0% for April

15L G40 Balladeer (axis) v ArtofWar (allies+14)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 16 / 14
        Japanese : 64 / 67
        Americans : 60 / 80
        Chinese : 3 / 3
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tunisia to Libya
                1 fighter moved from Malta to Trans-Jordan
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 fighter
        United Kingdom : 2 infantry
        Libya : 3 infantry
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 54 / 72
        Russians : 16 / 14
        Japanese : 64 / 67
        Americans : 60 / 80
        Chinese : 3 / 3
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                1 artillery moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                2 infantry moved from Bryansk to Rostov
                1 bomber moved from Western Germany to Rostov
                1 artillery and 1 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                1 artillery and 3 infantry moved from Bryansk to Tambov
                2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Egypt
                3 fighters moved from Ukraine to Egypt
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Southern France to Egypt
                3 bombers moved from Western Germany to Egypt
                3 aaGuns, 21 armour, 7 artilleries, 21 infantry and 24 mech_infantrys moved from Bryansk to Tambov
                3 armour moved from Ukraine to Tambov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Southern Italy to France
                1 bomber moved from Rostov to Bryansk

    Place Units - Germans
                4 fighters placed in Western Germany
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 64 PUs; end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                4 infantry moved from Olgiy to Yenisey
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yenisey
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Yenisey, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Yenisey, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 4 infantry in Yenisey, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 3 infantry in Yenisey, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 6 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 7 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 8 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yenisey, round 8 :  1/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    1 infantry owned by the Russians retreated to Olgiy
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 infantry moved from Olgiy to Kansu
                1 fighter moved from Kansu to Volgograd
                1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
                4 aaGuns, 9 artilleries and 53 infantry moved from Samara to Volgograd
                1 infantry moved from Novosibirsk to Samara
                2 aaGuns and 5 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Tsinghai to Kazakhstan
                1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 11 infantry
        Sikang : 1 infantry
        Kazakhstan : 2 aaGuns and 6 infantry
        Olgiy : 1 flag, 1 infantry
        Rostov : 1 artillery and 1 infantry
        Volgograd : 4 aaGuns, 2 armour, 9 artilleries, 1 factory_minor, 2 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 62 / 100
        Russians : 11 / 0
        Japanese : 63 / 67
        Americans : 57 / 80
        Chinese : 4 / 3
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 bomber moved from Philippines to Burma
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                1 tactical_bomber moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 bomber moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Sumatra from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from Manchuria to Chahar
                3 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Tsagaan Olom to Suiyuyan
                1 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
                Japanese undo move 3.
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 mech_infantry moved from 30 Sea Zone to Johnston Island
                2 fighters moved from Western United States to 30 Sea Zone
                4 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Malta to 91 Sea Zone
                1 armour moved from Alexandria to Libya

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 armour, 2 fighters and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Johnston Island : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 transport
        30 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        54 Sea Zone : 3 carriers, 5 destroyers and 4 fighters
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Trans-Jordan : 1 infantry and 1 mech_infantry
        Morocco : 1 artillery and 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 armour
        Brazil : 1 flag
        91 Sea Zone : 4 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 62 / 100
        Russians : 10 / 0
        Japanese : 68 / 77
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 32 / 32
        UK_Pacific : 5 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                    retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 62 / 100
        Russians : 10 / 0
        Japanese : 68 / 77
        Americans : 56 / 76
        Chinese : 2 / 2
        British : 32 / 32
        UK_Pacific : 5 / 6
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 bomber and 10 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from Persia to Egypt

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    Intercept bombing raid in Egypt?

  • 18 16 15

    Hmm, interesting, not sure, but ehm, no thanks :)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 10 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from Persia to Egypt

    Combat - British
                Air Battle in Egypt
                    British attacks with 13 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber and 12 fighters moved from Egypt to Trans-Jordan
                1 bomber moved from Trans-Jordan to Persia
                1 battleship, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 23 infantry and 2 mech_infantrys
        Kazakhstan : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour, 3 artilleries, 12 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        83 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 62 / 100
        Russians : 10 / 0
        Japanese : 68 / 77
        Americans : 56 / 76
        Chinese : 2 / 2
        British : 32 / 32
        UK_Pacific : 5 / 2
        Italians : 13 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Just noticed the 4 German bombers in Egypt; I need to edit the NCM for the UK. Will post shortly.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    No changes needed.

  • 18 16 15

    Were you planning to buy a transport and not place it? If not you can edit it in after my Ita turn.

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 13 PUs;
                Italians buy 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 cruiser
                    French win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 bomber
                    Casualties for French: 1 cruiser

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 62 / 100
        Russians : 10 / 0
        Japanese : 64 / 77
        Americans : 56 / 76
        Chinese : 2 / 2
        British : 31 / 32
        UK_Pacific : 5 / 2
        Italians : 14 / 28
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 3 infantry

  • 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Volgograd
                4 bombers moved from Egypt to Volgograd
                2 bombers moved from Western Germany to Volgograd
                3 armour moved from Ukraine to Rostov
                1 artillery moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Tambov to Samara
                1 infantry moved from Russia to Samara
                23 armour, 8 artilleries, 24 infantry and 24 mech_infantrys moved from Tambov to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Volgograd
                1 armour moved from Egypt to Alexandria
                      Germans take Alexandria from British
                1 armour moved from Alexandria to Egypt

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 23 armour, 8 artilleries, 7 bombers, 24 infantry and 26 mech_infantrys
                    Russians defend with 4 aaGuns, 2 armour, 9 artilleries, 1 factory_minor, 2 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Volgograd from Russians with 23 armour, 6 artilleries and 7 bombers remaining. Battle score for attacker is 88
                    Casualties for Germans: 2 artilleries, 24 infantry and 26 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Rostov
                    Germans attack with 3 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Volgograd to Russia
                6 bombers moved from Volgograd to Tambov
                1 aaGun moved from Tambov to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                4 fighters moved from Western Germany to Egypt
                1 artillery and 1 infantry moved from Southern France to France
                2 mech_infantrys moved from France to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                4 fighters and 6 infantry placed in Western Germany
                3 mech_infantrys placed in Russia
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I obviously miscalculated what the Germans could bring on Volgograd. Little point in continuing. Well played on your part.

    Let me know if you want a rematch.

  • 18 16 15

    Yea pretty much 100% shot for Ger at Volgograd, but you have to hold somewhere… Thanks :)

    And I’ll let you know, not now, little too busy, but maybe in a little while. Thanks for playing!

    @ArtofWar1947:

    I obviously miscalculated what the Germans could bring on Volgograd. Little point in continuing. Well played on your part.

    Let me know if you want a rematch.

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