No problem. I will ask you next month for W@W game.
XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)
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By that standard no ncm phase would exist except air trying to land. :roll:
There have been other moves in the cm phase that I haven’t kicked up a fuss about. I only called out this one because I don’t want the wrong precedent set. Look at it from another perspective. Say UK moved it’s fleet to sz91 in the cm phase at the same time that an attack was made on ships in sz112. If I make my scramble and any subsequent loss decisions based in part on what that fleet in sz91, I want to know that it’s going to stay there and it’s not going to suddenly be in sz109 instead.
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@seththenewb:
By that standard no ncm phase would exist except air trying to land. :roll:
There have been other moves in the cm phase that I haven’t kicked up a fuss about. I only called out this one because I don’t want the wrong precedent set. Look at it from another perspective. Say UK moved it’s fleet to sz91 in the cm phase at the same time that an attack was made on ships in sz112. If I make my scramble and any subsequent loss decisions based in part on what that fleet in sz91, I want to know that it’s going to stay there and it’s not going to suddenly be in sz109 instead.
Looking at it from that perspective, Germany can argue that it chose to scramble on the basis that the UK fleet wasn’t moving to Sz91 or Sz112, and was staying in position.
Hence why NCM’s done at the same time as combat are illegal.
#1. I will make sure I don’t make NCM’s at the same time as CM
#2. Neither party should base their strategy off of “illegal maneuvers” observed on the board. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to South Australia
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
The German War Machine is ready, where’s the allied feeble attempts to save the day?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun and 2 infantry
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - French
1 fighter moved from Iceland to United Kingdom
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
@seththenewb:
The German War Machine is ready, where’s the allied feeble attempts to save the day?
You mean the “I have to pervert the game to have a chance at winning so I’m running the same old cheap script strategy war machine?”
Yeah, it’s weak, and we’re still going to stomp you, like we’ve stomped all your little friends in Denver.
Chop Chop Germany, you’re up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
3 bombers moved from Western Germany to Trans-Jordan
4 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 mech_infantrys moved from Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Gibraltar
Battle in Trans-Jordan
Germans attack with 7 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; French defend with 1 infantry
Germans win, taking Gibraltar from British with 7 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery and 1 infantry
retreated to Holland Belgium
French win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Karelia to Finland
2 aaGuns, 1 armour and 2 infantry moved from Baltic States to Novgorod
2 armour, 3 artilleries and 13 infantry moved from Baltic States to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Holland Belgium to Western Germany
7 bombers moved from Trans-Jordan to Egypt
2 fighters moved from Western Germany to Belarus
1 cruiser moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
4 mech_infantrys placed in Germany
2 fighters and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
3 bombers moved from Western Germany to Trans-Jordan
4 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 mech_infantrys moved from Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Gibraltar
Battle in Trans-Jordan
Germans attack with 7 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; French defend with 1 infantry
Germans roll dice for 7 bombers, 1 fighter and 2 tactical_bombers in Trans-Jordan, round 2 : 7/10 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits
2 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Gibraltar from British with 7 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery and 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
retreated to Holland Belgium
French win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Karelia to Finland
2 aaGuns, 1 armour and 2 infantry moved from Baltic States to Novgorod
2 armour, 3 artilleries and 13 infantry moved from Baltic States to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Romania to Eastern Poland
6 armour and 4 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Germany to Baltic States
2 tactical_bombers moved from Holland Belgium to Western Germany
7 bombers moved from Trans-Jordan to Egypt
2 fighters moved from Western Germany to Belarus
1 cruiser moved from 112 Sea Zone to 91 Sea ZonePlace Units - Germans
4 mech_infantrys placed in Germany
2 fighters and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour and 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Novgorod: 1 armour
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 39 / 49
Russians : 31 / 40
Japanese : 38 / 44
Americans : 55 / 80
Chinese : 8 / 9
British : 28 / 31
UK_Pacific : 14 / 14
Italians : 17 / 24
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.067
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20British Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5French Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
3 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Poland
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 aaGun, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Smolensk to Bryansk
2 aaGuns and 4 infantry moved from Archangel to Smolensk
1 fighter and 6 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Northwest Persia to RostovPlace Units - Russians
1 armour, 7 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
Hey, Germany, I attacked your DD with my sub.
My sub hit and killed your dd. Your DD missed. However, I accidentally clicked no scram……
Please fell free to roll 2ftrs, 1 tacb here… assuming you scram. :-P
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Can I ask why my aircraft didn’t scramble?
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They would have obviously scrambled. That was the intent.
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112
2ftr, tac
Rolls: 1@3, 2@4; Total Hits: 31@3,: (1)2@4: (2, 3)
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LOL 3 out of 3 hits. :)
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I asked right about the same time you answered, sub is dead.
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Wait guys, it was a non combat move I swear! lol
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Japan, please edit the Red October as sunk.
Thank you.
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Your doom approacheth. :evil:
Any last words?
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The pitscrubbers/exterminators have dibs on the lower from this match. To the pit!
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The pitscrubbers/exterminators have dibs on the lower from this match. To the pit!
Loser that is. Many this autocorrect does not recognize loser as a word wth?
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