@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Artofwar 1947 & S.A. WWII
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Tip cv, sink cv, dd, cr, fig, fig
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 cruisers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 cruisers, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 cruisers and 4 fighters in 33 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans, 1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 cruiser and 4 fighters in 33 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans and 2 fighters owned by the Japanese lost in 33 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Gibraltar, round 2 : 3/7 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 battleship and 2 carriers moved from 26 Sea Zone to 48 Sea Zone
3 fighters moved from 33 Sea Zone to 48 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 infantry moved from British Columbia to Western United States
3 mech_infantrys moved from British Columbia to Western United States
1 fighter moved from Aleutian Islands to Western United States
1 destroyer moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 artillery, 1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
Americans undo move 1.
1 artillery and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
48 Sea Zone : 1 battleship, 2 carriers and 3 fighters
33 Sea Zone : 1 cruiser
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 armour, 1 artillery and 4 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers
Brazil : 1 flag, 1 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 53 / 66
Russians : 29 / 31
Japanese : 58 / 56
Americans : 52 / 72
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 9 / 10
Italians : 14 / 26
ANZAC : 10 / 11
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighterProduction/PUs Summary :
Germans : 53 / 66
Russians : 29 / 31
Japanese : 57 / 56
Americans : 52 / 72
Chinese : 5 / 6
British : 26 / 29
UK_Pacific : 9 / 10
Italians : 14 / 26
ANZAC : 10 / 11
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.659
Standard Deviation : 0.812
Total rolls : 45Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 3 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
1 armour and 3 infantry moved from 119 Sea Zone to Scotland
1 bomber and 3 fighters moved from United Kingdom to Scotland
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Sumatra to BurmaCombat - British
Battle in Scotland
British attack with 1 armour, 1 bomber, 3 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 4 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Scotland, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Scotland, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Scotland, round 3 : 5/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 3 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for British: 3 infantry
Battle in Tobruk
British attack with 1 infantry
Germans defend with 1 bomber
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in Tobruk
Italians win with no units remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Rhodesia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 fighter in Burma, round 5 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 1 fighter in Burma, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 fighter placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,5,1,2,3,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield and 1 armour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 artillery, 1 infantry and 1 mech_infantry
Tanganyika Territory : 1 artillery
119 Sea Zone : 2 transports
76 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 66
Russians : 29 / 31
Japanese : 56 / 56
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 12 / 26
ANZAC : 10 / 11
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 27 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 18 times
Average roll : 3.458
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 120Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.905
Median : 4.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.417
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.781
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Greece to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Greece to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
2 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New Guinea to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to Northern TerritoryPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 3 fighters
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 submarine and 1 transport
36 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 66
Russians : 29 / 31
Japanese : 52 / 56
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 51 / 66
Russians : 29 / 31
Japanese : 52 / 56
Americans : 52 / 72
Chinese : 5 / 6
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Bump #3.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
1 armour and 1 artillery moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Baltic States to Belarus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
1 armour and 1 artillery moved from Novgorod to Belarus
1 artillery and 10 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 artilleries and 5 infantry moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Belarus
1 armour moved from Poland to Baltic States
1 armour moved from Baltic States to Belarus
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
3 tactical_bombers moved from Western Germany to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Belarus
Germans attack with 6 armour, 4 artilleries, 1 fighter, 14 infantry and 3 tactical_bombers
Russians defend with 4 aaGuns, 6 artilleries, 33 infantry and 4 mech_infantrys
AA fire in Belarus : 0/4 hits
Germans roll dice for 6 armour, 4 artilleries, 1 fighter, 14 infantry and 3 tactical_bombers in Belarus, round 2 : 10/28 hits
Russians roll dice for 4 aaGuns, 6 artilleries, 33 infantry and 4 mech_infantrys in Belarus, round 2 : 6/43 hits
6 infantry owned by the Russians, 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 armour, 4 artilleries, 1 fighter, 8 infantry and 3 tactical_bombers in Belarus, round 3 : 7/22 hits
Russians roll dice for 6 artilleries, 27 infantry and 4 mech_infantrys in Belarus, round 3 : 15/37 hits
7 infantry owned by the Russians, 8 infantry owned by the Germans, 3 armour owned by the Germans and 4 artilleries owned by the Germans lost in Belarus
3 armour owned by the Germans retreated to Eastern Poland
Russians win with 6 artilleries, 20 infantry and 4 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 3 armour, 4 artilleries and 14 infantry
Casualties for Russians: 4 aaGuns and 13 infantry
Battle in Scotland
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 airfield and 1 armour
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Scotland, round 2 : 1/6 hits
British roll dice for 1 armour in Scotland, round 2 : 0/1 hits
1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Ukraine
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 1/7 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 5 infantry moved from Germany to Poland
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Germany
1 armour placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 19 times
3 was rolled 31 times
4 was rolled 29 times
5 was rolled 25 times
6 was rolled 33 times
Average roll : 3.706
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 160Germans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.639
Median : 4.000
Variance : 0.507
Standard Deviation : 0.712
Total rolls : 72British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.759
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 87 -
It’s here if you want to continue
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 artilleries and 5 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Bryansk
7 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from 76 Sea Zone to Ethiopia
15 infantry moved from Buryatia to SakhaCombat - Russians
Battle in Archangel
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Archangel, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits
3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 6 artilleries, 17 infantry and 4 mech_infantrys
Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers
Russians roll dice for 6 artilleries, 17 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/27 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers in Eastern Poland, round 2 : 5/15 hits
5 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 6 artilleries, 12 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 5/22 hits
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Eastern Poland, round 3 : 7/11 hits
7 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits
Germans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Eastern Poland, round 4 : 5/6 hits
5 infantry owned by the Russians, 3 tactical_bombers owned by the Germans, 2 armour owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 6 infantry and 3 tactical_bombers
Casualties for Russians: 17 infantry
Battle in Bryansk
Russians attack with 2 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 7 infantry and 4 mech_infantrys in Bryansk, round 2 : 2/13 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 15 infantry
Japanese defend with 2 infantry
Russians roll dice for 15 infantry in Sakha, round 2 : 4/15 hits
Japanese roll dice for 2 infantry in Sakha, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in EthiopiaNon Combat Move - Russians
2 armour moved from Trans-Jordan to Egypt
2 aaGuns moved from Buryatia to Sakha
2 infantry moved from Olgiy to Kansu
5 infantry moved from Olgiy to Kansu
2 fighters and 1 tactical_bomber moved from Novgorod to SmolenskPlace Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Kansu : 9 infantry
Sakha : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 armour
Syria : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 2 artilleries, 7 infantry and 4 mech_infantrys
Archangel : 3 artilleries and 4 infantry
Eastern Poland : 6 artilleries and 4 mech_infantrys
Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 2 fighters and 1 tactical_bomber
Iraq : 1 flag
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 67
Russians : 32 / 42
Japanese : 51 / 56
Americans : 52 / 72
Chinese : 5 / 6
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 49 times
3 was rolled 43 times
4 was rolled 35 times
5 was rolled 25 times
6 was rolled 29 times
Average roll : 3.332
Median : 3.000
Variance : 2.232
Standard Deviation : 1.494
Total rolls : 208Null / Other
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44Russians Combat
1 was rolled 14 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.339
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 118 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 armour moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to India
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Hopei to Suiyuyan -
AIR RAID!!!
Do you want to intercept the bombing run on India? -
Yes, intercept.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 armour moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from Yunnan to 42 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to India
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Hopei to SuiyuyanCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 tactical_bomber in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Air Battle in India
Japanese attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/1 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Chahar
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Szechwan
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.870
Median : 4.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 54Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.955
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.955
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 48 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 submarine
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 2/9 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 submarines remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Italians: 1 submarineNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Eastern United States
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 3 carriers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 fighter and 4 infantry
106 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 transports
101 Sea Zone : 2 carriers, 2 destroyers and 2 submarines
Brazil : 1 flag, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 31 / 42
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 2 / 6
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 52 / 67
Russians : 31 / 42
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 2 / 2
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 3 fighters and 4 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery and 4 infantry
British roll dice for 1 bomber, 3 fighters and 4 infantry in Scotland, round 2 : 1/8 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Scotland, round 2 : 2/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 3 : 4/6 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Scotland, round 3 : 1/5 hits
1 infantry owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British roll dice for 1 bomber, 3 fighters and 1 infantry in Scotland, round 4 : 0/5 hits
Germans roll dice for 1 armour in Scotland, round 4 : 1/1 hits
1 bomber owned by the British lost in Scotland
British roll dice for 3 fighters and 1 infantry in Scotland, round 5 : 3/4 hits
Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits
1 armour owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for British: 1 bomber and 3 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to IraqPlace Units - British
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighterTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Belgian Congo : 1 artillery, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Eire : 1 flag
Iraq : 2 infantry
92 Sea Zone : 1 transport
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 67
Russians : 31 / 42
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 2 / 2
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.625
Median : 4.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 80Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.750
Median : 4.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.565
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15





