Play Off R1 Witt(Axis) vs Entek (allies 12 bid)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 destroyer and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Battle in Morocco
                    British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 3 infantry in Morocco, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Morocco
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Morocco, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Morocco, round 3 :  0/3 hits
                        British roll dice for 1 armour, 1 artillery and 1 fighter in Morocco, round 4 :  3/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Morocco, round 4 :  2/3 hits
                        1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the Germans lost in Morocco
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from Morocco to Gibraltar
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 artilleries and 1 infantry moved from Alexandria to Egypt
                1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                3 infantry moved from West India to India

    Place Units - British
                1 factory_minor placed in Persia
                1 fighter placed in Egypt
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 30 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 mech_infantry
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        91 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 22 / 28
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 14 / 19
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Volgograd
                      Italians take Rostov from Russians
                      Italians take Volgograd from Russians
                1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Afternoon. I am guessing you want to scramble to save your TT in 98, but will await confirmation.

  • 20 19 18 17 16

    Yes, please scramble both planes

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Unfortunately, I got one Sub hit and two with my other units. I would like to lose both Air for you, only because I have two subs and I fear you could lose the ships anyway. If you lose what the AI I suggesting (the DD), I will keep the SUbs and your FT can’t hit them. Thoughts?

  • 20 19 18 17 16

    Sink the DD keep the fighter.  Thanks for checking!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    On second thoughts, I will keep the Ft. Hope that is ok.

    . Good. Just posting to that effect! Goodnight.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Sorry: I took a risk and kept the teo subs and one hit.
    Your Ft survives, but I got the Trannie.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Volgograd
                      Italians take Rostov from Russians
                      Italians take Volgograd from Russians
                1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Germans loiter and taunt with ; Italians attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                    British defend with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the British
                    2 submarines owned by the Italians Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport
                    Casualties for Italians: 1 bomber, 1 destroyer and 1 fighter
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine

    Place Units - Italians
                2 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Rostov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Bulgaria : 1 infantry
        97 Sea Zone : 1 flag
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 18 / 28
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 18 / 19
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Northern Territory to 45 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to Queensland
                1 fighter moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 18 / 28
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                3 infantry moved from Libya to Tunisia
                1 infantry moved from Egypt to Trans-Jordan

    Combat - French
                Battle in Tunisia
                    French attack with 3 infantry
                    Italians defend with 1 infantry
                        French roll dice for 3 infantry in Tunisia, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                        French roll dice for 2 infantry in Tunisia, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Tunisia
                    1 infantry owned by the French retreated to Libya
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 66
        Russians : 18 / 28
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 87 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Eastern Poland to Russia
                2 armour and 2 mech_infantrys moved from Smolensk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                9 armour, 9 artilleries and 4 mech_infantrys moved from Bryansk to Russia
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 bomber moved from Southern Italy to 96 Sea Zone

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 110 Sea Zone
                1 destroyer and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Southern Italy to 87 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Eastern Poland to Russia
                2 armour and 2 mech_infantrys moved from Smolensk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                9 armour, 9 artilleries and 4 mech_infantrys moved from Bryansk to Russia
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 bomber moved from Southern Italy to 96 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Russia
                    Germans attack with 12 armour, 9 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 28PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 armour, 4 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 5 artilleries and 3 mech_infantrys
                    Casualties for Russians: 1 armour, 3 artilleries, 1 bomber, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in 87 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 2 submarines
                    Americans defend with 2 destroyers
                    Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 96 Sea Zone to Western Germany
                1 bomber moved from 96 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                5 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Ukraine
                1 bomber moved from Russia to Bryansk
                1 artillery and 2 infantry moved from France to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 bomber moved from 87 Sea Zone to Morocco

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                2 artilleries placed in Western Germany
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 57 PUs (3 lost to blockades); end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs

    Territory Summary for Germans :

    Morocco : 1 flag, 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 12 armour, 4 artilleries, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 bomber
        Western Ukraine : 1 aaGun and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 2 infantry
        112 Sea Zone : 1 destroyer and 1 submarine
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 100
        Russians : 14 / 0
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Please excuse my good luck, once again.
    The edits too. I counted that I only placed 9 units in W Germany, so I have not overloaded the IC.  The Normandy 4 are from Paris.
    Have a pleasant day.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Volgograd
                    Russians win, taking Volgograd from Italians with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Samara to Volgograd
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Ethiopia : 1 mech_infantry
        Tambov : 1 infantry
        Volgograd : 2 aaGuns, 1 factory_minor and 9 infantry
        Caucasus : 1 armour
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 17 / 0
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Amur to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Amur to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 artillery moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery moved from 38 Sea Zone to Burma
                1 infantry moved from 38 Sea Zone to Burma
                1 armour moved from Malaya to Burma
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 armour moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Philippines to Malaya
                1 bomber moved from Philippines to Malaya
                1 infantry moved from Amur to Siberia
                1 artillery moved from Korea to Amur
                1 fighter moved from Yunnan to Philippines
                1 tactical_bomber moved from Yunnan to Shan State
                1 tactical_bomber moved from Yunnan to Malaya

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                1 artillery and 1 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                Japanese undo move 5.
                1 mech_infantry placed in Malaya
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 aaGuns, 1 artillery and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
        Burma : 1 flag, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
        Malaya : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag, 2 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 artillery and 3 infantry
        Kazakhstan : 1 flag, 1 artillery
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        38 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
        Novosibirsk : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans

  • 20 19 18 17 16

    Scramble Sz 35?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    No, thank you.

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