Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. TheUnknownSoldier
    T
    • Profile
    • Following 0
    • Followers 0
    • Topics 16
    • Posts 829
    • Best 0
    • Groups 0

    TheWell-KnownSoldier

    @TheUnknownSoldier

    0
    Reputation
    18
    Profile views
    829
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 20

    TheUnknownSoldier Follow

    Latest posts made by TheUnknownSoldier

    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  🙂

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Giallo (allies+19)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  🙂

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)

      Sorry life threw me a curve ball and I complete forgot about a&a.  :oops:
      I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal…  🙂

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                  2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                  1 artillery and 1 infantry moved from Burma to Shan State
                  1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan

      Combat - British
                  Battle in Holland Belgium
                  Battle in Anglo Egyptian Sudan
                      British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                      Germans defend with 1 infantry
                          British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/6 hits
                          Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                      British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Shan State
                      British attack with 1 artillery and 1 infantry
                      Japanese defend with 1 mech_infantry
                          British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  2/2 hits
                          Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Yunnan
                      British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      Japanese defend with 2 infantry
                          British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                          Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Yunnan
                          British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/5 hits
                          Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from Yunnan to India
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 infantry moved from Persia to Eastern Persia
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                  1 aaGun and 2 infantry moved from Burma to India
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to Suriname
                        British take Suriname from Dutch
                  1 transport moved from 83 Sea Zone to 88 Sea Zone
                  1 transport moved from 83 Sea Zone to 91 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  1 submarine moved from 109 Sea Zone to 92 Sea Zone
                  1 battleship moved from 54 Sea Zone to 26 Sea Zone

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  1 transport placed in 71 Sea Zone
                  2 submarines placed in 109 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 37 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Tsinghai to Kansu
                  1 infantry moved from Shensi to Kansu
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Tsinghai to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Kansu
                      Chinese attack with 4 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  6 infantry moved from Shensi to Szechwan
                  1 fighter moved from Kweichow to Szechwan

      Place Units - Chinese
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in League
      T
      TheUnknownSoldier
    • RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 41 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                  1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
                  1 bomber moved from United Kingdom to 104 Sea Zone
                  1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                  1 fighter moved from 91 Sea Zone to 104 Sea Zone
                  3 carriers moved from 91 Sea Zone to 92 Sea Zone

      Combat - Americans
                  Battle in 37 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Japanese lost in 37 Sea Zone
                      Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  2/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 92 Sea Zone
                      Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                      Italians defend with 1 cruiser and 1 destroyer
                          Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  3/5 hits
                          Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                          1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                      Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                      Casualties for Italians: 1 cruiser and 1 destroyer
                  Battle in 104 Sea Zone
                      Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                      Germans defend with 1 cruiser
                          Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                          1 cruiser owned by the Germans lost in 104 Sea Zone
                      Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 cruiser

      Non Combat Move - Americans
                  2 fighters moved from 42 Sea Zone to 54 Sea Zone
                  1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                  1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from Western United States to Hawaiian Islands
                  1 bomber moved from 104 Sea Zone to United Kingdom
                  1 fighter moved from 104 Sea Zone to 92 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                  2 transports moved from 91 Sea Zone to 92 Sea Zone
                  2 mech_infantrys moved from Western United States to Central United States

      Place Units - Americans
                  1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 fighter and 1 infantry placed in Western United States
                  2 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      I will remove three of my owns for not beeing able to play by the rules.

      That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due.  🙂

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      That works for me but if you want to roll in the forum  for your units that missed out in rd1 and possibly save another unit that works too.  🙂

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win…  :roll:

      posted in League
      T
      TheUnknownSoldier
    • RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)

      Btw you can roll for your tac that didn’t get to participate in the original battle as well…  🙂

      posted in League
      T
      TheUnknownSoldier