@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Redrum's and P@nther's battle thread
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Incredible - with these Russian dice results I would have had best chances to win the Caucasus-battle, which I of course did not fight due to bad chances…
-
Anyway - what do you think about moving on?
I’m ready to resign …. as I can’t do anything apart from delaying the inevitable…
Just let me know, we can continue of course, if you want …
-
Well that is some nice rolls to waste! Lots of 1’s! Gotta hate when you get the lucky rolls when you don’t need them.
But yeah we can call this one as I agree its pretty much over. Probably would be officially won within a round or 2 anyways.
Did you want to start a new game on a different map?
-
…
Did you want to start a new game on a different map?Yes, that’s what I meant. We could continue maybe with 1942 2nd edition, just to get to the current ruleset.
But I am open to other suggestions… -
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
-
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
Fine.
We move on to the ruleset that was developped for Global 1940 2nd Edition - and (as a simplification) 1942 2nd edition.
Major changes are:
- AA Guns now shoot at a maximum of 3 planes each. So you must have more than one AA gun in a territory in order to be able to shoot at more than three attacking planes. You need for example 2 AA guns to shoot at a maximum of 6 enemy planes.
- AA Guns are no longer subject to capture but can be taken as casualties. They will be autodestroyed if attacked and no other defending unit is available. They still can be moved only in NCM. They no longer defend against SBR, because
- Factories have a “built-in” AA shooting at every SBR-ing bomber.
- Unit prices are slightly different (see TripleA) - Tanks cost 6.
- A transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
This is what came quickly to my mind. I will point out possible other aspects when I recall them.
-
Russia’s going first.
Rolling for sides:
Even - redrum=Axis
Odd - redrum=AlliesRolling 1d6:
(1) -
Links to rulebook and FAQ are here:
http://www.axisandallies.org/forums/index.php?topic=28699.msg1018683#msg1018683
Awaiting your first move :-)
-
Test summary from TripleA, engine version: 1.8.0.5, time: 23:13:19
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/6 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 3/8 hits
Germans roll dice for 1 fighter in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 4/12 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in West Russia, round 3 : 2/10 hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 3 armour, 1 artillery and 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour, 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 artilleries placed in Russia
1 fighter could not land in Ukraine S.S.R. and was removedTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.423
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39 -
So the struggles are real…
I started the new game and forgot to make it a forum game but rolled all the dice. So then I restarted and edited the original result into a new forum game which is why you see duplicate dice rolls. The difference between the two rolls in pretty incredible :)
Anyways, pretty much a disastrous Russia turn 1. The attack in Ukraine had an expected ~12 TUV swing and ended with -22! This is probably gonna be a short one!
-
Ouch… bad luck indeed.
Let’s see how this turns out - my battles are always good for similar dice experiences :wink:
I’ll continue tomorrow. :-)
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
…
Place Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 3 armour, 1 artillery and 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour, 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 artilleries placed in Russia
1 fighter could not land in Ukraine S.S.R. and was removedWhen studying the map I wondered where that German fighter ended.
Now I know… TripleA did not realize that - after the edits - it was a surviving defending fighter, but - due to the territory owner change in the edit - assumed that it landed in a territory that was not friendly at the beginning of the turn, so destroyed it.However, I came back from work just minutes ago (10.30 pm here) and feel too tired to elaborate a G1 move right now.
Will do it definitely tomorrow. I hope to come back to a quicker pace then. :-) -
Oh lol. I didn’t even notice that. I just opened the save and realized that it did remove the fighter after I added it just like the summary mentions. Makes sense just never thought about it.
-
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Poland to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone -
Does the Russian Sub submerge or fight?
-
Submerge.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
1 fighter moved from Poland to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Gibraltar
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans win, taking Gibraltar from British with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 bomber moved from 7 Sea Zone to Germany
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to France
3 infantry moved from Belorussia to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 artillery moved from Ukraine S.S.R. to Poland
1 armour moved from Bulgaria Romania to Poland
1 infantry moved from Bulgaria Romania to Poland
1 armour moved from Italy to Poland
2 armour moved from France to Poland
2 infantry moved from Germany to France
1 armour moved from Northwestern Europe to Poland
1 artillery and 1 infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Norway to Finland
1 infantry moved from Bulgaria Romania to Poland
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to BelorussiaPlace Units - Germans
1 carrier placed in 5 Sea Zone
1 carrier placed in 15 Sea Zone
1 destroyer placed in 5 Sea Zone
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
1 unit repaired.