Yes, if I could have picked any transport to survive, it would have been that one - lol.
You’re leaving me with a prickly situation in the Pacific though. Nice combos with US/UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Egypt to Alexandria
6 fighters and 2 tactical_bombers moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
6 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from India to Burma
2 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
17 infantry moved from India to Burma
2 infantry moved from India to Burma
1 tactical_bomber moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Romania to Bulgaria
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 2 armour
95 Sea Zone : 1 cruiser, 2 submarines and 2 transports
Bulgaria : 1 armour, 2 artilleries and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Romania to Bulgaria
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 2 armour
95 Sea Zone : 1 cruiser, 2 submarines and 2 transports
Bulgaria : 1 armour, 2 artilleries and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry for the question the destroyer in sz45 where did it come from. it wasn’t there last night when I did my American moves. it would have altered my moves.
I don’t see where it was taken from either. just put there on the Italian move. I kind of had plans. sorry for the inquiry
The Japanese started the turn with 5 DDs and purchased 1 more. I noticed that only 5 total were on the board. I accidentally off loaded 1, instead of 2 Japanese infantry, from SZ 45 onto Dutch New Guinea. When I edited SZ 45 (at the end of the Japanese turn) to place the second infantry unit on Dutch New Guinea, I accidentally removed the DD I previously placed there. If you want to disallow landing the second infantry onto Dutch New Guinea, I will understand. However, the Japanese DD should be in SZ 45.
If it changes your plan and you wish, you can remove the Japanese DD from SZ 45 and put it back in SZ 20.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 22 Sea Zone
2 fighters moved from Queensland to Wake Island
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 9 artilleries, 1 bomber, 6 fighters, 20 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Romania to Bryansk
4 bombers moved from Western Germany to Bryansk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 9 artilleries, 1 bomber, 6 fighters, 20 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Romania to Bryansk
4 bombers moved from Western Germany to Bryansk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 8 armour, 9 artilleries, 5 bombers, 6 fighters, 20 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Bryansk : 1/9 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 5 bombers, 5 fighters, 20 infantry, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/53 hits
Russians roll dice for 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 12/41 hits
16 infantry owned by the Russians, 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 5 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 21/41 hits
Russians roll dice for 2 armour, 2 artilleries, 5 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 11/25 hits
14 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 8 artilleries, 5 bombers, 5 fighters and 4 tactical_bombers in Bryansk, round 4 : 19/30 hits
Russians roll dice for 4 fighters in Bryansk, round 4 : 2/4 hits
4 fighters owned by the Russians and 2 fighters owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 8 artilleries, 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 1 artillery, 3 fighters, 20 infantry and 2 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Southern France to France
5 bombers, 3 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine
Place Units - Germans
2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 factory_minor placed in Yugoslavia
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Changing PUs for Germans from 50 to 52
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Gibraltar : 1 flag, 1 aaGun, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 aaGun, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 armour
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 aaGun, 2 armour, 3 artilleries, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 1 fighter
Karelia : 1 flag, 2 artilleries and 9 infantry
Bryansk : 1 flag, 1 aaGun, 8 armour and 8 artilleries
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 2 aaGuns, 1 armour, 5 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 factory_minor
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 52
Russians : 27 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 68 times
4 was rolled 39 times
5 was rolled 37 times
6 was rolled 53 times
Average roll : 3.457
Median : 3.000
Variance : 2.197
Standard Deviation : 1.482
Total rolls : 291
Null / Other
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.667
Median : 3.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81
Germans Combat
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 29 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.195
Median : 3.000
Variance : 1.291
Standard Deviation : 1.136
Total rolls : 128
Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.667
Median : 3.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
5 infantry moved from Archangel to Vologda
1 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 14 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 22 Sea Zone
2 bombers moved from Kiangsu to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 22 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Sakha
2 artilleries and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from Szechwan to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 22 Sea Zone
2 bombers moved from Kiangsu to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 22 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Sakha
2 artilleries and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from Szechwan to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers
ANZAC defend with 1 cruiser, 1 fighter and 1 transport; Americans defend with 3 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 submarines and 2 transports
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 13/24 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 battleships, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters and 3 transports in 22 Sea Zone, round 2 : 15/19 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Americans, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 2 cruisers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 9/18 hits
Americans roll dice for 3 battleships, 3 cruisers, 6 fighters and 3 transports in 22 Sea Zone, round 3 : 7/12 hits
5 fighters owned by the Americans, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 4 fighters and 3 tactical_bombers in 22 Sea Zone, round 4 : 9/13 hits
Americans roll dice for 3 battleships and 3 transports in 22 Sea Zone, round 4 : 0/3 hits
3 battleships owned by the Americans, 1 transport owned by the ANZAC, 2 transports owned by the Americans and 1 infantry owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters, 3 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 3 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 submarines and 2 transports
Battle in Siberia
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Siberia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Buryatia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 1/6 hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/6 hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery and 5 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery and 5 infantry in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
3 artilleries moved from Sikang to Szechwan
1 artillery moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Chahar to Kweichow
1 armour moved from Siam to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 transport moved from 43 Sea Zone to 21 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 22 Sea Zone to Iwo Jima
2 fighters moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to Iwo Jima
2 bombers moved from 22 Sea Zone to Kiangsu
Place Units - Japanese
2 bombers placed in Manchuria
2 fighters and 1 tactical_bomber placed in Japan
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 fighter, 1 infantry and 2 tactical_bombers
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 artillery and 3 infantry
Kiangsu : 1 flag, 2 bombers and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 2 bombers and 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 3 artilleries, 1 fighter and 1 tactical_bomber
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 armour, 1 artillery and 2 infantry
Buryatia : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag
37 Sea Zone : 1 transport
36 Sea Zone : 1 transport
38 Sea Zone : 2 transports
22 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
21 Sea Zone : 1 carrier, 2 fighters and 1 transport
19 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 46 / 52
Russians : 28 / 34
Japanese : 69 / 75
Americans : 52 / 72
Chinese : 0 / 5
British : 33 / 31
UK_Pacific : 6 / 7
Italians : 16 / 21
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 24 times
6 was rolled 21 times
Average roll : 3.428
Median : 3.000
Variance : 0.175
Standard Deviation : 0.419
Total rolls : 138
Japanese Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.544
Median : 4.000
Variance : 0.225
Standard Deviation : 0.474
Total rolls : 90
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Americans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.028
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 36
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 tactical_bomber moved from Wake Island to 22 Sea Zone
its asking for kami’s. I thought you had to own the island that the marker was in to use it. can you confirm for me
According to the rules, if an ally attacks Japanese units in a sea zone with the kamikaze symbol OR conducts an amphibious assault from the sea zone, the Japanese are entitled to the special defensive strike of a kamikaze attack.
I will use 2 kamikaze strikes against the destroyer and 4 against the battleship.
OOL: Tac, 2 cruisers, fighter, carrier, 2 battleships.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 22 Sea Zone
1 tactical_bomber moved from Wake Island to 22 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1,3,6
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/7 hits
2 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 bomber and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 fighter in 22 Sea Zone, round 3 : 2/5 hits
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 22 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -44
Casualties for Japanese: 1 cruiser and 1 tactical_bomber
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser and 2 transports moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Marianas : 1 flag, 1 artillery and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Central United States : 1 factory_major and 2 mech_infantrys
Southeast Mexico : 1 armour and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
89 Sea Zone : 2 cruisers, 1 destroyer and 3 transports
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 46 / 52
Russians : 28 / 34
Japanese : 69 / 75
Americans : 52 / 72
Chinese : 0 / 5
British : 33 / 31
UK_Pacific : 6 / 7
Italians : 16 / 21
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.600
Median : 3.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 25
Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 6 times
Average roll : 3.278
Median : 3.000
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 18
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7