@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
New Game: 15L G40 artofwar1947 (Axis) vs. Entek (Allies + 11) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 artilleries and 38 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 artilleries, 1 fighter and 39 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries, 1 fighter and 39 infantry in Tambov, round 2 : 8/1 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 artilleries, 1 fighter and 39 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/0 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 artillery and 3 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Tsinghai : 6 infantry
Kazakhstan : 1 infantry
Belarus : 1 artillery and 1 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 3 artilleries and 39 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 1 infantry
Samara : 2 aaGuns, 1 artillery and 15 infantry
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 71
Russians : 24 / 31
Japanese : 71 / 83
Americans : 59 / 86
Chinese : 2 / 1
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 9 / 7
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 62 Sea Zone
4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 54 Sea Zone to Queensland
6 bombers moved from Java to New South Wales
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 55 Sea Zone
3 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory
4 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Hopei to Kansu
1 fighter and 1 tactical_bomber moved from Hopei to Kansu
1 armour moved from Hopei to KansuCombat - Japanese
Battle in New South Wales
Japanese attack with 4 artilleries, 6 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
AA fire in New South Wales : 1/0 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/1 hits
Japanese roll dice for 4 artilleries, 6 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/1 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries and 8 infantry in New South Wales, round 2 : 3/1 hits
8 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 4 artilleries, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 8/1 hits
ANZAC roll dice for 2 artilleries in New South Wales, round 3 : 0/1 hits
2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries and 8 infantry
Battle in Queensland
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Queensland, round 2 : 2/1 hits
ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 2 : 2/1 hits
1 infantry owned by the ANZAC, 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Queensland
Japanese roll dice for 2 artilleries and 2 fighters in Queensland, round 3 : 2/1 hits
ANZAC roll dice for 2 infantry in Queensland, round 3 : 1/1 hits
2 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 3 infantry
Casualties for Americans: 1 bomber
Battle in Northern Territory
Battle in Kazakhstan
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Northern Territory from ANZAC, taking Kazakhstan from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 tactical_bombers moved from Hopei to Shensi
1 aaGun moved from Anhwe to Hopei
2 mech_infantrys moved from Kwangtung to Hunan
3 carriers moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 54 Sea Zone
6 bombers moved from New South Wales to Western Australia
2 fighters moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - Japanese
4 armour, 3 fighters and 2 mech_infantrys placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Chahar: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Manchuria: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Manchuria
3 armour placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 1 aaGun
Szechwan : 1 flag
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Northern Territory : 1 flag, 3 artilleries and 3 infantry
New South Wales : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 flag, 6 bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 4 armour and 4 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer and 3 submarines
54 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
55 Sea Zone : 3 transports
62 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports
West India : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 86
Chinese : 1 / 1
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 destroyers and 1 transport moved from 9 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun
Normandy Bordeaux : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Norway : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
99 Sea Zone : 2 submarines
92 Sea Zone : 3 destroyers
Brazil : 1 flag
98 Sea Zone : 2 submarines
Finland : 1 flag
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 1
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 2
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - British
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 16 PUs; end with 21 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 2 infantry
Tobruk : 1 flag
109 Sea Zone : 1 flag
110 Sea Zone : 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 2
British : 16 / 21
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 4 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from BritishCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 2/1 hits
British roll dice for 2 infantry in Tobruk, round 2 : 1/1 hits
2 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Iraq to Caucasus
1 armour moved from South West Africa to Tanganyika Territory
1 bomber moved from Tobruk to Southern Italy
2 artilleries and 1 mech_infantry moved from Northern Italy to France
1 artillery, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Rostov to CaucasusPlace Units - Italians
2 fighters placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,1
Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 armour
French Equatorial Africa : 1 flag
Syria : 1 flag
French West Africa : 1 flag
France : 2 artilleries and 1 mech_infantry
Tobruk : 1 armour and 1 artillery
Northern Italy : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Rostov : 1 flag
Eastern Poland : 1 flag
Caucasus : 2 armour, 1 fighter and 1 mech_infantry
95 Sea Zone : 2 destroyers
99 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 2
British : 15 / 21
UK_Pacific : 0 / 0
Italians : 30 / 35
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.385
Median : 3.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 13Null / Other
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 airfield, 1 harbour and 1 infantry
Production/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 2
British : 15 / 21
UK_Pacific : 0 / 0
Italians : 30 / 35
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Libya : 1 flagProduction/PUs Summary :
Germans : 49 / 71
Russians : 23 / 31
Japanese : 78 / 101
Americans : 59 / 79
Chinese : 1 / 2
British : 15 / 21
UK_Pacific : 0 / 0
Italians : 30 / 35
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That’s game right since I won’t be able to take back any VC’s in the Pacific
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Apparently the Axis has been declared the victor because Japan controls 6 of the 8 Victory Cities, held them for a turn, and the Axis has control of at least 1 of its capitals.
I greatly appreciated you fast pace.
Let me know if you want to have a re-match, perhaps with switching sides.
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Should we rebid or did you want to just swap with the current bid?
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Your preference.
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Let’s just swap sides with the current bid. What would you like and where?
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UK artillery in Alexandria;
UK artillery in Sudan;
UK infantry in Egypt.
Do you want me to set up the LL, if that is what you want to play?
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Sounds good to me :D jus send me the link once it’s done





