15L BoldFresh (allies +17) v JWW Games 1 & 2

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 carriers and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                3 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

  • 12

    making a bold move.  scramble orders?

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    none

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 carriers and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                3 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Russians loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport
                    Italians defend with 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
                    Italians win with 1 aaGun, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 armour and 2 mech_infantrys moved from Western United States to Central United States
                3 fighters moved from Western United States to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                3 infantry placed in Central United States
                2 destroyers placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                2 cruisers moved from 81 Sea Zone to 98 Sea Zone
                3 fighters moved from Egypt to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Egypt to 91 Sea Zone
                1 bomber and 2 fighters moved from Morocco to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 5 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 81 Sea Zone to 98 Sea Zone

  • 12

    z91 - scramble?

  • 12

    gib ool?

  • 12

    well i don’t see you scrambling now - so rather than wait for the scramble decision and then also the casualties in round 1 i will go ahead and roll the round 1 attack.

  • 12

    ouch dice continue to punish me…

    i’ll give you max defense in round 1.

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    @Boldfresh:

    ouch dice continue to punish me…

    i’ll give you max defense in round 1.

    ok

  • 12

    ok now we are into the planes so you will need to choose.  big battle here.

  • 12

    i continue to roll down worse than you.  if you get 1 hit here though look out!  :-D

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    @Boldfresh:

    i continue to roll down worse than you.  if you get 1 hit here though look out!   :-D

    what are you talking about, my D had 3 hits on the first wave of the attack! 3 @2, 2 @3 & 4 @4……3 hits by the way you have what a 49% chance to win……I am sure I will get screwed. Put the bottle of elmer’s down bold…

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    continue max D all the way

  • 12

    you hit back 4 times.  round 3 attack i hit 3/3.  you will lose a tac and 2 ftrs, but you have 2 italian and 2 german ftrs.  which will you lose?

  • 12

    you are right, i was doing better than i though but my 2 hits in round 2 with your 4 hits back put you in the good.

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    @Boldfresh:

    round 3 attack i hit 3/3.

    of course you did

    @Boldfresh:

    you will lose a tac and 2 ftrs, but you have 2 italian and 2 german ftrs.  which will you lose?

    why does this matter now? just roll dammit

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    this when I get 50% at 4’s, which is typical

  • 12

    @JWW:

    @Boldfresh:

    round 3 attack i hit 3/3.

    of course you did

    @Boldfresh:

    you will lose a tac and 2 ftrs, but you have 2 italian and 2 german ftrs.  which will you lose?

    why does this matter now? just roll dammit

    it matters now because i don’t want to later give you the choice of what fighters to keep!  it may affect whether i continue attacking after your defense roll!

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