I will withdraw to Central Mediterranean Sea Zone
G40 14L ArtofWar1947 (Allies+18) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Anhwe
9 infantry moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 artilleries moved from Manchuria to Korea
1 bomber moved from Philippines to Kweichow
1 bomber moved from Philippines to Kweichow
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
7 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
2 tactical_bombers moved from Manchuria to Anhwe
2 fighters moved from Manchuria to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 7 fighters and 9 infantry
Russians defend with 1 factory_minor and 2 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 7 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
7 fighters moved from Korea to Manchuria
1 fighter moved from New Guinea to 35 Sea Zone
1 tactical_bomber moved from New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
3 artilleries moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Kweichow to Kwangsi
3 mech_infantrys moved from French Indo China to Kwangsi
2 fighters moved from Anhwe to 20 Sea Zone
2 tactical_bombers moved from Anhwe to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries moved from 20 Sea Zone to Kiangsi
3 tactical_bombers moved from Anhwe to Manchuria
3 fighters moved from Anhwe to ManchuriaPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
6 fighters and 1 tactical_bomber moved from Amur to Suiyuyan
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Suiyuyan : 6 fighters and 1 tactical_bomber
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Buryatia : 1 artillery and 3 infantry
26 Sea Zone : 2 destroyers, 3 submarines and 1 transport
6 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 3 infantry and 3 mech_infantrys
Morocco : 1 armour, 1 artillery and 2 infantry
Tunisia : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 5 transports
101 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 55 / 60
Americans : 53 / 74
Chinese : 8 / 11
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 3 infantry
Szechwan : 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 54 / 60
Americans : 53 / 74
Chinese : 9 / 17
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to Shan State
1 aaGun and 9 infantry moved from Burma to India
2 fighters moved from United Kingdom to 92 Sea Zone
1 carrier and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to French Central AfricaPlace Units - British
3 fighters placed in IraqTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,4,1
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 2 aaGuns, 3 artilleries and 16 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
44 Sea Zone : 1 flag
Belgian Congo : 2 armour, 2 infantry and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour and 1 mech_infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour and 1 infantry
French Central Africa : 2 fighters
Syria : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor, 5 fighters and 1 tactical_bomber
92 Sea Zone : 1 carrier, 2 fighters and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 69
Russians : 31 / 34
Japanese : 54 / 60
Americans : 53 / 74
Chinese : 9 / 17
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 13 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery moved from Tobruk to Alexandria
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 5 artilleries, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 69
Russians : 30 / 34
Japanese : 54 / 60
Americans : 53 / 74
Chinese : 9 / 17
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to French Central AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Central Africa : 1 fighter
Tunisia : 2 infantryProduction/PUs Summary :
Germans : 51 / 69
Russians : 30 / 34
Japanese : 54 / 60
Americans : 53 / 74
Chinese : 9 / 17
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Western Germany to Western Ukraine
3 fighters moved from Belarus to Western Ukraine
1 bomber moved from Southern Italy to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 tactical_bombers moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
3 fighters moved from Western Germany to Western Ukraine
3 fighters moved from Belarus to Western Ukraine
1 bomber moved from Southern Italy to Trans-JordanCombat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries, 6 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour and 1 mech_infantry
Germans win, taking Trans-Jordan from British with 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Trans-Jordan to Egypt
6 fighters moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
5 aaGuns, 9 armour, 15 artilleries, 23 infantry and 2 mech_infantrys moved from Belarus to Bryansk
7 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Finland to Karelia
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Southern Italy
5 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Trans-Jordan to Southern Italy
1 infantry moved from Bulgaria to GreecePlace Units - Germans
3 mech_infantrys placed in Novgorod
7 infantry placed in Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Kweichow
Chinese take Kweichow from Japanese
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
Russians win, taking Trans-Jordan from Germans with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 aaGun, 3 artilleries and 4 infantry moved from Vologda to Russia
1 artillery and 1 infantry moved from Samara to Russia
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Kweichow : 1 mech_infantry
Buryatia : 2 aaGuns and 18 infantry
Trans-Jordan : 2 armour and 3 mech_infantrys
Anglo Egyptian Sudan : 1 fighter and 1 tactical_bomber
Russia : 4 aaGuns, 1 airfield, 1 armour, 19 artilleries, 1 factory_major, 2 fighters, 62 infantry, 3 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
114 Sea Zone : 1 cruiser and 1 submarine
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 71
Russians : 26 / 26
Japanese : 53 / 60
Americans : 53 / 74
Chinese : 10 / 17
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 artilleries moved from Kiangsi to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 3 transports moved from 20 Sea Zone to 41 Sea Zone
3 infantry moved from 41 Sea Zone to Sumatra
3 artilleries moved from 41 Sea Zone to Sumatra
1 armour moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangsi to Hunan
3 mech_infantrys moved from French Indo China to Hunan
3 fighters moved from Kweichow to Hunan
3 tactical_bombers moved from Kweichow to Hunan
1 aaGun, 3 artilleries and 7 infantry moved from Korea to Amur
3 artilleries moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Manchuria to 6 Sea Zone
8 fighters moved from Manchuria to Jehol
2 bombers moved from Yunnan to HunanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 harbour placed in Sumatra
3 artilleries placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 41 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 carriers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Hawaiian Islands to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Queensland : 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Yakut S.S.R. : 1 artillery and 3 infantry
10 Sea Zone : 1 carrier and 1 destroyer
6 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Trans-Jordan : 1 armour, 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys
Tunisia : 1 flag
Russia : 6 fighters and 1 tactical_bomber
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
Brazil : 1 flag
98 Sea Zone : 5 transports
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 55 / 71
Russians : 24 / 26
Japanese : 59 / 64
Americans : 53 / 73
Chinese : 6 / 17
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Kweichow : 2 infantry
Sikang : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 55 / 71
Russians : 24 / 26
Japanese : 57 / 64
Americans : 53 / 73
Chinese : 8 / 16
British : 31 / 31
UK_Pacific : 7 / 5
Italians : 14 / 19
ANZAC : 10 / 11
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 fighters moved from 92 Sea Zone to 98 Sea Zone
5 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone





