Witt and Private P meet for 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Yunnan to India
1 bomber moved from Japan to India
1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 4 fighters and 3 infantry moved from 35 Sea Zone to India
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 6 infantry
Japanese win, taking India from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Casualties for British: 1 aaGun, 2 artilleries, 1 bomber and 6 infantryNon Combat Move - Japanese
1 fighter moved from India to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 bomber moved from India to Burma
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 carrier moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
2 submarines moved from 62 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 factory placed in Manchuria
1 submarine placed in 60 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
36 Sea Zone : 1 carrier, 2 destroyers and 1 transport
48 Sea Zone : 2 submarines
60 Sea Zone : 1 submarine
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 artillery, 1 bomber and 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
India : 1 flag, 1 armour and 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 1 infantry
Libya : 1 fighter
Manchuria : 1 factory and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 22 / 27
Germans : 41 / 41
British : 27 / 45
Japanese : 40 / 41
Americans : 38 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 43 Sea Zone to Wake Island
1 fighter moved from 43 Sea Zone to Wake Island
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 destroyer moved from 41 Sea Zone to 54 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in 12 Sea Zone
Americans attack with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 bomber moved from French West Africa to Egypt
1 fighter moved from French West Africa to EgyptPlace Units - Americans
1 fighter placed in Eastern United States
1 artillery placed in Western United States
2 destroyers and 1 transport placed in 11 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Kazakh S.S.R. to Persia
1 aaGun and 4 armour moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 aaGun, 1 artillery and 5 infantry moved from West Russia to Russia
1 infantry moved from Russia to Kazakh S.S.R.Place Units - Russians
4 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 15 Sea Zone to 12 Sea Zone
1 submarine moved from 9 Sea Zone to 12 Sea Zone
1 bomber moved from France to 12 Sea Zone
1 infantry moved from Poland to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Poland to Belorussia
1 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 2 infantry
British defend with 1 fighter
Germans win, taking West Russia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in 12 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
Americans defend with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
retreated to 12 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 4 fighters and 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
Battle in Belorussia
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 fighter moved from France to 15 Sea Zone
1 bomber moved from 12 Sea Zone to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
8 armour and 7 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 aaGun moved from Baltic States to Belorussia
1 infantry moved from Germany to France
3 artilleries and 2 infantry moved from Germany to PolandPlace Units - Germans
1 fighter placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
2 artilleries placed in Karelia S.S.R.
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 2 carriers, 2 fighters and 1 transport
Archangel : 1 flag, 1 artillery and 1 infantry
Belorussia : 1 aaGun, 8 armour, 3 artilleries and 11 infantry
France : 1 aaGun, 1 bomber, 1 fighter and 4 infantry
Germany : 1 artillery, 1 factory and 4 infantry
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 2 artilleries and 1 factory
Libya : 1 aaGun, 2 armour, 2 artilleries and 6 infantry
Poland : 3 artilleries and 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 44 / 44
British : 27 / 45
Japanese : 40 / 41
Americans : 38 / 38 -
My firdt reverse. One hit on R1, left the result in no doubt. If you had lpst that fleet and it was a good possibility, yiur European concentration was gone and my West Front secure.
I need Japan’s help now.
Enjpy building a fleet. -
@wittmann:
My firdt reverse. One hit on R1, left the result in no doubt. If you had lpst that fleet and it was a good possibility, yiur European concentration was gone and my West Front secure.
I need Japan’s help now.
Enjpy building a fleet.Hooray! The first of many I hope! :-D
Just back from a business meeting and out again in 20 mins. May be able to do UK later …
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Don’t count on it. I am lucky.
Off to work soon, so don’t worry too much
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 3 destroyers and 1 transport; Remaining resources: 4 PUs;Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 carrier and 1 cruiser moved from 27 Sea Zone to 22 Sea ZonePlace Units - British
3 destroyers and 1 transport placed in 7 Sea Zone
1 armour and 1 artillery placed in EgyptTurn Complete - British
British collect 27 PUs; end with 31 PUs total -
Very exciting!!!
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Did you forget to place units in India? Oh sorry, you can’t!
Aren’t I a sarci bastard?Thought you would buy a Carrjer.
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@wittmann:
Did you forget to place units in India? Oh sorry, you can’t!
Aren’t I a sarci b��t��d?Thought you would buy a Carrjer.
Thought about it, but carrier + fighters didn’t leave enough for a transport and 2 units in Egypt. Decided 3 DDs vs a bomber + fighter might lead you to risk it? How lucky are you?
Am happy to edit some UK units into Egypt if you insist?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Burma to Kazakh S.S.R.
1 armour moved from India to Persia
1 artillery moved from Burma to 36 Sea Zone
1 infantry moved from Burma to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
1 fighter moved from 35 Sea Zone to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Persia from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Persia to India
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to Anhwei
1 bomber moved from Japan to French Indo-China Thailand
1 bomber moved from Kazakh S.S.R. to French Indo-China Thailand
1 submarine moved from 36 Sea Zone to 61 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 2.
1 armour, 1 artillery and 1 infantry placed in Manchuria
3 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
1 armour and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 1 transport
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 transports
61 Sea Zone : 3 submarines
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
French Indo-China Thailand : 2 bombers and 2 infantry
India : 1 flag, 1 artillery, 1 factory, 1 fighter and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory, 1 fighter and 4 infantry
Libya : 1 fighter
Manchuria : 1 armour, 1 factory and 2 infantry
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 26 / 31
Japanese : 42 / 42
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Egypt to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 artillery moved from 23 Sea Zone to French West Africa
1 fighter moved from Eastern United States to 23 Sea Zone
1 fighter moved from 34 Sea Zone to Egypt
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea ZonePlace Units - Americans
1 factory placed in Brazil
1 destroyer and 1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
Russia?
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@wittmann:
Russia?
Yes - realised I’d forgotten earlier - will do it when I give up on this tree stump - my chain saw won’t go through it!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in West Russia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking West Russia from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Egypt to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
4 infantry placed in Caucasus
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
Annoying tree stump.
Russia is looking good. If I can’t break through soon, you will win. -
I doubt it witt - I have yet to beat triple A at 42.2 on hard AI as allies …… and I am sure you are better that hard AI! :cry:
However, have now won Europe 40 as both allies and axis on hard AI, although I struggle with upgrading factories (never lets me place the upgrade!) and VCs (as the game never ends even when the other side have been wiped out). Might have a go at Pacific 40.
42.2 hard AI seems much more difficult that Europe 40. I think it is J driving across Asia regardless that does it.
Cheers
PP -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from France to 7 Sea Zone
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery moved from Karelia S.S.R. to Archangel
1 armour moved from Belorussia to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 artillery moved from Poland to Ukraine S.S.R.
7 armour, 3 artilleries and 11 infantry moved from Belorussia to West RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 7 armour, 3 artilleries and 11 infantry
Russians defend with 2 armour and 1 infantry
Germans win, taking West Russia from Russians with 7 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 3 destroyers and 1 transport
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 31
Casualties for British: 3 destroyers and 1 transportNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to France
1 fighter moved from 7 Sea Zone to France
1 infantry moved from Italy to 15 Sea Zone
1 aaGun moved from Belorussia to West Russia
1 artillery moved from Poland to Belorussia
1 infantry moved from Germany to France
1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 artillery moved from 15 Sea Zone to Libya
1 bomber moved from France to GermanyPlace Units - Germans
1 fighter placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
2 artilleries placed in Karelia S.S.R.
1 artillery and 5 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 transport
Archangel : 1 flag, 1 armour and 2 artilleries
Belorussia : 1 artillery
France : 1 aaGun, 1 fighter and 5 infantry
Germany : 2 artilleries, 1 bomber, 1 factory and 4 infantry
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Libya : 1 aaGun, 2 armour, 3 artilleries and 7 infantry
Poland : 1 artillery and 3 infantry
Ukraine S.S.R. : 2 artilleries and 2 infantry
West Russia : 1 aaGun, 7 armour, 3 artilleries and 10 infantryProduction/PUs Summary :
Russians : 19 / 25
Germans : 44 / 44
British : 26 / 31
Japanese : 41 / 42
Americans : 38 / 39 -
Congratulations on your 1940 victories.
Are you trying to upgrade illegally? Uou can only upgrade a Minor you owned at the beginning of the game and that is worth 3 or more IPCs (eg Germqny, Romania).