Scramble 1 fighter, max defense, at least 1st round!
14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
1 bomber moved from Japan to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 armour moved from Amur to Ulaanbaatar
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 tactical_bomber moved from Chahar to Ulaanbaatar
1 bomber moved from French Indo China to Borneo
1 bomber moved from Philippines to Celebes
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Central America
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win, taking Central America from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Ulaanbaatar
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier and 1 fighter; ANZAC defend with 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 carrier and 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
4 fighters moved from Celebes to 35 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 infantry moved from Anhwe to Jehol
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from British Columbia to Alaska
1 aaGun moved from Kweichow to Hunan
2 fighters moved from Kweichow to 35 Sea Zone
2 fighters moved from 30 Sea Zone to Caroline Islands
1 bomber moved from Celebes to Philippines
1 bomber moved from Borneo to Philippines
1 bomber moved from 30 Sea Zone to Marshall Islands
1 tactical_bomber moved from Ulaanbaatar to Buyant-Uhaa
1 fighter moved from Kweichow to Buyant-UhaaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 submarine and 3 transports placed in 6 Sea Zone
1 armour, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Western United States to British Columbia
1 armour moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to Alaska
3 fighters moved from Western United States to Alaska
2 fighters moved from 91 Sea Zone to Central America
4 fighters moved from 44 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Central America from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 4 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 fighters
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 1 transport moved from 44 Sea Zone to 45 Sea Zone
5 fighters moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from Alaska to 10 Sea Zone
1 fighter moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central America to Southeast Mexico
1 fighter moved from Morocco to GibraltarPlace Units - Americans
1 carrier and 2 fighters placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 29 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 battleship moved from 44 Sea Zone to 45 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 tactical_bombers moved from Malta to Iraq
1 fighter moved from Malta to Iraq
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Central United States to Eastern United States
1 artillery moved from Central United States to Eastern United States
2 infantry moved from Iraq to Persia
1 armour moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Greece to Romania
1 aaGun and 1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Ukraine to Tambov
1 fighter moved from Southern Italy to Tambov
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 artillery moved from Tambov to Volgograd
1 armour moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Caucasus to TambovPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Ukraine
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukTurn Complete - French
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Sikang to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 armour and 2 mech_infantrys moved from Tambov to Novosibirsk
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 bomber, 2 fighters and 2 tactical_bombers moved from Tambov to Novosibirsk
1 bomber moved from Tambov to Novosibirsk
1 infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 bomber moved from Philippines to Shan State
1 mech_infantry moved from Szechwan to Shan StateCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8 and causes: 2 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total. Damaged units is as follows: airfield = 1, factory_major = 2
Battle in Scotland
Battle in Shan State
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Scotland from British, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 4 armour, 2 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 11 infantry
Germans win, taking Novosibirsk from Russians with 4 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 2 fighters and 6 mech_infantrys
Casualties for Russians: 1 aaGun and 11 infantryNon Combat Move - Germans
3 artilleries moved from Volgograd to Tambov
1 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Southern France to France
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 infantry moved from France to Holland Belgium
1 bomber moved from Shan State to Yunnan
1 armour moved from Germany to Poland
2 tactical_bombers moved from Novosibirsk to Tambov
2 fighters moved from Southern Italy to Tambov
5 armour and 7 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber moved from Archangel to Novgorod
1 armour moved from Szechwan to Yunnan
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Novosibirsk to NovgorodPlace Units - Germans
1 armour and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 artillery placed in Germany
1 artillery placed in Western Germany
1 submarine placed in 93 Sea Zone
1 carrier, 1 submarine and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 44 PUs;
Russians buy 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Smolensk to Archangel
1 armour moved from Smolensk to Nenetsia
1 mech_infantry moved from Smolensk to Nenetsia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 armour moved from Smolensk to Novosibirsk
1 fighter moved from Russia to Nenetsia
2 mech_infantrys moved from Smolensk to Archangel
6 infantry moved from Buryatia to UlaanbaatarCombat - Russians
Battle in Archangel
Russians attack with 10 infantry and 2 mech_infantrys
Germans defend with 4 infantry
Russians win, taking Archangel from Germans with 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Ulaanbaatar
Russians attack with 6 infantry
Japanese defend with 1 armour and 2 infantry
Russians win, taking Ulaanbaatar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 5 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
retreated to Nenetsia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 4 armour
Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Archangel
1 fighter moved from Nenetsia to Russia
1 aaGun moved from Urals to Novosibirsk
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
4 fighters and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
Nenetsia and Alaska have been a bit disaster for me. Those Nenetsians will eliminate Archangel Russians.
Fun game Gamer.
-
Oddly, my Japanese in Alaska made a huge stand in another game just about 10 days ago…
-
And yes, this is a fun game, glad you feel the same
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 45 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 45 Sea Zone
2 fighters moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Marshall Islands to 45 Sea Zone
2 bombers and 3 fighters moved from Philippines to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 6 destroyers, 6 fighters and 7 submarines moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry -
Alright, Juan, your Allied fleet over-stayed its welcome.
Japan attack
Rolls: 7@2 6@2 14@3 6@4; Total Hits: 177@2: (6, 2, 6, 3, 4, 4, 2)6@2: (1, 5, 2, 1, 3, 1)14@3: (1, 5, 1, 6, 4, 5, 1, 1, 6, 3, 6, 1, 1, 3)6@4: (3, 5, 2, 5, 5, 3) -
Ooh, over 90% odds and I rolled up a couple hits in round 1
Will give you maximum defense
You damage 2 battleships, lose 3 subs, lose 3 destroyers, damage 5 carriers, and sink 4 carriers.You will have 1 destroyer, 1 damaged carrier, 4 cruisers, 1 tactical, 9 fighters, and 2 damaged battleships for round 2.
Allied defense
Rolls: 3@1 9@2 5@3 11@4; Total Hits: 163@1: (3, 6, 2)9@2: (5, 1, 1, 5, 4, 3, 1, 4, 1)5@3: (3, 3, 6, 5, 3)11@4: (2, 1, 6, 1, 3, 3, 2, 1, 4, 3, 5) -
You rolled up even more than I did, just a little.
I damage 2 battleships, lose 3 carriers, 7 subs, and 1 destroyer
I will have 5 destroyers, 1 cruiser, 13 fighters, 1 tac, 3 bombers, and 2 battleships for round 2. -
Round 2 Axis attack
Rolls: 5@2 14@3 6@4; Total Hits: 115@2: (6, 5, 4, 2, 4)14@3: (4, 1, 3, 6, 3, 2, 4, 3, 6, 6, 2, 5, 4, 4)6@4: (4, 6, 1, 4, 6, 4)





