@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries and 5 infantry moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Hopei
2 bombers moved from Kiangsu to Shensi
2 fighters and 1 tactical_bomber moved from Kiangsi to Hopei
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Chahar
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kwangsi to Kwangtung
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
7 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Sikang, round 2 : 2/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 2/8 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Sikang, round 3 : 5/10 hits
Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 1/6 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 4 : 7/9 hits
Chinese roll dice for 1 fighter in Sikang, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Celebes
Battle in Dutch New Guinea
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Korea to Amur
1 aaGun, 4 artilleries and 4 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
2 fighters moved from Hopei to Shantung
1 tactical_bomber moved from Hopei to Shantung
2 bombers moved from Shensi to Kiangsu
1 armour moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Sikang to Szechwan
Place Units - Japanese
2 infantry placed in Manchuria
2 carriers and 1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Java: 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 fighters and 1 tactical_bomber
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 bombers
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Siam : 1 armour
Manchuria : 1 flag, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 infantry and 1 mech_infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 2 fighters and 2 tactical_bombers
Chahar : 1 flag, 1 armour and 2 mech_infantrys
Sikang : 1 flag, 3 artilleries and 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag, 1 aaGun, 4 artilleries and 6 infantry
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
20 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 63 / 68
Americans : 50 / 77
Chinese : 3 / 8
British : 31 / 26
UK_Pacific : 7 / 24
Italians : 16 / 31
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 20 times
Average roll : 3.527
Median : 3.000
Variance : 0.522
Standard Deviation : 0.723
Total rolls : 91
Japanese Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.349
Median : 3.000
Variance : 0.532
Standard Deviation : 0.730
Total rolls : 63
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.333
Median : 4.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Marianas
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 2 transports
Americans win, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
3 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 2 submarines moved from 26 Sea Zone to 22 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Egypt to Alexandria
6 fighters and 2 tactical_bombers moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 artillery moved from Egypt to Alexandria
6 fighters and 2 tactical_bombers moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from 98 Sea Zone to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
6 fighters moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 fighter moved from French West Africa to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from India to Burma
2 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
17 infantry moved from India to Burma
2 infantry moved from India to Burma
1 tactical_bomber moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Romania to Bulgaria
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 2 armour
95 Sea Zone : 1 cruiser, 2 submarines and 2 transports
Bulgaria : 1 armour, 2 artilleries and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries and 3 infantry moved from Romania to Bulgaria
Place Units - Italians
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Western Ukraine : 1 flag, 2 armour
95 Sea Zone : 1 cruiser, 2 submarines and 2 transports
Bulgaria : 1 armour, 2 artilleries and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 45 / 51
Russians : 31 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sorry for the question the destroyer in sz45 where did it come from. it wasn’t there last night when I did my American moves. it would have altered my moves.
I don’t see where it was taken from either. just put there on the Italian move. I kind of had plans. sorry for the inquiry
The Japanese started the turn with 5 DDs and purchased 1 more. I noticed that only 5 total were on the board. I accidentally off loaded 1, instead of 2 Japanese infantry, from SZ 45 onto Dutch New Guinea. When I edited SZ 45 (at the end of the Japanese turn) to place the second infantry unit on Dutch New Guinea, I accidentally removed the DD I previously placed there. If you want to disallow landing the second infantry onto Dutch New Guinea, I will understand. However, the Japanese DD should be in SZ 45.
If it changes your plan and you wish, you can remove the Japanese DD from SZ 45 and put it back in SZ 20.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Wake Island: 2 fighters
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 22 Sea Zone
2 fighters moved from Queensland to Wake Island
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from 37 Sea Zone to Shan State
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Scotland to United Kingdom
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 9 artilleries, 1 bomber, 6 fighters, 20 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Romania to Bryansk
4 bombers moved from Western Germany to Bryansk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 9 artilleries, 1 bomber, 6 fighters, 20 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
5 armour, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Romania to Bryansk
4 bombers moved from Western Germany to Bryansk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 8 armour, 9 artilleries, 5 bombers, 6 fighters, 20 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Bryansk : 1/9 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 5 bombers, 5 fighters, 20 infantry, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/53 hits
Russians roll dice for 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 12/41 hits
16 infantry owned by the Russians, 12 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 8 armour, 9 artilleries, 5 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 21/41 hits
Russians roll dice for 2 armour, 2 artilleries, 5 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 11/25 hits
14 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 8 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 8 armour, 8 artilleries, 5 bombers, 5 fighters and 4 tactical_bombers in Bryansk, round 4 : 19/30 hits
Russians roll dice for 4 fighters in Bryansk, round 4 : 2/4 hits
4 fighters owned by the Russians and 2 fighters owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 8 artilleries, 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 88
Casualties for Germans: 1 artillery, 3 fighters, 20 infantry and 2 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 2 artilleries, 5 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
2 artilleries and 2 infantry moved from Southern France to France
5 bombers, 3 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine
Place Units - Germans
2 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 factory_minor placed in Yugoslavia
2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Changing PUs for Germans from 50 to 52
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Gibraltar : 1 flag, 1 aaGun, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 aaGun, 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 armour
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 aaGun, 2 armour, 3 artilleries, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 1 fighter
Karelia : 1 flag, 2 artilleries and 9 infantry
Bryansk : 1 flag, 1 aaGun, 8 armour and 8 artilleries
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 2 aaGuns, 1 armour, 5 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 factory_minor
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 52
Russians : 27 / 32
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 3 / 5
British : 33 / 31
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 68 times
4 was rolled 39 times
5 was rolled 37 times
6 was rolled 53 times
Average roll : 3.457
Median : 3.000
Variance : 2.197
Standard Deviation : 1.482
Total rolls : 291
Null / Other
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.667
Median : 3.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81
Germans Combat
1 was rolled 25 times
2 was rolled 23 times
3 was rolled 29 times
4 was rolled 21 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.195
Median : 3.000
Variance : 1.291
Standard Deviation : 1.136
Total rolls : 128
Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.667
Median : 3.000
Variance : 1.088
Standard Deviation : 1.043
Total rolls : 81
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
3 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
5 infantry moved from Archangel to Vologda
1 infantry moved from Buryatia to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 14 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 22 Sea Zone
2 bombers moved from Kiangsu to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 22 Sea Zone
1 armour moved from Soviet Far East to Siberia
1 artillery and 2 infantry moved from Amur to Siberia
1 artillery and 2 infantry moved from Amur to Sakha
2 artilleries and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry and 1 mech_infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from Szechwan to Kansu
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State