Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-)
Posts made by TheUnknownSoldier
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
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RE: TheWell-KnownSoldier vs Giallo (allies+19)
Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-) -
RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)
Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-) -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Holland Belgium
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 aaGun and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 transport moved from 83 Sea Zone to 88 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 cruiser
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
I will remove three of my owns for not beeing able to play by the rules.
That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due. :-)
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
That works for me but if you want to roll in the forum for your units that missed out in rd1 and possibly save another unit that works too. :-)
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win… :roll:
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
Btw you can roll for your tac that didn’t get to participate in the original battle as well… :-)
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty. :-)
In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.
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RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)
Sorry hit Done instead of ‘Post’. :oops:
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RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
I’m not sure you got my PM giving you the go ahead to redo your USA turn. So no rush just making sure the message is received… :-)
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RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)
Still waiting for France. :-)
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RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 armour, 10 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
RE: TheWell-KnownSoldier vs Giallo (allies+19)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Burma to Kweichow
3 tactical_bombers moved from Hunan to Hopei
3 fighters and 2 tactical_bombers moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to KweichowCombat - Japanese
Battle in Queensland
Battle in Hopei
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Queensland from ANZAC, taking Hopei from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Western Australia to Northern Territory
2 artilleries, 2 fighters and 1 infantry moved from Western Australia to South Australia
1 fighter moved from 37 Sea Zone to South Australia
1 fighter moved from 37 Sea Zone to Northern Territory
2 fighters moved from 36 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from Shan State to Northern Territory
2 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Malaya to Shan State
1 carrier, 1 destroyer and 1 transport moved from 55 Sea Zone to 37 Sea Zone
3 armour moved from Burma to Shan State
3 tactical_bombers moved from Hopei to Kiangsi
6 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
2 fighters moved from Japan to 20 Sea Zone
2 fighters moved from Kweichow to 20 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
2 fighters and 3 tactical_bombers moved from Kweichow to KwangsiPlace Units - Japanese
1 mech_infantry placed in French Indo China
3 destroyers placed in 20 Sea Zone
2 submarines placed in 36 Sea Zone
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,5,4,6,6,2,4,5,4,2,5,3,4,6,5,4,6,3,4,2,6,1,3,4,4
Japanese collect 53 PUs (8 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
Jehol : 1 flag
Yunnan : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 3 armour and 1 infantry
Burma : 1 flag, 1 aaGun, 6 artilleries and 8 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 flag, 2 bombers, 4 fighters and 1 tactical_bomber
South Australia : 1 flag, 1 armour, 3 artilleries, 3 fighters and 3 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 submarines and 1 transport
36 Sea Zone : 2 submarines
35 Sea Zone : 2 submarines
20 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers and 4 fighters
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
61 Sea Zone : 2 transports
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 49 / 68
Russians : 28 / 31
Japanese : 61 / 69
Americans : 53 / 75
Chinese : 10 / 13
British : 29 / 29
UK_Pacific : 2 / 0
Italians : 24 / 39
ANZAC : 5 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: TheWell-KnownSoldier vs Giallo (allies+19)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Greece to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
1 bomber moved from Western Ukraine to Russia
1 bomber moved from Egypt to RostovCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
2 aaGuns, 9 armour, 13 artilleries, 18 infantry and 6 mech_infantrys moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Karelia
1 aaGun moved from Holland Belgium to Western Germany
9 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 infantry placed in Yugoslavia
3 armour placed in Novgorod
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 52 / 68
Russians : 24 / 32
Japanese : 56 / 59
Americans : 53 / 75
Chinese : 11 / 13
British : 29 / 29
UK_Pacific : 5 / 5
Italians : 24 / 39
ANZAC : 7 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French