@axis-dominion sounds good fire it up whenever you want
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to KenyaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 fighter placed in United Kingdom
2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
Hey Sir,
1. Amphibious assaults first. I accidently clicked on the wrong battle first, Kenya had to be the first battle
2. I assume I can DOW with France and the french Destroyer can block sz 37 and this has no influence on the US entry into the war. I asked gamerman to confirm.
In case there is an unexpected surprise about the ruling I would change NCM and move UK DD into 37 and the French DD to sz39. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
2 armour and 1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Albania to Yugoslavia
2 aaGuns and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Slovakia Hungary : 2 armour and 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Yugoslavia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 35 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 14 / 26
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Java to Queensland
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Java to IndiaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Central Africa: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in GibraltarNon Combat Move - Germans
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to Finland
1 armour, 1 artillery, 1 cruiser and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
3 armour moved from Greater Southern Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry placed in Southern France
2 transports placed in 93 Sea Zone
1 bomber and 1 fighter placed in Western Germany
4 artilleries placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Egypt : 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 4 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Romania : 1 infantry
Poland : 3 aaGuns, 3 armour, 7 artilleries and 12 infantry
Germany : 4 artilleries and 1 factory_major
113 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 2 transports
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
92 Sea Zone : 2 carriers, 3 fighters, 3 submarines and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 2 transports
91 Sea Zone : 1 transport
Finland : 1 flag, 1 armour, 1 artillery and 11 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 7 / 13
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 14 / 26
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Sakha to Buryatia
1 aaGun, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
5 armour moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Russia
2 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Eastern PolandPlace Units - Russians
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Sakha to Buryatia
1 aaGun, 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
5 armour moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Russia
2 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Eastern PolandPlace Units - Russians
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Siberia to Korea
1 fighter moved from Manchuria to Korea
3 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 5/16 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 artillery and 7 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
1 artillery and 2 infantry moved from Siberia to Amur
4 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to AmurPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Korea : 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 1 fighter and 1 tactical_bomber
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 4 artilleries, 7 infantry and 3 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour, 1 artillery and 8 infantry
Siberia : 1 flag
37 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry, 2 submarines, 2 tactical_bombers and 4 transports
36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 38 / 49
Americans : 52 / 52
Chinese : 4 / 13
British : 28 / 31
UK_Pacific : 21 / 21
Italians : 14 / 26
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.476
Median : 3.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 42Japanese Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.343
Median : 3.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 23 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 bomber placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
5 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
3 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Kenya to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea Zone -
Sir, I assume no scramble in sz112, I usually don’t like to do assumptions but I’d like to keep the pace right now.
However in case you like to scramble we can roll it later. I would adjust NCM then in case you’d win, however the results of the other battles will have no influence.
Cheers,
-
The transport is entering sz112 via sz111 (in case of scramble and forced retreat)
-
A scramble to SZ 112 would be largely pointless; you assume correctly.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 battleship moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in DenmarkNon Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Iraq to British Somaliland
1 fighter moved from Iraq to British Somaliland
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 aaGun and 2 infantry moved from Shan State to Burma
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from 112 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery and 2 infantry moved from Ontario to Quebec
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 carrier, 2 cruisers and 4 destroyers moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from 91 Sea Zone to British GuianaPlace Units - British
1 carrier and 2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 bomber moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Slovakia HungaryPlace Units - Italians
2 transports placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 aaGun, 2 fighters and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 aaGun and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Slovakia Hungary : 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Romania : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 2 transports
93 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 54
Russians : 33 / 38
Japanese : 36 / 49
Americans : 52 / 77
Chinese : 6 / 13
British : 32 / 34
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 14 / 16
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
2 infantry moved from Syria to Iraq
1 fighter moved from India to Burma
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,3,5,4,4,4,3,6,3,4,3,5,6,3,3,3,1
ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French





