@fasthard updated ncm moved 3 trans from 110 to 91
14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
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There is a glitch in the Triplea program. As the Soviets invaded Korea before the Japanese took Amur, Mongolia should have remained neutral (not Soviet controlled as the map shows).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Gilbert Islands
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 3/1 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 : 2/1 hits
1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 : 2/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Changing ownership of Dzavhan from Russians to Neutral
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Changing ownership of Olgiy from Russians to Neutral
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 24 / 26
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Gilbert Islands
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 3/1 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 : 2/1 hits
1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 : 2/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Changing ownership of Dzavhan from Russians to Neutral
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Changing ownership of Olgiy from Russians to Neutral
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The 2nd edition of the PAC 40 rules includes Korea. However, with further exploration, I found Alpha 3 rule:
If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
It sounds like this allows Korea to be attacked with immunity by the Soviets, since it does not border the Mongolian territories.
As the Alpha 3 rules are probably more current, there probably is not be a triplea program glitch.
In that case Japan would not blitz Amur. So I changed ownership of Amur back to Soviet control and reduce the Japanese ipcs by 1.
Sorry for the confusion.
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but America blitzed thru and that made your move ok I believe. and Russia declared war against you.
honestly. I am confused with that rule any ways. I would ask but I have asked to many questions and I think I’m annoying gamerman any ways. so if you want to ask that would be better -
I sent an inquiry to Gamerman the rules guru. Based on my reading of the A3 rules, it does not matter that Russia declared war on Japan or the US blitz Amur to return it to Soviet control. We’ll see what the expert says.
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cool, I have had this situation happen many times before where I didn’t get the Mongolians so this will be interesting
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
7 fighters and 1 tactical_bomber moved from 4 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Amur
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 mech_infantry
Amur : 1 artillery, 1 bomber, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
10 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
3 Sea Zone : 1 destroyer and 1 transport
4 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 4 artilleries and 7 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 artillery
Chahar : 1 artillery
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 47 / 58
Americans : 50 / 70
Chinese : 13 / 19
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 1 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco -
scramble orders in sz91 please
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 1 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in MoroccoNon Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to IndiaPlace Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,5,3,2,3,6,2,5,6,4,5,3,2,2,1,4,4,5,2,5,2,6,4,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Greece to Morocco
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to CaucasusCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 3 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 3 infantry in Morocco, round 2 : 2/1 hits
British roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/0 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 3 : 1/1 hits
British roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 2/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 armour moved from Persia to Trans-Jordan
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Northern Italy
Italians undo move 2.
1 fighter placed in Southern Italy
1 armour, 1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour
Alexandria : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 flag, 1 armour and 2 infantry
Algeria : 1 flag, 1 bomber
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Rostov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Caucasus : 1 flag, 1 armour and 1 artillery
95 Sea Zone : 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 2 transports
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 52 / 68
Russians : 21 / 26
Japanese : 46 / 58
Americans : 50 / 70
Chinese : 14 / 19
British : 26 / 27
UK_Pacific : 10 / 8
Italians : 30 / 51
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports -
2 hits in sz37. ool please
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OOL: carrier-2hits, destroyer, 2 fighters.





