0% for April

New Game: 15L G40 artofwar1947 (Axis) vs. Entek (Allies + 11) LL

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                6 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                3 artilleries and 38 infantry moved from Bryansk to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Belarus
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 3 artilleries, 1 fighter and 39 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 artilleries, 1 fighter and 39 infantry in Tambov, round 2 :  8/1 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 artilleries, 1 fighter and 39 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/0 hits
                        Germans roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 12 infantry moved from Novosibirsk to Samara
                1 artillery and 3 infantry moved from Russia to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Russians :

    Tsinghai : 6 infantry
        Kazakhstan : 1 infantry
        Belarus : 1 artillery and 1 infantry
        Bryansk : 1 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 3 artilleries and 39 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Samara : 2 aaGuns, 1 artillery and 15 infantry
        115 Sea Zone : 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 24 / 31
        Japanese : 71 / 83
        Americans : 59 / 86
        Chinese : 2 / 1
        British : 16 / 19
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 9 / 7
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 3 fighters, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
                4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 62 Sea Zone
                4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                2 fighters moved from 54 Sea Zone to New South Wales
                2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 artilleries, 2 fighters and 2 infantry moved from 54 Sea Zone to Queensland
                6 bombers moved from Java to New South Wales
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 55 Sea Zone
                3 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory
                4 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Hopei to Kansu
                1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                1 armour moved from Hopei to Kansu

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 6 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
                        AA fire in New South Wales :  1/0 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 :  2/1 hits
                        Japanese roll dice for 4 artilleries, 6 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in New South Wales, round 2 :  8/1 hits
                        ANZAC roll dice for 2 aaGuns, 2 artilleries and 8 infantry in New South Wales, round 2 :  3/1 hits
                        8 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 4 artilleries, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 3 :  8/1 hits
                        ANZAC roll dice for 2 artilleries in New South Wales, round 3 :  0/1 hits
                        2 artilleries owned by the ANZAC lost in New South Wales
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 artilleries, 6 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries and 8 infantry
                Battle in Queensland
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Queensland, round 2 :  2/1 hits
                        ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 2 :  2/1 hits
                        1 infantry owned by the ANZAC, 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Queensland
                        Japanese roll dice for 2 artilleries and 2 fighters in Queensland, round 3 :  2/1 hits
                        ANZAC roll dice for 2 infantry in Queensland, round 3 :  1/1 hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 3 infantry
                    Casualties for Americans: 1 bomber
                Battle in Northern Territory
                Battle in Kazakhstan
                    Japanese attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 :  2/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Northern Territory from ANZAC, taking Kazakhstan from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  2/1 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                3 tactical_bombers moved from Hopei to Shensi
                1 aaGun moved from Anhwe to Hopei
                2 mech_infantrys moved from Kwangtung to Hunan
                3 carriers moved from 37 Sea Zone to 54 Sea Zone
                3 fighters and 3 tactical_bombers moved from Java to 54 Sea Zone
                6 bombers moved from New South Wales to Western Australia
                2 fighters moved from New South Wales to 62 Sea Zone
                1 tactical_bomber moved from New South Wales to 62 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    Place Units - Japanese
                4 armour, 3 fighters and 2 mech_infantrys placed in Japan
                1 destroyer placed in 6 Sea Zone
                Japanese undo move 1.
                2 submarines placed in 6 Sea Zone
                3 fighters placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Chahar: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Manchuria: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Manchuria
                3 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 86 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 mech_infantrys
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag, 1 aaGun
        Szechwan : 1 flag
        Chahar : 1 flag, 1 armour and 2 mech_infantrys
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Northern Territory : 1 flag, 3 artilleries and 3 infantry
        New South Wales : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 flag, 6 bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 4 armour and 4 mech_infantrys
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        6 Sea Zone : 1 destroyer and 3 submarines
        54 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 2 transports
        55 Sea Zone : 3 transports
        62 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports
        West India : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 86
        Chinese : 1 / 1
        British : 16 / 19
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                2 artilleries, 1 carrier, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 2 destroyers and 1 transport moved from 9 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                1 battleship, 1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 6 destroyers, 2 fighters and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun
        Normandy Bordeaux : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
        Norway : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        99 Sea Zone : 2 submarines
        92 Sea Zone : 3 destroyers
        Brazil : 1 flag
        98 Sea Zone : 2 submarines
        Finland : 1 flag
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 1
        British : 16 / 19
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 2
        British : 16 / 19
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - British

    Place Units - British
                1 transport placed in 110 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 16 PUs; end with 21 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 aaGun and 2 infantry
        Tobruk : 1 flag
        109 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer and 4 transports

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 2
        British : 16 / 21
        UK_Pacific : 0 / 0
        Italians : 28 / 36
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Tobruk, round 2 :  2/1 hits
                        British roll dice for 2 infantry in Tobruk, round 2 :  1/1 hits
                        2 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                        Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 :  2/1 hits
                        Americans roll dice for 2 submarines in 99 Sea Zone, round 2 :  0/1 hits
                        2 submarines owned by the Americans lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Caucasus
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 armour moved from Iraq to Caucasus
                1 armour moved from South West Africa to Tanganyika Territory
                1 bomber moved from Tobruk to Southern Italy
                2 artilleries and 1 mech_infantry moved from Northern Italy to France
                1 artillery, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 armour and 1 mech_infantry moved from Rostov to Caucasus

    Place Units - Italians
                2 fighters placed in Southern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,1,1
                Italians collect 26 PUs (4 lost to blockades); end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag, 1 armour
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag, 1 armour
        French Equatorial Africa : 1 flag
        Syria : 1 flag
        French West Africa : 1 flag
        France : 2 artilleries and 1 mech_infantry
        Tobruk : 1 armour and 1 artillery
        Northern Italy : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Caucasus : 2 armour, 1 fighter and 1 mech_infantry
        95 Sea Zone : 2 destroyers
        99 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag
        72 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 2
        British : 15 / 21
        UK_Pacific : 0 / 0
        Italians : 30 / 35
        ANZAC : 4 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.385
            Median : 3.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 13

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - ANZAC

    Turn Complete - ANZAC

    Territory Summary for ANZAC :

    New Zealand : 1 airfield, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 2
        British : 15 / 21
        UK_Pacific : 0 / 0
        Italians : 30 / 35
        ANZAC : 4 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Normandy Bordeaux to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 49 / 71
        Russians : 23 / 31
        Japanese : 78 / 101
        Americans : 59 / 79
        Chinese : 1 / 2
        British : 15 / 21
        UK_Pacific : 0 / 0
        Italians : 30 / 35
        ANZAC : 4 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    That’s game right since I won’t be able to take back any VC’s in the Pacific

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Apparently the Axis has been declared the victor because Japan controls 6 of the 8 Victory Cities, held them for a turn, and the Axis has control of at least 1 of its capitals.

    I greatly appreciated you fast pace.

    Let me know if you want to have a re-match, perhaps with switching sides.

  • 20 19 18 17 16

    Should we rebid or did you want to just swap with the current bid?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Your preference.

  • 20 19 18 17 16

    Let’s just swap sides with the current bid.  What would you like and where?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    UK artillery in Alexandria;

    UK artillery in Sudan;

    UK infantry in Egypt.

    Do you want me to set up the LL, if that is what you want to play?

  • 20 19 18 17 16

    Sounds good to me :D  jus send me the link once it’s done

T-shirts, Hats, and More

Suggested Topics

  • 33
  • 65
  • 22
  • 197
  • 159
  • 156
  • 181
  • 146
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

18.1k

Users

40.9k

Topics

1.8m

Posts