G40 14L ArtofWar1947 (Allies+18) vs JuanSpain (Axis)

  • '19 '18 '17 '16 '15

    @ArtofWar1947:

    True, Marti results are posted and can be checked and there is no problem when these results are consistently used if a combat move is not posted. However, the attacker may have an advantage if the pre-posted Marti results are not used consistently. If the pre-posted results are not ideal or at least not good, an attacker could claim the pre-posted Marti results were a mistake (e.g., I meant to test the combat with a local game and hit the wrong button) and re-roll. If the pre-posted results are ideal or at least good, an attacker could keep these results by claiming, for instance, the combat move was mistakenly not posted. The fact that your first non-post of a combat move was less than ideal (2 hits suffered) and then there was re-roll, the second non-post was ideal (6 Allied rolls @ 2 all missed) and then there was no re-roll, and the third non-post was also ideal with no re-roll may simply be a terrible coincidence. I apologize deeply if my request seems unfair. If you wish, I will check with a moderator regarding the rules about posting combat moves and will abide the moderator’s decision.

    I don´t know what you are talking about, I only launched dice once. I did no simulations in this round.


  • I did not say that you rolled dice twice or do a simulation this past round (or the previous round you claimed to have forgotten to post the combat move).

    My point is that if the combat move is not reported before the combat is rolled, an attacker can choose to keep the results (if they are favorable) by claiming to have forgotten to post the combat move OR choose not to keep the results (if they are not favorable) by claiming that the initial (pre-post) roll was supposed to be a simulation and that only the second re-roll should count (the first time you forgot to post the combat move).

    Let me check with a moderator to see if there is rule about posting a combat move

  • '19 '18 '17 '16 '15

    @ArtofWar1947:

    I did not say that you rolled dice twice or do a simulation this past round (or the previous round you claimed to have forgotten to post the combat move).

    My point is that if the combat move is not reported before the combat is rolled, an attacker can choose to keep the results (if they are favorable) by claiming to have forgotten to post the combat move OR choose not to keep the results (if they are not favorable) by claiming that the initial (pre-post) roll was supposed to be a simulation and that only the second re-roll should count (the first time you forgot to post the combat move).

    Let me check with a moderator to see if there is rule about posting a combat move

    You don´t have to accept the second set of dice if there is more than one posted in Marti. So nothing else to say, your opponent can claim what he wants to claim but if you don´t accept it, that´s it.

    We are just wasting time here…


  • The moderator indicated that there is no rule about posting combat move but that it is very irregular to re-roll a combat, the first email notification of the rolls is the “dice of record,” and the defender has the choice of accepting the results of a re-roll. I can live with this.

  • '19 '18 '17 '16 '15

    @ArtofWar1947:

    The moderator indicated that there is no rule about posting combat move but that it is very irregular to re-roll a combat, the first email notification of the rolls is the “dice of record,” and the defender has the choice of accepting the results of a re-roll. I can live with this.

    Exactly, as I was saying, you have the right to decide if you accept the re-roll if more than one roll was posted, that is all.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                      Italians take 98 Sea Zone from British
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 infantry moved from Eastern Poland to Belarus
                2 artilleries moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 2 submarines
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery moved from Libya to Tobruk
                2 aaGuns moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 3.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 cruisers and 2 transports
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 35 / 36
        Japanese : 51 / 63
        Americans : 53 / 73
        Chinese : 9 / 11
        British : 30 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 35 / 36
        Japanese : 51 / 63
        Americans : 53 / 73
        Chinese : 9 / 11
        British : 30 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                2 tactical_bombers moved from Ethiopia to Trans-Jordan
                2 bombers moved from Ethiopia to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; Russians defend with 1 mech_infantry
                    Germans win, taking Trans-Jordan from British with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Southern Italy
                2 bombers moved from Trans-Jordan to Egypt
                2 tactical_bombers moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Egypt to Southern Italy
                4 fighters moved from Trans-Jordan to Egypt
                5 aaGuns, 9 armour, 15 artilleries, 23 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
                3 fighters moved from Western Germany to Belarus
                1 infantry moved from Bulgaria to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 infantry moved from Romania to Bulgaria
                1 aaGun moved from Romania to Eastern Poland
                2 artilleries moved from Poland to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Yugoslavia
                1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to France
                2 infantry moved from Norway to Finland
                2 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany
                5 infantry moved from Germany to Poland
                1 infantry moved from France to Southern France

    Place Units - Germans
                7 infantry and 2 mech_infantrys placed in Germany
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Trans-Jordan
                    retreated to Trans-Jordan
                    Germans win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                3 aaGuns, 1 armour, 12 artilleries, 37 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 aaGun, 3 artilleries and 4 infantry moved from Archangel to Vologda
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                2 aaGuns and 18 infantry moved from Korea to Amur

    Place Units - Russians
                2 infantry placed in Korea
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 factory_minor and 2 infantry
        Sikang : 1 mech_infantry
        Amur : 2 aaGuns and 18 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Vologda : 1 aaGun, 3 artilleries and 4 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery and 1 infantry
        Iraq : 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        114 Sea Zone : 1 cruiser and 1 submarine
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 34 / 34
        Japanese : 50 / 63
        Americans : 53 / 73
        Chinese : 10 / 11
        British : 29 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hunan to Kweichow
                2 infantry moved from Hunan to Anhwe
                9 infantry moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                3 artilleries moved from Manchuria to Korea
                1 bomber moved from Philippines to Kweichow
                1 bomber moved from Philippines to Kweichow
                1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter moved from Manchuria to Anhwe
                1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter moved from Manchuria to Anhwe
                7 fighters moved from Japan to Korea
                1 tactical_bomber moved from Manchuria to Anhwe
                1 fighter moved from Manchuria to Anhwe
                2 tactical_bombers moved from Manchuria to Anhwe
                2 fighters moved from Manchuria to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 3 artilleries, 7 fighters and 9 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 7 fighters and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Korea
                7 fighters moved from Korea to Manchuria
                1 fighter moved from New Guinea to 35 Sea Zone
                1 tactical_bomber moved from New Guinea to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
                3 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                3 artilleries moved from Philippines to 35 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                2 bombers moved from Kweichow to Kwangsi
                3 mech_infantrys moved from French Indo China to Kwangsi
                2 fighters moved from Anhwe to 20 Sea Zone
                2 tactical_bombers moved from Anhwe to 20 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kiangsi
                3 artilleries moved from 20 Sea Zone to Kiangsi
                3 tactical_bombers moved from Anhwe to Manchuria
                3 fighters moved from Anhwe to Manchuria

    Place Units - Japanese
                3 artilleries placed in Manchuria
                3 infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Western United States to Hawaiian Islands
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Amur to Buryatia
                6 fighters and 1 tactical_bomber moved from Amur to Suiyuyan
                1 bomber moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Suiyuyan : 6 fighters and 1 tactical_bomber
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Buryatia : 1 artillery and 3 infantry
        26 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 3 infantry and 3 mech_infantrys
        Morocco : 1 armour, 1 artillery and 2 infantry
        Tunisia : 1 flag
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 5 transports
        101 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 31 / 34
        Japanese : 55 / 60
        Americans : 53 / 74
        Chinese : 8 / 11
        British : 29 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 1 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 3 infantry
        Szechwan : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 31 / 34
        Japanese : 54 / 60
        Americans : 53 / 74
        Chinese : 9 / 17
        British : 29 / 30
        UK_Pacific : 7 / 6
        Italians : 14 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Burma to Shan State
                1 aaGun and 9 infantry moved from Burma to India
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 carrier and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to French Central Africa

    Place Units - British
                3 fighters placed in Iraq

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,4,1
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 2 aaGuns, 3 artilleries and 16 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
        44 Sea Zone : 1 flag
        Belgian Congo : 2 armour, 2 infantry and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 armour and 1 mech_infantry
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 armour and 1 infantry
        French Central Africa : 2 fighters
        Syria : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 factory_minor, 5 fighters and 1 tactical_bomber
        92 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 69
        Russians : 31 / 34
        Japanese : 54 / 60
        Americans : 53 / 74
        Chinese : 9 / 17
        British : 31 / 31
        UK_Pacific : 7 / 5
        Italians : 13 / 19
        ANZAC : 10 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Belarus to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Tobruk to Alexandria
                2 artilleries moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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