I did assume no scramble in 112 due to odds. Let me know if you want to run it though, and can re-do that portion of the turn.
14L G40 TheWell-KnownSoldier(axis) vs Karl7(allies+12)
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I happy to see that you opted out of the sz96 battle. While you only had about 21% chance to sink my hope of a strong aggression against Egypt on the average battle your ipc loss would not be that much greater than mine. But I suppose Egypt would get even harder to defend. So you want to stick with the current version or do you want some “free” dd’s to sink?
I was planning to block sz56 and sz46. Still a open paths to Carolines…Well seems you are faster than me yet again. :-)
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@TheWell-KnownSoldier:
I happy to see that you opted out of the sz96 battle. While you only had about 21% chance to sink my hope of a strong aggression against Egypt on the average battle your ipc loss would not be that much greater than mine. But I suppose Egypt would get even harder to defend. So you want to stick with the current version or do you want some “free” dd’s to sink?
I was planning to block sz56 and sz46. Still a open paths to Carolines…Well seems you are faster than me yet again. :-)
oh, I see what you are saying… sure I will take a crack at some dd’s!
but let me place and then look at the map
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ok, the US will got 46 with ss and ftr
I Will roll here:
A
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)D
Rolls: 1@2; Total Hits: 01@2: (4) -
again…
A
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)D
Rolls: 1@2; Total Hits: 11@2: (1) -
ha haa… bad dice for me :-P
I edit the map
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ok, here modified map
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My new version had two dd’s from sz36 in sz56 and sz46. I also moved one ss from sz42 to sz36. I suppose it is easiest if you list the battles and roll them in the forum and edit in the result? Feel free to redo the Caro battles if you think you would have opted to use that fighter to dd hunt instead if given the option… :-)
Well you was to fast for me once again!! :roll:
My guess is you don’t have the ss move on your map so I’ll edit it in.
Unless you think you would have used the Caro fighter for your dd hunt in that case feel free to add it to the only rolled battle and see if the result changes or if my luck sticks… :evil: -
Perhaps just roll the dice and I edit it in since it won’t affect Italy’s turn I can start on your edited map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 artillery and 2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Tanganyika Territory
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from India to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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@TheWell-KnownSoldier:
My new version had two dd’s from sz36 in sz56 and sz46. I also moved one ss from sz42 to sz36. I suppose it is easiest if you list the battles and roll them in the forum and edit in the result? Feel free to redo the Caro battles if you think you would have opted to use that fighter to dd hunt instead if given the option… :-)
Well you was to fast for me once again!! :roll:
My guess is you don’t have the ss move on your map so I’ll edit it in.
Unless you think you would have used the Caro fighter for your dd hunt in that case feel free to add it to the only rolled battle and see if the result changes or if my luck sticks… :evil:huh, you had 2 dd’s in there? Crap, I didn’t check the map, I just followed what you posted.
that will change a lot of stuff and I’ll have to go back to US since I obviously would not have attacked 2 dd’s with 1 ss and 1 ftr…
or do you just want to go forward?
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Did you even post the edited map?
I don’t see it on the thread
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No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
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@TheWell-KnownSoldier:
No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
well, given the battles as is, you have only 1 ss that needs to be edited in as far as I understand. Everything else should be ok. I never attacked with a DD, so couldn’t hit your sub anyway… all hits were with the ftr for me.
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@TheWell-KnownSoldier:
No you got it right I moved two dd to two seazones so one to each, but I’m fine either so if you want me to rededit the version you started with that’s fine. I didn’t post my version since we were past it. In any event none of this will change my German move so if you want things different you can edit it on Russias turn.
well, given the battles as is, you have only 1 ss that needs to be edited in as far as I understand. Everything else should be ok. I never attacked with a DD, so couldn’t hit your sub anyway… all hits were with the ftr for me.
by this I mean, the map I just posted should be correct except for 1 ss you have
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I edited in the ss on your UK DD map before I did Italy, the ss went to from sz42 to sz36 so it was not part of any battle, so everything is as it should be.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 harbour; Remaining resources: 52 PUs;
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 aaGun moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
2 fighters moved from Western Germany to Finland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
1 carrier and 1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Greece to 98 Sea Zone
2 aaGuns, 7 artilleries and 21 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Romania to Eastern Poland
6 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 9 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
3 artilleries and 3 infantry moved from Tobruk to Alexandria
3 transports moved from 96 Sea Zone to 99 Sea Zone
3 armour and 3 infantry moved from Greece to 99 Sea Zone
3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to GreecePlace Units - Germans
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 transport
Russians winGermans win with no units remaining with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
2 infantry moved from Russia to Samara
1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 armour and 7 infantry moved from Karelia to Novgorod
1 aaGun moved from Belarus to Novgorod
2 armour moved from Novgorod to Belarus
9 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 bombers moved from Kwangsi to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 fighter moved from Siam to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
4 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 5/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 bombers moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Siam to Philippines
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
1 artillery moved from Hopei to Kweichow
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Szechwan to KweichowPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor, 12 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
46 Sea Zone : 1 submarine
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
34 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
25 Sea Zone : 1 submarine
22 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 3
British : 31 / 32
UK_Pacific : 6 / 16
Italians : 15 / 22
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





