No scrambles, let’s have some fun!
G40 14L ArtofWar1947 (Allies+18) vs JuanSpain (Axis)
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Now that the Japanese combat move has been posted, I would appreciate you re-rolling the Japanese combat on the Forum.
What do you mean?
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Not posting a combat move before a roll is not fair; the rolls should come after the posting.
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Not posting a combat move before a roll is not fair; the rolls should come after the posting.
Dice are posted in the emails, you can check the results for the dice I had in these combats, they were good for me in this round and there is no reason for a reroll that could punish me. I said I would try posting combat with you and I will try but may forget as I play many games and don´t do it usually. I understand you ask for it to distinguish a simulation that might be sent by mistake and be sure it was not a combat rerolled by the opponent, but if only one set of dice is sent, nothing could be unfair. If I send 2 sets to Marti by mistake and don´t send the combat move, would understand you asking for a reroll or mantaining the first set, but not when that does not happen.
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True, Marti results are posted and can be checked and there is no problem when these results are consistently used if a combat move is not posted. However, the attacker may have an advantage if the pre-posted Marti results are not used consistently. If the pre-posted results are not ideal or at least not good, an attacker could claim the pre-posted Marti results were a mistake (e.g., I meant to test the combat with a local game and hit the wrong button) and re-roll. If the pre-posted results are ideal or at least good, an attacker could keep these results by claiming, for instance, the combat move was mistakenly not posted. The fact that your first non-post of a combat move was less than ideal (2 hits suffered) and then there was re-roll, the second non-post was ideal (6 Allied rolls @ 2 all missed) and then there was no re-roll, and the third non-post was also ideal with no re-roll may simply be a terrible coincidence. I apologize deeply if my request seems unfair. If you wish, I will check with a moderator regarding the rules about posting combat moves and will abide the moderator’s decision.
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True, Marti results are posted and can be checked and there is no problem when these results are consistently used if a combat move is not posted. However, the attacker may have an advantage if the pre-posted Marti results are not used consistently. If the pre-posted results are not ideal or at least not good, an attacker could claim the pre-posted Marti results were a mistake (e.g., I meant to test the combat with a local game and hit the wrong button) and re-roll. If the pre-posted results are ideal or at least good, an attacker could keep these results by claiming, for instance, the combat move was mistakenly not posted. The fact that your first non-post of a combat move was less than ideal (2 hits suffered) and then there was re-roll, the second non-post was ideal (6 Allied rolls @ 2 all missed) and then there was no re-roll, and the third non-post was also ideal with no re-roll may simply be a terrible coincidence. I apologize deeply if my request seems unfair. If you wish, I will check with a moderator regarding the rules about posting combat moves and will abide the moderator’s decision.
I don´t know what you are talking about, I only launched dice once. I did no simulations in this round.
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I did not say that you rolled dice twice or do a simulation this past round (or the previous round you claimed to have forgotten to post the combat move).
My point is that if the combat move is not reported before the combat is rolled, an attacker can choose to keep the results (if they are favorable) by claiming to have forgotten to post the combat move OR choose not to keep the results (if they are not favorable) by claiming that the initial (pre-post) roll was supposed to be a simulation and that only the second re-roll should count (the first time you forgot to post the combat move).
Let me check with a moderator to see if there is rule about posting a combat move
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I did not say that you rolled dice twice or do a simulation this past round (or the previous round you claimed to have forgotten to post the combat move).
My point is that if the combat move is not reported before the combat is rolled, an attacker can choose to keep the results (if they are favorable) by claiming to have forgotten to post the combat move OR choose not to keep the results (if they are not favorable) by claiming that the initial (pre-post) roll was supposed to be a simulation and that only the second re-roll should count (the first time you forgot to post the combat move).
Let me check with a moderator to see if there is rule about posting a combat move
You don´t have to accept the second set of dice if there is more than one posted in Marti. So nothing else to say, your opponent can claim what he wants to claim but if you don´t accept it, that´s it.
We are just wasting time here…
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The moderator indicated that there is no rule about posting combat move but that it is very irregular to re-roll a combat, the first email notification of the rolls is the “dice of record,” and the defender has the choice of accepting the results of a re-roll. I can live with this.
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The moderator indicated that there is no rule about posting combat move but that it is very irregular to re-roll a combat, the first email notification of the rolls is the “dice of record,” and the defender has the choice of accepting the results of a re-roll. I can live with this.
Exactly, as I was saying, you have the right to decide if you accept the re-roll if more than one roll was posted, that is all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Italians take 98 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Libya to Tobruk
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 cruisers and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 35 / 36
Japanese : 51 / 63
Americans : 53 / 73
Chinese : 9 / 11
British : 30 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to MoroccoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
Tunisia : 2 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 35 / 36
Japanese : 51 / 63
Americans : 53 / 73
Chinese : 9 / 11
British : 30 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Ethiopia to Trans-Jordan
2 bombers moved from Ethiopia to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; Russians defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Southern Italy
2 bombers moved from Trans-Jordan to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Egypt to Southern Italy
4 fighters moved from Trans-Jordan to Egypt
5 aaGuns, 9 armour, 15 artilleries, 23 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Belarus
1 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
2 infantry moved from Norway to Finland
2 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Poland
1 infantry moved from France to Southern FrancePlace Units - Germans
7 infantry and 2 mech_infantrys placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Trans-Jordan
retreated to Trans-Jordan
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 aaGuns, 1 armour, 12 artilleries, 37 infantry and 1 mech_infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Volgograd to Samara
1 aaGun, 3 artilleries and 4 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 aaGuns and 18 infantry moved from Korea to AmurPlace Units - Russians
2 infantry placed in Korea
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 factory_minor and 2 infantry
Sikang : 1 mech_infantry
Amur : 2 aaGuns and 18 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 aaGun, 3 artilleries and 4 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery and 1 infantry
Iraq : 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
114 Sea Zone : 1 cruiser and 1 submarine
127 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 69
Russians : 34 / 34
Japanese : 50 / 63
Americans : 53 / 73
Chinese : 10 / 11
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
2 infantry moved from Hunan to Anhwe
9 infantry moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
3 artilleries moved from Manchuria to Korea
1 bomber moved from Philippines to Kweichow
1 bomber moved from Philippines to Kweichow
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
7 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Anhwe
2 tactical_bombers moved from Manchuria to Anhwe
2 fighters moved from Manchuria to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 7 fighters and 9 infantry
Russians defend with 1 factory_minor and 2 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 7 fighters and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
7 fighters moved from Korea to Manchuria
1 fighter moved from New Guinea to 35 Sea Zone
1 tactical_bomber moved from New Guinea to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Java to 42 Sea Zone
3 infantry moved from Java to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
3 artilleries moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Kweichow to Kwangsi
3 mech_infantrys moved from French Indo China to Kwangsi
2 fighters moved from Anhwe to 20 Sea Zone
2 tactical_bombers moved from Anhwe to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
3 artilleries moved from 20 Sea Zone to Kiangsi
3 tactical_bombers moved from Anhwe to Manchuria
3 fighters moved from Anhwe to ManchuriaPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 bomber and 3 fighters moved from 30 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Amur to Buryatia
6 fighters and 1 tactical_bomber moved from Amur to Suiyuyan
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Suiyuyan : 6 fighters and 1 tactical_bomber
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Buryatia : 1 artillery and 3 infantry
26 Sea Zone : 2 destroyers, 3 submarines and 1 transport
6 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 3 infantry and 3 mech_infantrys
Morocco : 1 armour, 1 artillery and 2 infantry
Tunisia : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 5 transports
101 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 31 / 34
Japanese : 55 / 60
Americans : 53 / 74
Chinese : 8 / 11
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 infantry moved from Shensi to Kweichow





