No scrambles, let’s have some fun!
14L G40 TheWell-KnownSoldier(axis) vs Karl7(allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 fighter moved from Union of South Africa to Egypt
1 bomber moved from United Kingdom to Nigeria
2 aaGuns moved from Burma to India
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
1 infantry and 1 mech_infantry moved from Brazil to 85 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West AfricaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 8 infantry -
whoops, just saw your posts…. yeah, didn’t attack 96 although it seemed interesting… trading my planes for your ships would not provide a long term solution given you have an CV in the wings.
Also, that would have been a pretty close battle… if the dice tipped against me it would have been bad…
No sure about the dd block? Where was that suppose to go?
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whoops, just saw your posts…. yeah, didn’t attack 96 although it seemed interesting… trading my planes for your ships would not provide a long term solution given you have an CV in the wings.
Also, that would have been a pretty close battle… if the dice tipped against me it would have been bad…
No sure about the dd block? Where was that suppose to go?
I guess, just go with the last map I posted as I didn’t go for any risky battles…. :-P
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I happy to see that you opted out of the sz96 battle. While you only had about 21% chance to sink my hope of a strong aggression against Egypt on the average battle your ipc loss would not be that much greater than mine. But I suppose Egypt would get even harder to defend. So you want to stick with the current version or do you want some “free” dd’s to sink?
I was planning to block sz56 and sz46. Still a open paths to Carolines…Well seems you are faster than me yet again. :-)
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@TheWell-KnownSoldier:
I happy to see that you opted out of the sz96 battle. While you only had about 21% chance to sink my hope of a strong aggression against Egypt on the average battle your ipc loss would not be that much greater than mine. But I suppose Egypt would get even harder to defend. So you want to stick with the current version or do you want some “free” dd’s to sink?
I was planning to block sz56 and sz46. Still a open paths to Carolines…Well seems you are faster than me yet again. :-)
oh, I see what you are saying… sure I will take a crack at some dd’s!
but let me place and then look at the map
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ok, the US will got 46 with ss and ftr
I Will roll here:
A
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)D
Rolls: 1@2; Total Hits: 01@2: (4) -
again…
A
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)D
Rolls: 1@2; Total Hits: 11@2: (1) -
ha haa… bad dice for me :-P
I edit the map
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ok, here modified map
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My new version had two dd’s from sz36 in sz56 and sz46. I also moved one ss from sz42 to sz36. I suppose it is easiest if you list the battles and roll them in the forum and edit in the result? Feel free to redo the Caro battles if you think you would have opted to use that fighter to dd hunt instead if given the option… :-)
Well you was to fast for me once again!! :roll:
My guess is you don’t have the ss move on your map so I’ll edit it in.
Unless you think you would have used the Caro fighter for your dd hunt in that case feel free to add it to the only rolled battle and see if the result changes or if my luck sticks… :evil: -
Perhaps just roll the dice and I edit it in since it won’t affect Italy’s turn I can start on your edited map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Tanganyika Territory
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from India to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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@TheWell-KnownSoldier:
My new version had two dd’s from sz36 in sz56 and sz46. I also moved one ss from sz42 to sz36. I suppose it is easiest if you list the battles and roll them in the forum and edit in the result? Feel free to redo the Caro battles if you think you would have opted to use that fighter to dd hunt instead if given the option… :-)
Well you was to fast for me once again!! :roll:
My guess is you don’t have the ss move on your map so I’ll edit it in.
Unless you think you would have used the Caro fighter for your dd hunt in that case feel free to add it to the only rolled battle and see if the result changes or if my luck sticks… :evil:huh, you had 2 dd’s in there? Crap, I didn’t check the map, I just followed what you posted.
that will change a lot of stuff and I’ll have to go back to US since I obviously would not have attacked 2 dd’s with 1 ss and 1 ftr…
or do you just want to go forward?
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Did you even post the edited map?
I don’t see it on the thread
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No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
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@TheWell-KnownSoldier:
No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
well, given the battles as is, you have only 1 ss that needs to be edited in as far as I understand. Everything else should be ok. I never attacked with a DD, so couldn’t hit your sub anyway… all hits were with the ftr for me.
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@TheWell-KnownSoldier:
No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
well, given the battles as is, you have only 1 ss that needs to be edited in as far as I understand. Everything else should be ok. I never attacked with a DD, so couldn’t hit your sub anyway… all hits were with the ftr for me.
by this I mean, the map I just posted should be correct except for 1 ss you have
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I edited in the ss on your UK DD map before I did Italy, the ss went to from sz42 to sz36 so it was not part of any battle, so everything is as it should be.





