15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                9 infantry moved from Szechwan to Shensi
                1 fighter and 3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 10 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 10 infantry in Shensi, round 2 :  1/10 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                4 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shensi
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Anglo Egyptian Sudan to 99 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 37 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 98 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 transport; Italians defend with 1 transport
                        British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Italians, 1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 98 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 destroyer and 1 transport
                    Casualties for Italians: 1 transport
                Battle in 99 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 99 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                3 aaGuns, 1 artillery and 16 infantry moved from India to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Belgian Congo to Kenya
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Malta
                1 bomber moved from 99 Sea Zone to Malta
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to Quebec
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 fighter and 7 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 submarine placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Belarus
                1 fighter moved from Bulgaria to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Greece to Romania
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern Italy
                1 bomber moved from Belarus to Poland
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Finland to Vyborg
                10 mech_infantrys moved from Germany to Baltic States
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 fighter moved from Western Germany to Novgorod
                9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 bombers moved from Egypt to Anglo Egyptian Sudan

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Novgorod
                    Germans attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 5 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 5 infantry in Vyborg, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery in Vyborg, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Germans attack with 10 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 10 mech_infantrys in Baltic States, round 2 :  0/10 hits
                        Russians roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        Germans roll dice for 10 mech_infantrys in Baltic States, round 3 :  2/10 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys in Western Ukraine, round 2 :  16/43 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 9 armour, 7 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 2 bombers and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Anglo Egyptian Sudan to Southern Italy
                1 artillery moved from Syria to Iraq
                      Germans take Iraq from Neutral_Axis
                5 fighters and 3 tactical_bombers moved from Egypt to Romania
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 fighter moved from Novgorod to Karelia
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in France
                2 mech_infantrys placed in Western Germany
                2 infantry placed in Western Germany
                1 infantry placed in Western Germany
                3 artilleries and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                1 armour, 10 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Volgograd to Tambov
                6 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 infantry placed in Ukraine
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 bombers moved from French Indo China to India
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter moved from French Indo China to Kweichow
                2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kiangsu to Hunan
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 fighter moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Malaya to Celebes
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
                1 armour moved from Kwangsi to Hunan
                2 bombers moved from India to French Indo China
                1 fighter moved from French Indo China to Malaya

    Place Units - Japanese
                1 harbour placed in Hainan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 59 PUs (1 lost to blockades); end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                3 carriers moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                    Germans defend with 1 cruiser
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kansu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Burma to Shan State
                1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan

    Combat - British
                Battle in Holland Belgium
                Battle in Anglo Egyptian Sudan
                    British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                1 aaGun and 2 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                1 transport moved from 83 Sea Zone to 88 Sea Zone
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 transport placed in 71 Sea Zone
                2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • '17 '16 '15 '12

    Rd 4 and I am swarmed by allied ships and air…cant remember I ever faced such a situation. New ways needed, hm…

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Poland to Holland Belgium
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Belarus
                        Italians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 :  2/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Romania to Bessarabia
                1 fighter moved from Eastern Poland to Southern Italy
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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