TheWell-KnownSoldier vs Oysteinloe (allies+18)


  • …and they did come from S.Italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 105 Sea Zone
                1 artillery moved from Algeria to Tunisia
                2 bombers moved from Southern Italy to Tunisia
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 :  2/5 hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Tunisia
                    Germans attack with 1 artillery and 2 bombers
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 bombers in Tunisia, round 2 :  0/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Tunisia
                        Germans roll dice for 2 bombers in Tunisia, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                        1 bomber owned by the Germans lost in Tunisia
                    retreated to Tunisia
                    French win with 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 artillery and 1 bomber
                Battle in Baltic States
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Gibraltar: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Tunisia to Southern Italy
                1 carrier moved from 92 Sea Zone to 105 Sea Zone
                1 carrier moved from 92 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                3 infantry moved from Greece to 99 Sea Zone
                1 armour and 3 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Baltic States to Western Germany
                1 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Slovakia Hungary to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                3 armour moved from Romania to Eastern Poland
                3 aaGuns, 1 armour, 8 artilleries, 18 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
                4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 119 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 99 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag, 1 artillery
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 armour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 mech_infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Germany : 1 factory_major
        Southern Italy : 1 bomber
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 3 aaGuns, 8 armour, 8 artilleries, 19 infantry and 15 mech_infantrys
        125 Sea Zone : 1 submarine
        95 Sea Zone : 1 fighter and 1 tactical_bomber
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        99 Sea Zone : 1 carrier and 2 transports
        Yugoslavia : 1 flag, 3 infantry
        98 Sea Zone : 1 transport
        Finland : 1 flag, 5 infantry
        105 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 34 / 38
        Japanese : 58 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 12 / 22
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Russians take Iraq from Neutral_Axis

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 armour and 1 mech_infantry moved from Belarus to Bryansk
                12 infantry moved from Belarus to Bryansk
                5 artilleries moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 artillery moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Western Ukraine to Bryansk
                6 artilleries moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                10 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to New Guinea
                2 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Kweichow to Szechwan
                1 bomber moved from Philippines to Szechwan
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 fighter moved from Kweichow to Szechwan
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 bomber moved from Jehol to Suiyuyan

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
                1 armour moved from Anhwe to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
                5 tactical_bombers moved from Philippines to Yunnan
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
                1 bomber moved from Szechwan to French Indo China
                1 bomber moved from Suiyuyan to French Indo China
                1 aaGun moved from Anhwe to Hunan
                1 mech_infantry moved from Jehol to Hunan
                1 tactical_bomber moved from Suiyuyan to Jehol
                1 battleship and 2 cruisers moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 factory_minor placed in Malaya
                1 armour, 1 artillery, 1 harbour and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsi: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 36 / 40
        Japanese : 61 / 66
        Americans : 52 / 72
        Chinese : 3 / 6
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 12 / 22
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’m not sure you got my PM giving you the go ahead to redo your USA turn. So no rush just making sure the message is received…  :-)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    yes, i got it. Just have been very busy. will try to post soon

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Gibraltar: 2 infantry
                EDIT: Changing ownership of Gibraltar from Italians to British
                EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
                EDIT: Removing units owned by Americans from Central United States: 3 infantry
                EDIT: Removing units owned by Americans from Central United States: 1 armour
                EDIT: Turning off Edit Mode
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                1 transport moved from 89 Sea Zone to 91 Sea Zone
                3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                1 artillery, 2 bombers and 1 infantry placed in Western United States
                2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    this is how i intended it. I used the original outcome for gibraltar, you got 3 hits with your two dudes so I put 5 units in gibraltar

    OK? I let you look at it before i continue


  • Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.  :-)

    In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.


  • Btw you can roll for your tac that didn’t get to participate in the original battle as well…  :-)


  • To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win…  :roll:

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    we will leave it like this then


  • That works for me but if you want to roll in the forum  for your units that missed out in rd1 and possibly save another unit that works too.  :-)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @TheWell-KnownSoldier:

    Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.  :-)

    In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.

    yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    @TheWell-KnownSoldier:

    Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.�  :-)

    In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.

    I will remove three of my owns for not beeing able to play by the rules.

    yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    @oysteilo:

    @TheWell-KnownSoldier:

    Alas your ‘intended move’ seems to mismatch with your original combat move? If I were to judge the MARTI result your initial attack consisted of inf, art & 3 fig. If this was a mistake and you just clicked “forward” to quickly I’m inclined to let it slide this time. You can even roll for all your remaining land forces on the forum and if you score a hit my third infantry hit would never have happened so you can add another unit. But for the future I would ask that you aren’t so hasty.��  :-)

    In general my opinion are that you can’t change your combat move (with perhaps the exceptions for non affected walk-ins) after you start rolling dice.

    I will remove three of my owns for not beeing able to play by the rules.

    yes, but does it make any sense to attack gibraltar with just two land units? If you disallow it I will respect that and leave italy with a dude and the retreat from the battle before my planes fire. This up to you

    I meant to say

    I will remove three of my owns for not beeing able to play by the rules.


  • I will remove three of my owns for not beeing able to play by the rules.

    That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due.  :-)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      British take Algeria from Germans

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    British win, taking Trans-Jordan from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                1 infantry moved from Northwest Persia to Iraq
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 bomber moved from Trans-Jordan to Egypt
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 14 infantry moved from Burma to India
                2 aaGuns moved from Burma to India
                1 artillery and 2 infantry moved from India to West India
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Might be inactive for a few days

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    Might be inactive for a few days

    Its up to you now right? Italy is up?

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