Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 2 infantry
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour and 1 infantry moved from Balkans to Bulgaria RomaniaPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3,444
Median : 4,000
Variance : 1,625
Standard Deviation : 1,275
Total rolls : 9Italians Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3,714
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 7British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 bomber moved from Western United States to 62 Sea ZoneCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 bomber and 1 fighter moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to Eastern Canada
1 fighter moved from Hawaiian Islands to Eastern Canada
1 fighter moved from 44 Sea Zone to Eastern Canada
1 infantry moved from Alaska to Western CanadaCombat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 10 Sea ZonePlace Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in SikangTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs -
Alright thanks for the explanation and that’s sort of what I had figured. Japan’s first turn is definitely interesting as there are just so many options. You definitely are in a strong position and have a lot of units in position to strike India, Australia, and China in J2. The value of the move to take New Guinea is probably debatable but your explanation makes sense. You could probably argue that moving the transport somewhere else provides more opportunity for J2 as its one more transport you’d have to attack something and just not getting the NO on J1. There is definitely additional value of currently having units vs having PUs to buy them later.
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I agree on this consideration. On the other hand the additional cash can be really helpful regarding the intended build on J2.
I will do G2 tomorrow, as I’m still not at home and it will be too late tonight.
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Alright. Also I assume that leaving the transports outside Japan was just an oversight. Though it does make Russia give up its NO.
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Also I assume that leaving the transports outside Japan was just an oversight. Though it does make Russia give up its NO.
That was a stupid oversight, indeed. :cry:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 bomber moved from Norway to Baltic States
1 fighter moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from BritishCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Germany
1 fighter moved from Germany to France
1 fighter moved from Norway to France
1 fighter moved from Baltic States to France
1 fighter moved from Morocco Algeria to France
1 infantry moved from Poland to Bulgaria Romania
1 artillery moved from Poland to Bulgaria Romania
1 artillery moved from East Poland to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Germany to France
6 infantry moved from Germany to Poland
2 armour moved from Ukraine to Bulgaria Romania
2 armour moved from East Poland to Bulgaria Romania
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Morocco Algeria to Egypt
1 artillery and 1 infantry moved from Libya to EgyptPlace Units - Germans
1 bomber and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 2: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,000
Median : 2,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2,250
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Russians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour and 1 artillery; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 bomber moved from Caucasus to 38 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
1 artillery and 2 infantry moved from Karelia S.S.R. to Baltic States
2 artilleries and 10 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Buryatia S.S.R. to ManchuriaCombat - Russians
Battle in 38 Sea Zone
Russians attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 artillery in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 11 infantry in Ukraine, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Caucasus to Ukraine
1 aaGun moved from Caucasus to Ukraine
1 infantry moved from Belorussia to Eastern Ukraine
2 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to Caucasus
2 infantry moved from Karelia S.S.R. to Finland
1 artillery and 5 infantry moved from Karelia S.S.R. to Belorussia
1 bomber moved from 38 Sea Zone to Australia
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 submarine moved from 6 Sea Zone to 12 Sea ZonePlace Units - Russians
4 armour placed in Caucasus
1 armour and 1 artillery placed in Karelia S.S.R.
1 armour placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.920
Median : 2.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Germans Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Rough turn for the Russians. Lots of opportunity but just unable to seize it! Axis just wouldn’t cede and rolled 4 1’s out of 5 rolls! Should be an interesting J2 with lots of options and some tough decisions to make.
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Yes, I’m still thinking about J2…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Fukien to Hupeh
Japanese take Hupeh from Chinese
1 armour moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Fukien to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 fighter moved from French Indo-China Thailand to Philippine Islands
2 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 51 Sea Zone to Philippine Islands
1 fighter moved from French Indo-China Thailand to Kiangsu
2 infantry moved from Burma to India
1 fighter moved from French Indo-China Thailand to India
2 fighters moved from 51 Sea Zone to 48 Sea Zone
2 fighters moved from 37 Sea Zone to IndiaCombat - Japanese
Battle in Philippine Islands
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in India
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking India from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 51 Sea Zone to 62 Sea Zone
1 destroyer moved from 50 Sea Zone to 61 Sea Zone
3 fighters moved from India to French Indo-China Thailand
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Suiyuan to Manchuria
1 carrier moved from 51 Sea Zone to 50 Sea Zone
2 fighters moved from Philippine Islands to 50 Sea Zone
1 fighter moved from Kiangsu to 61 Sea Zone
1 fighter moved from 48 Sea Zone to 61 Sea ZonePlace Units - Japanese
2 fighters and 1 transport placed in 62 Sea Zone
1 armour and 1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,393
Median : 3,500
Variance : 0,519
Standard Deviation : 0,720
Total rolls : 28British Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2,667
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,409
Median : 4,000
Variance : 0,762
Standard Deviation : 0,873
Total rolls : 22 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
2 infantry moved from Persia to India
1 armour moved from Trans-Jordan to India
1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
1 armour moved from United Kingdom to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 8 Sea Zone to Norway
1 battleship and 1 carrier moved from 8 Sea Zone to 12 Sea Zone
1 destroyer moved from 2 Sea Zone to 12 Sea Zone
1 fighter moved from 8 Sea Zone to Morocco AlgeriaCombat - British
Battle in Norway
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 infantry in India, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco Algeria
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Morocco Algeria, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Morocco Algeria
British win, taking Morocco Algeria from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Morocco Algeria to 12 Sea Zone
1 fighter moved from Norway to 3 Sea Zone
1 bomber moved from United Kingdom to Persia
1 artillery moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Rhodesia to Italian Africa
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 43 Sea Zone to 22 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 3 Sea Zone
1 fighter placed in 3 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.765
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.846
Median : 5.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 battleship moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Libya to Morocco AlgeriaCombat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
3 infantry moved from Italy to Balkans
1 armour moved from Bulgaria Romania to Poland
1 infantry moved from Bulgaria Romania to Poland
1 fighter moved from Morocco Algeria to EgyptPlace Units - Italians
6 infantry placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4,571
Median : 5,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,200
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
3 fighters moved from Eastern Canada to 13 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 13 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 12 Sea Zone to Morocco AlgeriaCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 13 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 3/3 hits
1 battleship owned by the Italians, 1 bomber owned by the Americans, 1 destroyer owned by the Americans, 2 cruisers owned by the Italians and 1 fighter owned by the Americans lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter
Battle in Morocco Algeria
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Morocco Algeria, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Panama to 20 Sea Zone
1 carrier and 2 destroyers moved from 20 Sea Zone to 18 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Eastern United States
1 bomber moved from Stanovoj Chrebet to Eastern Canada
1 infantry moved from Western Canada to Eastern Canada
1 aaGun moved from Eastern United States to Eastern CanadaNon Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Chinghai
1 infantry moved from Ningxia to ChinghaiPlace Units - Americans
3 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 fighter and 5 infantry placed in Eastern United StatesPlace Units - Chinese
1 infantry placed in NingxiaTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.529
Median : 3.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 17Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
Interesting choice to move Italy’s entire navy to the coast of Morocco and take Morocco back. Got Italy lots of PUs by grabbing the NO but at the cost of its navy. It did put up a heck of a defense against the US airforce by rolling 3 out of 3 hits but it just wasn’t enough. Got some tough decisions to make during G3.
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Yes, I cannot remember a single game where the Italian navy does not get toasted at any time - without nocticeable compensation. So the idea was - apart from taking the NO - to weaken the attacking allies a bit to prepare something in G3.
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Yeah unless either Germany or Italy invests heavily in air/naval, the Italians just don’t have enough to keep the US/UK out of the Med for long. Probably the only other options are if Japan guns for the Med to sync up with the Italian navy or if the Italians retreat out of the Med towards India to fight another day. In your case, the Japanese are too far away at this point so retreating was probably the only option to save them but then they would become pretty much useless outside of the Med. Tough decision, not sure how I would have played it.
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I’m sorry, lack of time at the moment.
I will continue ASAP. -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour and 4 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
1 infantry moved from Egypt to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Gibraltar
Germans take Gibraltar from BritishCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Germany to France
2 armour moved from France to Germany
4 armour moved from Bulgaria Romania to Germany
3 artilleries and 1 infantry moved from Bulgaria Romania to Poland
5 infantry moved from Germany to France
1 armour moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Libya to Egypt
4 infantry moved from Germany to Czechoslovakia HungaryPlace Units - Germans
1 aaGun, 5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 27 PUs; end with 28 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 armour and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from Buryatia S.S.R. to ManchuriaCombat - Russians
Battle in Bulgaria Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport; Italians defend with 1 armour
1 transport owned by the Germans and 1 armour owned by the Italians lost in 13 Sea Zone
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 transport
Casualties for Italians: 1 armourNon Combat Move - Russians
1 bomber moved from Australia to Caucasus
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Ukraine to Eastern Ukraine
4 armour moved from Caucasus to Eastern Ukraine
1 armour moved from Russia to Eastern Ukraine
1 armour moved from Karelia S.S.R. to Eastern Ukraine
1 artillery and 1 infantry moved from Baltic States to Belorussia
1 artillery moved from Karelia S.S.R. to Belorussia
1 infantry moved from Archangel to Belorussia
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Urals to Archangel
4 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Stanovoj ChrebetPlace Units - Russians
2 infantry placed in Karelia S.S.R.
4 armour placed in Caucasus
1 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1