@axis-dominion sounds good fire it up whenever you want
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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Intercept with all 3 fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 armour, 4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries and 4 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Italians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Shantung
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Shantung from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 94 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 aaGun and 3 infantry moved from Quebec to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Southeast Mexico to Gibraltar
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 aaGun, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 110 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Yunnan to Szechwan
2 fighters moved from 35 Sea Zone to Szechwan
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Alaska to Western United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
4 infantry placed in Eastern United States
2 bombers and 2 fighters placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
3 artilleries, 1 fighter and 8 infantry moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Anhwe
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Hopei to Jehol
Chinese take Jehol from JapaneseCombat - British
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Persia from Italians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Tunisia to Morocco
1 aaGun moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 aaGuns, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Hopei
1 fighter moved from Yunnan to Szechwan
5 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode -
3 things.
1. I forgot to move the US sub from sz54 to sz33 and edited in UK NCM. Certainly no influence by any dice but you still need to accept that edit
2. I also forgot to move the US arty from Yunnan to Hunan. In addition tripleA does not let me edit that wrongly says that transport of that unit needs to be removed first. I’d like to pretend that the arty is at Hunan until I sort out how to do the edit. Needs to be accepted by you.
3. Just to clarify as subs in hostile seazones often cause confusion: sz6
You can attack the sub and all units can leave the seazone during combat move phase. In case transports load units they have to conduct combat in that round. After the sub was attacked no NCM of ships which stayed in the seazone is possible. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Hopei to Jehol
Chinese take Jehol from JapaneseCombat - British
Battle in Holland Belgium
British attack with 6 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Persia from Italians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 2 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Tunisia to Morocco
1 aaGun moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 aaGuns moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 aaGuns, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 infantry moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Hopei
1 fighter moved from Yunnan to Szechwan
5 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
3 things.
1. I forgot to move the US sub from sz54 to sz33 and edited in UK NCM. Certainly no influence by any dice but you still need to accept that edit
2. I also forgot to move the US arty from Yunnan to Hunan. In addition tripleA does not let me edit that wrongly says that transport of that unit needs to be removed first. I’d like to pretend that the arty is at Hunan until I sort out how to do the edit. Needs to be accepted by you.
3. Just to clarify as subs in hostile seazones often cause confusion: sz6
You can attack the sub and all units can leave the seazone during combat move phase. In case transports load units they have to conduct combat in that round. After the sub was attacked no NCM of ships which stayed in the seazone is possible.putting the post on the bottom.
The Anzac fig had to be edited in 110 as it was moved with the US carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery, 2 fighters and 1 infantry moved from Iraq to Persia
3 fighters moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
2 armour, 1 artillery and 3 mech_infantrys moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Northwest Persia
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Northwest Persia, round 2 : 0/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 3 fighters in Northwest Persia, round 3 : 2/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Northwest Persia
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 armour and 3 mech_infantrys in Persia, round 2 : 3/4 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the British, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Persia
retreated to Persia
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Persia to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Northern Italy : 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Belarus : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 2 infantry and 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 26 / 32
Japanese : 26 / 28
Americans : 60 / 85
Chinese : 17 / 21
British : 31 / 32
UK_Pacific : 18 / 18
Italians : 23 / 26
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from Philippines to 21 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking Manchuria from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Caroline Islands
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to Szechwan
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 27 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to Eastern Persia
1 bomber moved from Yunnan to Tsinghai
1 fighter moved from 110 Sea Zone to GibraltarPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: SZ110: French inf on US transport // all fighters on native transports
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
EDIT: 1 artillery moved from Yunnan to Hunan
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Southern Italy to Tunisia
3 fighters moved from 95 Sea Zone to Tunisia
1 mech_infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
4 bombers and 1 fighter moved from Novgorod to Russia
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to 94 Sea Zone -
Intercept orders for the bombing raid on Russia?
-
no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Southern Italy to Tunisia
3 fighters moved from 95 Sea Zone to Tunisia
1 mech_infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
4 bombers and 1 fighter moved from Novgorod to Russia
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to 94 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5,5 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/6 hits
British roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 1/3 hits
2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Tunisia
Germans win, taking Tunisia from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 95 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 94 Sea Zone to Western Germany
3 fighters and 1 tactical_bomber moved from Tunisia to 95 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 armour, 6 artilleries, 4 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 aaGuns, 8 armour, 14 artilleries, 28 infantry and 11 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Germans
3 artilleries placed in Novgorod
9 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Egypt : 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Tunisia : 1 flag, 1 artillery
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 15 infantry, 5 mech_infantrys and 1 tactical_bomber
Germany : 2 aaGuns, 1 factory_major and 20 infantry
Denmark : 1 infantry
Holland Belgium : 1 infantry
Belarus : 2 aaGuns, 9 armour, 20 artilleries, 1 fighter, 32 infantry, 14 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 2 carriers, 3 fighters, 3 submarines and 1 tactical_bomber
94 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 mech_infantry
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 24 / 32
Japanese : 23 / 28
Americans : 60 / 85
Chinese : 20 / 21
British : 27 / 32
UK_Pacific : 18 / 18
Italians : 23 / 26
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Samara to NovgorodCombat - Russians
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
3 fighters moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
4 armour, 5 artilleries and 2 mech_infantrys moved from Russia to Bryansk
5 armour and 5 mech_infantrys moved from Rostov to Bryansk
4 armour moved from Samara to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 aaGun moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 aaGun and 5 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
Anhwe
1 Japanese infnatry + arty:
Rolls: 2@2; Total Hits: 12@2: (2, 5)1 Chinese infantry:
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Buryatia to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 bombers moved from Kwangtung to 21 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to 21 Sea Zone
1 fighter moved from Kwangtung to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to 21 Sea Zone
1 bomber moved from Kwangtung to ManchuriaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Soviet Far East, round 3 : 4/5 hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/8 hits
Chinese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
2 bombers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kwangtung to Kiangsu
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 1 infantry moved from Buryatia to AmurPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5,5
Japanese collect 27 PUs (3 lost to blockades); end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Changing PUs for Japanese from 27 to 28
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 artillery
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Sakha : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 submarine and 2 tactical_bombersProduction/PUs Summary :
Germans : 44 / 61
Russians : 26 / 26
Japanese : 31 / 28
Americans : 60 / 85
Chinese : 12 / 21
British : 27 / 32
UK_Pacific : 18 / 18
Italians : 23 / 26
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please note that you need to ask for permission to add additional battles after the previous ones have already been rolled.
It is fine in this case but please keep in mind that I could object against the Ahnwe attack.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from Hunan to Kwangsi
1 submarine moved from 20 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone -
Intercept WGR?





