t I a sarci b��t��d?Thought you would buy a Carrjer.
Thought about it, but carrier + fighters didn’t leave enough for a transport and 2 units in Egypt. Decided 3 DDs vs a bomber + fighter might lead you to risk it? How lucky are you?
Am happy to edit some UK units into Egypt if you insist?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Burma to Kazakh S.S.R.
1 armour moved from India to Persia
1 artillery moved from Burma to 36 Sea Zone
1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
1 fighter moved from 35 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Persia from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Persia to India
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to Anhwei
1 bomber moved from Japan to French Indo-China Thailand
1 bomber moved from Kazakh S.S.R. to French Indo-China Thailand
1 submarine moved from 36 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in Manchuria
3 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
1 armour and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 transports
61 Sea Zone : 3 submarines
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
French Indo-China Thailand : 2 bombers and 2 infantry
India : 1 flag, 1 artillery, 1 factory, 1 fighter and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
Libya : 1 fighter
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 26 / 31
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Egypt to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 artillery moved from 23 Sea Zone to French West Africa
1 fighter moved from Eastern United States to 23 Sea Zone
1 fighter moved from 34 Sea Zone to Egypt
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZonePlace Units - Americans
1 factory placed in Brazil
1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
Russia?
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@wittmann:
Russia?
Yes - realised I’d forgotten earlier - will do it when I give up on this tree stump - my chain saw won’t go through it!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in West Russia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Egypt to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
4 infantry placed in Caucasus
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
Annoying tree stump.
Russia is looking good. If I can’t break through soon, you will win. -
I doubt it witt - I have yet to beat triple A at 42.2 on hard AI as allies …… and I am sure you are better that hard AI! :cry:
However, have now won Europe 40 as both allies and axis on hard AI, although I struggle with upgrading factories (never lets me place the upgrade!) and VCs (as the game never ends even when the other side have been wiped out). Might have a go at Pacific 40.
42.2 hard AI seems much more difficult that Europe 40. I think it is J driving across Asia regardless that does it.
Cheers
PP -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from France to 7 Sea Zone
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Karelia S.S.R. to Archangel
1 armour moved from Belorussia to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Poland to Ukraine S.S.R.
7 armour, 3 artilleries and 11 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 7 armour, 3 artilleries and 11 infantry
Russians defend with 2 armour and 1 infantry
Germans win, taking West Russia from Russians with 7 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 3 destroyers and 1 transport
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 31
Casualties for British: 3 destroyers and 1 transportNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to France
1 fighter moved from 7 Sea Zone to France
1 infantry moved from Italy to 15 Sea Zone
1 aaGun moved from Belorussia to West Russia
1 artillery moved from Poland to Belorussia
1 infantry moved from Germany to France
1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 bomber moved from France to GermanyPlace Units - Germans
1 fighter placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
2 artilleries placed in Karelia S.S.R.
1 artillery and 5 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 transport
Archangel : 1 flag, 1 armour and 2 artilleries
Belorussia : 1 artillery
France : 1 aaGun, 1 fighter and 5 infantry
Germany : 2 artilleries, 1 bomber, 1 factory and 4 infantry
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Libya : 1 aaGun, 2 armour, 3 artilleries and 7 infantry
Poland : 1 artillery and 3 infantry
Ukraine S.S.R. : 2 artilleries and 2 infantry
West Russia : 1 aaGun, 7 armour, 3 artilleries and 10 infantryProduction/PUs Summary :
Russians : 19 / 25
Germans : 44 / 44
British : 26 / 31
Japanese : 41 / 42
Americans : 38 / 39 -
Congratulations on your 1940 victories.
Are you trying to upgrade illegally? Uou can only upgrade a Minor you owned at the beginning of the game and that is worth 3 or more IPCs (eg Germqny, Romania). -
I see you did try your luck - it was a less than 40% chance - and you didn’t lose a darn thing!
Yes - was trying to upgrade captured factories.
Will do UK tomorrow.
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@Private:
I see you did try your luck - it was a less than 40% chance - and you didn’t lose a darn thing!
Yes - was trying to upgrade captured factories.
Don’t ever dare me!
Though you would unite the American one with the new English one.Second edition changed that (messed up) rule. Otherwise, was too much of an advantage. Korea ( Pacific) or Norway could be csptured by the US, yhen 10 units placed there.
Do you like the scrambling rules? Makes things interesting, doesn’t it? Unfortunately, Air Bases make Bombers too powerful, as they can reach most anywhere. -
Thought about uniting the UK & US fleets, but decided both were probably safe and at least one certainly was, whereas I have got to protect Africa … :-(
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries and 2 fighters; Remaining resources: 3 PUs;Non Combat Move - British
1 carrier and 1 cruiser moved from 22 Sea Zone to 10 Sea ZonePlace Units - British
2 artilleries placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from India to Caucasus
1 armour moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Caucasus
1 artillery and 1 infantry moved from Persia to Caucasus
2 bombers moved from French Indo-China Thailand to Caucasus
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from 34 Sea Zone to Italian East Africa
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
Japanese take Anglo-Egyptian Sudan from BritishCombat - Japanese
Battle in Caucasus
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 factory and 4 infantry
Japanese win, taking Caucasus from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to 34 Sea Zone
1 bomber moved from Caucasus to India
1 bomber moved from Caucasus to India
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Anhwei
1 infantry moved from India to Persia
1 destroyer moved from 36 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 48 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 34 Sea ZonePlace Units - Japanese
2 fighters placed in Japan
2 infantry placed in Manchuria
1 artillery and 2 infantry placed in India
1 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
48 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer and 3 submarines
Anglo-Egyptian Sudan : 1 flag, 1 infantry
Anhwei : 1 flag, 1 armour and 1 infantry
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
India : 1 flag, 2 artilleries, 2 bombers, 1 factory and 2 infantry
Italian East Africa : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 3 fighters and 4 infantry
Kazakh S.S.R. : 1 flag
Libya : 1 fighter
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 12 / 25
Germans : 44 / 44
British : 25 / 29
Japanese : 49 / 49
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Americans
2 fighters moved from 23 Sea Zone to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from Egypt to Anglo-Egyptian Sudan
2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone
1 fighter moved from 56 Sea Zone to Solomon Islands
1 fighter moved from 56 Sea Zone to Solomon Islands
2 artilleries, 1 battleship, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in Anglo-Egyptian Sudan
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Solomon Islands
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Solomon Islands to 44 Sea Zone
1 bomber and 2 fighters moved from Anglo-Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from French West Africa to French Equatorial Africa
1 carrier, 2 destroyers and 2 transports moved from 23 Sea Zone to 22 Sea ZonePlace Units - Americans
2 armour and 1 infantry placed in Brazil
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 42 PUs total





